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Hmm.. DFA ? (Death from above)


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#1 Chuckie

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Posted 20 January 2012 - 01:05 PM

Surprised I couldn't find a thread specifically dedicated to this topic..

Are Mechs going to have "Weight" and be able to use it to do damage.. so you can do Death from above..?

Especially say a Jenner or Urbie landing on a Mad Cat or Atlas head..?

The other thing is can we get a module (Camera shot) to give us a image of whats directly under us to get a good DFA off ?

#2 HanaYuriko

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Posted 20 January 2012 - 01:11 PM

Considering that there will most likely be collision boxes assigned to different model locations, ramming and DFA would most likely produce some amount of damage. Especially if the physics are anything like the MW5 teaser where the Jenner had a building shot out from under it.

#3 Omigir

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Posted 20 January 2012 - 01:12 PM

I think DFA's are a must. They should take skill to boot.

also, I have never performed a DFA with the use of the downard looking camra's in past incanations XD But a mod might help!

So in closing. YES!

#4 BoyarKnight

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Posted 20 January 2012 - 01:19 PM

I would love to have DFA's they're one of my main reasons for jump jets.

#5 Chuckie

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Posted 20 January 2012 - 01:22 PM

View PostHanaYuriko, on 20 January 2012 - 01:11 PM, said:

Considering that there will most likely be collision boxes assigned to different model locations, ramming and DFA would most likely produce some amount of damage. Especially if the physics are anything like the MW5 teaser where the Jenner had a building shot out from under it.


Thats what I was thinking. but I think at this point we can pretty much assume that was a CGI generated video.

Even though it said "In game footage", we know they just had thier first game play test last Friday.

I could be wrong, and hope I so because the teaser was georgeous.. !!

#6 osito

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Posted 20 January 2012 - 01:22 PM

I hope they allow dfa..... but i know they are not having melee combat in game as of right now. would they consider dfa a melee move or not? that is the question.

I do hope they allow it though, seeing a assault mech crumple under a light mech is something i want to see...that would be awesome. :)

#7 Listless Nomad

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Posted 20 January 2012 - 01:48 PM

View PostChuckie, on 20 January 2012 - 01:22 PM, said:


Thats what I was thinking. but I think at this point we can pretty much assume that was a CGI generated video.

Even though it said "In game footage", we know they just had thier first game play test last Friday.

I could be wrong, and hope I so because the teaser was georgeous.. !!


That teaser was from 2009 for a game called Mechwarrior 3015. It was cancelled due to legal action from Golden Harmony over the use of the warhammer in the trailer (it's part of the unseen). It was ingame footage - but using a different engine from the one being used in the current game, so although it is nice to look at its not the same game.

Ps just noticed garth is watching this thread so I hope I'm correct above....

Edited by Listless Nomad, 20 January 2012 - 01:49 PM.


#8 Chuckie

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Posted 20 January 2012 - 02:00 PM

View PostAegis Kleais™, on 20 January 2012 - 01:26 PM, said:

If they have jumpjets, I can't imagine that they wouldn't be able to attempt a DFA.

Thing is, if they miss, they could be coming down so hard at that point that they do massive damage to themselves. There's usually a risk vs. reward system involved; and your success rate on attempting a DFA on an aware pilot is probably going to be VERY minimal.


I guess that's more the question truly.. because if memory serves in the TT version a DFA had as good if not better chance to damage your own legs than to get the head.. Wonder if that holds up.

#9 Tannhauser Gate

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Posted 20 January 2012 - 02:13 PM

View PostOmigir, on 20 January 2012 - 01:12 PM, said:

I think DFA's are a must. They should take skill to boot.

also, I have never performed a DFA with the use of the downard looking camra's in past incanations XD But a mod might help!

So in closing. YES!


This. I agree that DFAs should be in the game as not just limited to melee maps. It should take skill and piloting ability. As for DFAs using a downward pointing cam, MW4 has the downward cam and it works for DFA ok. One of the best DFA artists is OTC-Mournblade who could yellow your cockpit with a couple of laser bursts and plant his osirus or scat right in your cockpit and kill you with no splash damage to himself. Not just once or twice but several kills a game.

Anyway, DFA should abso Fing lootly be part of MWO.

#10 DarkTreader

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Posted 20 January 2012 - 02:27 PM

View PostChuckie, on 20 January 2012 - 01:22 PM, said:


Thats what I was thinking. but I think at this point we can pretty much assume that was a CGI generated video.

Even though it said "In game footage", we know they just had thier first game play test last Friday.

I could be wrong, and hope I so because the teaser was georgeous.. !!


Don't recall them mentioning that this playtest was their first... If they're looking to release over the summer, they've been running playtests, at least in their QA department for a few months now.

#11 Adridos

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Posted 20 January 2012 - 02:35 PM

DFA should be implemented. It gives a light another piece of chance against assaults. :)

#12 verybad

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Posted 20 January 2012 - 02:38 PM

I suspect that DFA and Charging will be the first two forms of physical combat in the game.

I too would like DFAs in the game (and I'm largely against physical combat (mech punching/hatchets, etc) being in the game.

I would like to see what an Angry atlas running down a street would do in terms of brushing lighter mechs aside (in the Chargin aspect of the game)

Edited by verybad, 20 January 2012 - 02:39 PM.


#13 Garth Erlam

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Posted 20 January 2012 - 02:41 PM

I can't say yes or no to their inclusion, but I personally like DFA's. It's like running at a guy with your axe in Quake - sometimes you're out of ammo and just need that guy to go down.

#14 Omigir

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Posted 20 January 2012 - 02:49 PM

I like that Garth, some time you just need that guy to go down... sounds mean.

#15 Adridos

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Posted 20 January 2012 - 02:51 PM

View PostGarth Erlam, on 20 January 2012 - 02:41 PM, said:

I can't say yes or no to their inclusion, but I personally like DFA's. It's like running at a guy with your axe in Quake - sometimes you're out of ammo and just need that guy to go down.


Running at someone with axe in a hand, while he shoots at you... great idea. (look at 0:37, rest isn't important) :)



#16 Derick Cruisaire

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Posted 20 January 2012 - 03:04 PM

View PostGarth Erlam, on 20 January 2012 - 02:41 PM, said:

Sometimes you're out of ammo and just need that guy to go down.


New sig for Garth?

#17 verybad

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Posted 20 January 2012 - 03:06 PM

View PostOmigir, on 20 January 2012 - 02:49 PM, said:

I like that Garth, some time you just need that guy to go down... sounds mean.


That's disgusting.

#18 Chuckie

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Posted 20 January 2012 - 03:54 PM

View PostDarkTreader, on 20 January 2012 - 02:27 PM, said:


Don't recall them mentioning that this playtest was their first... If they're looking to release over the summer, they've been running playtests, at least in their QA department for a few months now.


Sweet

#19 DEVASTATOR

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Posted 20 January 2012 - 04:47 PM

Good to hear DFA is possible from the dev side but I hope it will be hard to do. we'll already be limited to only certain mechs being able to do it that are JJ capable. Fine with that but it has to be hard to do (no mech butt cam looking down to see where you are landing). It should literally be a flying leap of faith and, if you miss, some form of penalty that makes you vulnerable for a few seconds as you try to recover.

#20 Morashtak

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Posted 20 January 2012 - 06:26 PM

DFA - there's a module for that. :)

Will be interesting to see when this gets included - immediately or when melee is added. Could take it as a ram but seeing how it's really a melee attack with your entire 'Mech feet first could be waiting to be added later.





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