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Coolant system?


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#1 Arzh Gwenn

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Posted 09 August 2012 - 06:23 AM

Hi all,

This is my first post so go easy on me XD

I was wondering what the intentions are for a coolant system where you can flush coolant for instantaneous cooling like in the older MW games. The penalty for flushing is obviously a less efficient cooling system.
Timing the flushes made for some clutch kills in the old game and I'd hate for this game to go without it.

#2 Adridos

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Posted 09 August 2012 - 06:28 AM

There is no coolant flush.

#3 JackSum

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Posted 09 August 2012 - 08:07 AM

Hi all,

i have a game mode suggestion lets call it planet raid

At start each team can select 2 mechs from mech bay. The first selected mech is used first.
The planet defenders start at the mech bays of their base they have to protect.
The attackers come in with dropship where mechts with jump jets can be dropt on specific location. the other start on the lz of the dropships
which may be 1 of 3 which can be voted at start by the attacker team. Defender team can see a bit of dropship fly in but only guess on exact location.

now both teams have to get a caputure (field base) the same for both between defenders base and drop ship lz.
if all mechs of enemy are destroyed or withdrawn the other team gets autmaticaly the middle base and the salvage of the fallen mechs not of the withdrawn. Withdraw means to walk back into mech bay or dropship so u dont lose the mech.
Then in secound round the 2nd mech is used while the for third round the first mech is repaired with salvage parts winner team only have salvage or even mech salvage.
In 2nd round it is do take the base or destroy the dropships which can also be done in first round but is difficult because of the longer path to target.
player which mech is killed can use the defence system of base or dropship or get another mech from salvage or in 2nd round 2nd mech or in 3d round whats left. Player without a mech can also be tactical advisor they can see all of what the team can see use the map and team chat. Maybe use a free flight mode to spectate the batte from above but only get to see what their team sees which means mechs out of sight of their teams units will not be displayed.
winning means all mechs of enemy team are destroyed.
destroying dropship or destroying mechbay means no reinforcement for next round.
The winner of round has 2 start points to choose from the middle one (field base) and his base/dropship

Standing in the base (not in the mech bay or dropship) means the enemy has also to overcome the base defence.
if there would be a 5th round and nor mech bays or dropships are destroyed it would be a draw.

i think this mode would also be interesting for clan battle too if there is any clan support later

#4 deadeye mcduck

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Posted 09 August 2012 - 08:11 AM

Big NO to coolant flush.

#5 Dalkore

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Posted 09 August 2012 - 04:17 PM

I fuly support a cooliant flush feature. It should be very limited and resource intensive so its not OP. Very limited uses per match. Many epic battle could come down to using this at the right time. Also make it very visible so it would be something you would want to track as another stat. This would add to your strategy, knowing who has flush and who hasn't.

Thoughts?

#6 Tribune

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Posted 09 August 2012 - 05:31 PM

Was coolant flush in original TT? If so, I am not against it as long as it could only be done once per Match (maybe even require equipping something in a slot that allowed for the one-time coolant flush) to help with balancing issues. If it wasn't in TT... it's still a neat idea (using balanced ideas), but up to Devs if they want to remain closer to TT rules.

#7 Noth

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Posted 09 August 2012 - 05:47 PM

View PostTribune, on 09 August 2012 - 05:31 PM, said:

Was coolant flush in original TT? If so, I am not against it as long as it could only be done once per Match (maybe even require equipping something in a slot that allowed for the one-time coolant flush) to help with balancing issues. If it wasn't in TT... it's still a neat idea (using balanced ideas), but up to Devs if they want to remain closer to TT rules.


No it was not. The closest thing in TT is a coolant pod but it is not a flush.

I'm against coolant flush because all it would come down to was a laser boat alpha striking until near overheat, coolant flush, the alpha striking again. YOu want to not overheat, manage to weapons better.

#8 Tribune

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Posted 09 August 2012 - 06:46 PM

Well, there you have it.... not in TT. Obviously not all things in MWO will be strictly TT rules (as it is a video game, some things will be tweaked for compatibility/support), but they are trying to stick with core ideas/concepts as much as possible as that is what the makers liked and wanted a video game verison of.

And I agree, Heat management is part of the strategy/skill of the game. Overheat too much? Remove some laser and replace 'em with heat sinks.

Although I am curious... what are these coolant pods you speak of (what did they do)?
Nevermind, I looked it up, kind of cool "tech-wise", and close to what was suggested:

-For 10 seconds, heat sinks are 200% more effective, and double heat sinks 150% more effective.
-Downside, if not used in combat yet, can explode (internal damage) just like ammunition explosion if struck.

Edited by Tribune, 09 August 2012 - 06:52 PM.


#9 Lycan

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Posted 09 August 2012 - 08:31 PM

I'm good with Coolant Pods (when they become available) as they come with their own inherent weaknesses.

I'm very much against Coolant Flushes because . . hey, why would you want to dump what's suppose to be keeping your mech from roasting itself and you?

#10 CycKath

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Posted 09 August 2012 - 10:15 PM

Against Coolant Flush

For Coolant Pods





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