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Question: Should MWO be a Sim or a RPG?


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Poll: What game mechanics should MWO operate under? (104 member(s) have cast votes)

Should MWO operate like an RPG, or a simulator?

  1. RPG - Attacks will hit or miss based on a percentage chance (which may increase with XP), and they will hit whatever bodypart chance dictates (6 votes [5.77%])

    Percentage of vote: 5.77%

  2. Simulator - Shots will hit based on where you aim them, as appropriately affected by the environment and your Mech's stability. (98 votes [94.23%])

    Percentage of vote: 94.23%

Vote

#61 Undead

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Posted 22 January 2012 - 06:10 PM

View PostNick Makiaveli, on 22 January 2012 - 06:04 PM, said:

Boils down to those of us who are too old to compete at a twitch level. For me it's a combination of age (40+) and the fact that due to family obligations I am a casual gamer. So I plan to get hosed. A lot. I average a .8 KDR in most FPS games. Would be quite happy with that here. So yea if they went "random" with hits, that would only help me.

Yes, it would help you, and totally screw those of us who do have the capability to play FPS games on a competitive level, as I said in another thread about this subject. I'm all for you and everyone else being able to enjoy the game, but not at anyone else's expense. I don't think handicapping skilled players is very fair at all.

edit - I'm not exactly a hyperactive sugar-powered kiddie anymore either. :D

Edited by Undead, 22 January 2012 - 06:52 PM.


#62 Felicitatem Parco

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Posted 22 January 2012 - 06:18 PM

If you make the game where your shots go where you point them, but your accuracy-proficiency is dependant on your experience and skill where there's an inherent degree of inaccuracy in your shooting, then it's still a simulator because damage is based on where your gun barrels were pointed when you pulled the trigger; it's a Simulator with RPG-elements.

If you line-up on target and pull the trigger when you should be scoring some sort of a hit, and the computer then uses a random-number generator to determine which bodypart receives the damage points regardless of what bodypart your barrels were pointing at when you made the squeeze, then it's an RPG.

__________________________________________________________________________________________


The RPG-style of play could be enabled by those who do not load a Targeting Computer onto their Mech, and the Simulation-style of play can occurr when you do mount a Targeting Computer to your Mech. Would this be appropriate?

Edited by Prosperity Park, 22 January 2012 - 06:19 PM.


#63 Undead

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Posted 22 January 2012 - 06:20 PM

View PostProsperity Park, on 22 January 2012 - 05:38 PM, said:

So we have come full-circle.

From the results of the poll, it seems like the greater MWO community wants the Devs to break canon when it comes to targeting.

Now you're just being ridiculous. The way targeting works in TT is precisely because player skill is not a factor. It's a boardgame. Boardgames are played with dice. MW is a 1st person Sim/Shooter. It has to deviate from TT/canon somewhat or it won't work. If I clearly shoot your mech's head and the game tells me I hit your left torso because of some random behind the scenes dice roll, I'm sorry but that's a bunch of BS and totally breaks immersion.

The mouse and keyboard are my "dice". If I'm better at using them than another player, TOO BAD. If another player beats me, I want to know it was because I was outmatched, not because the computer arbitrarily decided my fate.

Edited by Undead, 22 January 2012 - 06:26 PM.


#64 Graphite

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Posted 22 January 2012 - 06:41 PM

View PostProsperity Park, on 22 January 2012 - 06:18 PM, said:

The RPG-style of play could be enabled by those who do not load a Targeting Computer onto their Mech, and the Simulation-style of play can occurr when you do mount a Targeting Computer to your Mech. Would this be appropriate?


I don't think it would fit well. How good would you make the random aim bot? No matter what the answer someone (skilled aimers, bad aimers, or aim botters) are going to complain.



View PostUndead, on 22 January 2012 - 06:20 PM, said:

The mouse and keyboard are my "dice". If I'm better at using them than another player, TOO BAD. If another player beats me, I want to know it was because I was outmatched, not because the computer arbitrarily decided my fate.

+1.

#65 GryphonTA

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Posted 22 January 2012 - 06:46 PM

what I don't want to see is this scenario:
A new player registers and starts playing 9 months after launch. He/she is a good player, lots of time in a mech cockpit so familiar with the a mech sim. Meets another player who has been there from day one, and because of some arbitrary experience points gets completely owned due to gear/skill tree/abilities.

Computer Mechwarrior has always been a sim. Not an electronic version of the table top game.

If I aim at a location, my weapons should go to where I aim it. Now if the target moves before my shot gets there, or something else gets in the way, then so be it. But my shots should go where I aim.

#66 Solis Obscuri

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Posted 22 January 2012 - 07:10 PM

View PostDragon Lady, on 22 January 2012 - 06:03 PM, said:

Well, I'm hoping that they might use the compromise between RPG and FPS that was in the original Deus Ex: the character's skill, perhaps combined later with a targeting computer, determines how steady your targeting reticle is. Early in your career, your best chance of hitting is aiming at your target's center of mass. Later in the game, your aim is steady enough to have a reasonable chance of hitting what you're aiming for.

Yeah, something like this sounds good. I like the idea of hitting what I aim for, but the influence of different effects from wind drift and gravity, to mech jarring from movement, weapon impacts, damage sustained, etc. should go into account moreso than in the previous MW titles, and there should be a little recticle unsteadiness or random chance to miss/hit elsewhere on the mech, and some of that should be effected by pilot skill development (and pilot experience with that particular mech). A pilot with lots of piloting skill might hold their mech steadier while in motion, reducing aim penalties, one with accuracy/sniping skills might get less aimpoint wiggle or less chance for their shot to deviate, one with sensor skills might get better targetting ranges and a better zoom ability to place shots, etc. For alpha-strikes/grouped weapons, each weapon's point of impact should be calculated independently, so laser boats see challenges to concentrating their fire, just as much as gauss snipers shouldn't have perfect headshot chances at max range.

#67 Insidious Johnson

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Posted 22 January 2012 - 08:44 PM

I... AM a targeting computer. Therefore I am non cannon. Damned if I won't be in the game when the time comes. Anyone playing 'fuzzy dice' with my shots doesn't want my money. Only place for 'fuzzy dice' is on my rear view mirror. Let the people say "Amen".

#68 Omigir

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Posted 23 January 2012 - 10:10 AM

View Postice trey, on 22 January 2012 - 03:16 PM, said:


Cone of Fire, Expanding Reticle, Reticle Bloom... it seems like every time it's brought up someone has a new term for it.
But you get the idea. I don't want pinpoint accuracy in Mechwarrior Online, because I feel that pinpoint accuracy is one of the leading reasons why Mechwarrior 4 Multiplayer was heavily preferential to sniping, making most any other tactic disproportionately difficult to be successful at, if not impossible.

That and Coolant tanks refilling each time you die. Horrible idea, that. Made autocannons useless, outright.


If you read dev blog, they mention allot of things to help stop that, IE urban inviorments, no longer wide open battle grounds, dynamic landscapes where applicable.

and reticle bloom is not 'CoF' when your standing stll, you have pin point accuricy untill there is something acting on you that would throw off your aim. E.I. moving, getting hit by some one else, you know, the same things that threw off aim MW4.. accept jumping.. for some reason jumping was smooth like you werent throwing a multy ton building into the air via explosions...

#69 Ghost

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Posted 23 January 2012 - 10:38 AM

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While I admire some of you for the restraint shown while discussing this topic, it seems like we've tripped the threshold for thread closure as we drift into open debate on "tabletop vs. Mechwarrior."





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