Nik Van Rhijn, on 21 December 2011 - 04:16 AM, said:
The problem is that a lot of people here insist that if their "target designator" is on a particular point, that is where the shot should hit. they then argue that it's an affront to their skill and use of an RNG to detract from their ability to hit what they aim at. They don't accept that the reticule is merely a target designator and that the mechs computer has to move all the weapons to aim at that point with varying speeds and degrees of accuracy, irrespective of the inherent accuracy (or inaccuracy) of the weapon itself.
Extending the "setpoint" idea in my last post, your targeting designator could be a large, faint reticle with an open center. Every weapon in your currently active group could be represented by a smaller dot or crosshair on screen that would bounce around and would always correspond to exactly where the weapon was pointing. Weapons yon a mech's arms would wobble differently from weapons on the torso, which would wobble differently from weapons on the shoulders, etc.
canned wolf, on 21 December 2011 - 09:08 AM, said:
There are literally hundreds of ways to correct problems from past games. I think targeting computers as a separate component with variable ratings is a great idea. You could also introduce a little halfsecond lag from the time you pull the trigger to the time the lasers fire. Call it charge time or whatever. You could extend the fire time on the beams making it harder to score all your damage in one spot. You could just make lasers really expensive and hard to replace when they've been damaged. You could go with the tabletop version of heat management, which means a laser boat is going to cook itsself, or you could just admit that the AC's don't make any since as implemented in previous games and totally rework them.
Frankly all the ranges need to be reworked. 300 meters is long range for an infantry engagement, but its practically pointblank for mechanized warfare.
Agreed. Ranges, generally speaking, should be pretty damn long. Real life autocannons have effective ranges measured in thousands of meters, and large lasers really wouldn't have any practical cutoff point for where they'd be less dangerous.