W kwestii wyjaśnienia.
Grunwald ma na dzień dzisiejszy 81 osób.
Czasami brakuje miejsca w w kompanij A i B podczas środowych i sobotnich treningów.
Odnoszę wrażenie że nie pograłeś w tą grę bo Ci nie poszła.
Wymagania sprzętowe były podawane i są wysokie z uwagi na silnik graficzny.
Poza tym to jest BETA a nie gotowy mech 4 który w moim odczuciu jest przeżytkiem i
szuterem w porównaniu z wcześniejszymi częściami.
Jeżeli masz słabego kąpa to te ustawienia w configu są dla Ciebie:
r_MultiThreaded = 1
r_MotionBlur = 0
r_Bloom = 0
r_DepthOfField = 0
r_HDRRendering = 0
r_MotionBlurHDR = 0
r_PostProcessEffects = 0
r_PostProcessFilters = 0
r_PostProcessGameFx = 0
r_PostMSAA = 0
r_Reflections = 0
r_ShadowBlur = 0
r_ShadowGen = 0
r_SSAO = 0
r_SSGIBlur = 0
r_TexturesFilteringQuality = 2
r_UseEdgeAA = 0
r_HUDHitEffect = 0
r_DetailTextures = 0
r_Flares = 0
r_FSAA = 0
r_sunshafts = 0
r_TexResolution = 1
r_Supersampling = 0
r_UsePOM = 0
r_HDRBrightLevel = 0.1
r_Tesselation = 0
; SHADOWS
e_Shadows = 0
e_TerrainAo = 0
e_DynamicLightsMaxEntityLights = 7
e_GI = 0
e_SkyUpdateRate = 0.5
e_TerrainAo = 0
e_TerrainNormalMap = 0
r_DetailDistance = 4
r_DetailNumLayers = 1
r_SSAOQuality = 1
r_SSAODownscale = 1
; TEXTURES
r_HDREyeAdaptionCache = 4
r_MotionBlurMaxViewDist = 16
r_PostProcessHUD3DCache = 2
r_RainMaxViewDist_Deferred = 40
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_DynTexMaxSize = 50
r_ImposterRatio = 2
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_EnvTexUpdateInterval = 0.075
r_TexAtlasSize = 256
r_TexSkyResolution = 1
r_TexturesFilteringQuality = 1
; OBJECTS
e_ObjQuality = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 1
e_DecalsOverlapping = 1
e_Dissolve = 2
e_LodRatio = 5
e_Lods = 1
e_LodMin = 0
e_MaxViewDistSpecLerp = 0.5
e_OcclusionCullingViewDistRatio = 1
e_ProcVegetation = 1
e_streamCgf = 0
e_VegetationBending = 1
e_VegetationMinSize = 0
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 1.5
e_ViewDistMin = 10
e_ViewDistRatio = 100
e_ViewDistRatioCustom = 40
e_ViewDistRatioDetail = 15
e_ViewDistRatioLights = 15
e_ViewDistRatioVegetation = 20
e_TerrainDetailMaterialsViewDistXY = 1024
e_TerrainDetailMaterialsViewDistZ = 128
e_TerrainOcclusionCullingMaxDist = 200
ca_AttachmentCullingRation = 60
ca_DrawFaceAttachments = 1
ca_useDecals = 1
es_DebrisLifetimeScale = 1
i_rejecteffects = 1
e_DecalsForceDeferred = 1
r_DrawNearZRange = 0.08
Edited by Eject, 10 November 2012 - 09:52 AM.