Jump to content

Gamemode idea...


1 reply to this topic

#1 HypercyberhunterDK

    Member

  • PipPip
  • 30 posts

Posted 08 August 2012 - 04:28 PM

Hi, Ive been thinking quite a bit lately about a gamemode that would rely on constant teamwork. A gamemode that would force people to teamwork to win, a attack/defend styled gamemode. The defending team are to protect the hrothgar dropship for a limited amount of time until it can take off, while the opposite team has to take the hrothgar down before its engines can fully reactivate. The hrothgar would be operational making it a high threat and thats were teamwork comes in. The attacking team would have to stick together and attack it simultaniously in lances or whatever tactic that works. The hrothgar would be controlled by players or maybe AI after what you can develop, and to make it more fair it should be like the attacking team had a few more mechs than the opposite considering they have a hrothgar ship with its guns operational. To capture the hrothgar the attacking team must damage it enough until its disabled and then walk into a field displayed around it and a bar on the top of the screen like in TDM would start to dissapear as they stand in the field. After theyve succesfully lowered the defenders bar to 0% the hrothgar would be disabled A.K.A the assaulting team would win. Yes the defenders will also have mechs to defend their hrothgar ship but they should have a little less than the attacking team, now that they have a hrothgar at their disposal after all. Please leave a comment and tell me what you think of the idea :)

View PostHypercyberhunterDK, on 08 August 2012 - 04:25 PM, said:

Hi, Ive been thinking quite a bit lately about a gamemode that would rely on constant teamwork. A gamemode that would force people to teamwork to win, a attack/defend styled gamemode. The defending team are to protect the hrothgar dropship for a limited amount of time until it can take off, while the opposite team has to take the hrothgar down before its engines can fully reactivate. The hrothgar would be operational making it a high threat and thats were teamwork comes in. The attacking team would have to stick together and attack it simultaniously in lances or whatever tactic that works. The hrothgar would be controlled by players or maybe AI after what you can develop, and to make it more fair it should be like the attacking team had a few more mechs than the opposite considering they have a hrothgar ship with its guns operational. To capture the hrothgar the attacking team must damage it enough until its disabled and then walk into a field displayed around it and a bar on the top of the screen like in TDM would start to dissapear as they stand in the field. After theyve succesfully lowered the defenders bar to 0% the hrothgar would be disabled A.K.A the assaulting team would win. Yes the defenders will also have mechs to defend their hrothgar ship but they should have a little less than the attacking team, now that they have a hrothgar at their disposal after all. Please leave a comment and tell me what you think of the idea :)

If its not possible to arm the hrothgar and use A.I then it could just stand there and both teams got the same amount of mechs and well you know the rest :) take care all!

#2 HypercyberhunterDK

    Member

  • PipPip
  • 30 posts

Posted 08 August 2012 - 04:32 PM

View PostHypercyberhunterDK, on 08 August 2012 - 04:28 PM, said:

Hi, Ive been thinking quite a bit lately about a gamemode that would rely on constant teamwork. A gamemode that would force people to teamwork to win, a attack/defend styled gamemode. The defending team are to protect the hrothgar dropship for a limited amount of time until it can take off, while the opposite team has to take the hrothgar down before its engines can fully reactivate. The hrothgar would be operational making it a high threat and thats were teamwork comes in. The attacking team would have to stick together and attack it simultaniously in lances or whatever tactic that works. The hrothgar would be controlled by players or maybe AI after what you can develop, and to make it more fair it should be like the attacking team had a few more mechs than the opposite considering they have a hrothgar ship with its guns operational. To capture the hrothgar the attacking team must damage it enough until its disabled and then walk into a field displayed around it and a bar on the top of the screen like in TDM would start to dissapear as they stand in the field. After theyve succesfully lowered the defenders bar to 0% the hrothgar would be disabled A.K.A the assaulting team would win. Yes the defenders will also have mechs to defend their hrothgar ship but they should have a little less than the attacking team, now that they have a hrothgar at their disposal after all. Please leave a comment and tell me what you think of the idea :)


If its not possible to arm the hrothgar and use A.I then it could just stand there and both teams got the same amount of mechs and well you know the rest :) take care all!

The bar would stop counting down if the defending team entered the field of course, sorry i forgot to include that. :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users