With this in mind I have been thinking about ways which players actions can feed into the economy yet not lead it.
I am thinking based on 3 pieces of known information
- Faction players gain ranks using loyalty points, earning special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP
- It has been said that F2P will not mean Pay to Win... essentially anything that you can get on the market will just mean you can get it faster with real cash.
- They have also said that as well as an immediate payout, Mercenary Corps will recieve 'additional bonuses' for holding border worlds
The Standard Market -
This is essentially the 'NPC Vendor of MW:O' All equipment is available here as long as you have unlocked access to it. The prices are set at an upper limit that is reduced based on either Loyalty Points or Production Facilities.
- Faction specific equipment is unlocked by achieving either salvage rights (for a one time only purchase) or through reaching a certain level of loyalty with that Faction.
- Merc Corps that control planets have access to Production Facilities that would reduce the cost they have to pay for equipment to 50% - after they pay the initial cost of setting up the facility of course and making a monthly upkeep payment. (Maybe a cap on the amount of times this discount can be used in a week to simulate the amount of units produced?)
- Players receive salvage tokens based on items of equipment 4 tokens= 1 x 50% discount on that item (based on salvage being split amongst a lance of 4)
- Items sold back to the Standard Market are at 10% of cost
The player lead market or Auction House for MW:O
Players place unwanted or excess stock on this market. Prices can never exceed those on the Standard Market and the market will 'take a cut' but essentially this means that all players not in Merc Corps have the opportunity to benefit from 'Production Facility' discounts and in the absence of a crafting mechanic allow for some form of player economy.
This could also feed into the idea of 'Community Warfare' - A Merc Corps offering low price mechs may find their facilities under attack by their competitors but gaining allies from those benefitting from their low prices. Another way would be to add the option to restrict sales to supporters of a specific faction or LP level.
This would also allow for smaller Merc corps to participate instead of the 'Take control of planet' battle scenario, which they may not be able to afford in either time or resources.... they could instead attack with the intention of either destroying the production facilities or removing the defenders to then 'steal' the mechs or equipment produced for that week...
ok, I feel another thought tangent occuring so I better sign off on this one.... hope people can understand the waffle so far!



















