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Ideas on the Economy


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#1 KJ Crow

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Posted 18 January 2012 - 04:58 AM

One of the major elements for MMOs has always been the promise of a 'Player lead' economy. Whilst this is a noble idea it is in most instances an absolute nightmare with ridiculous rates of inflation and no control over upper limits for pricing that can completely destroy a game for casual players.

With this in mind I have been thinking about ways which players actions can feed into the economy yet not lead it.
I am thinking based on 3 pieces of known information
  • Faction players gain ranks using loyalty points, earning special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP
  • It has been said that F2P will not mean Pay to Win... essentially anything that you can get on the market will just mean you can get it faster with real cash.
  • They have also said that as well as an immediate payout, Mercenary Corps will recieve 'additional bonuses' for holding border worlds
We could have 2 markets - The Standard Market and the Free Market.

The Standard Market -
This is essentially the 'NPC Vendor of MW:O' All equipment is available here as long as you have unlocked access to it. The prices are set at an upper limit that is reduced based on either Loyalty Points or Production Facilities.
  • Faction specific equipment is unlocked by achieving either salvage rights (for a one time only purchase) or through reaching a certain level of loyalty with that Faction.
  • Merc Corps that control planets have access to Production Facilities that would reduce the cost they have to pay for equipment to 50% - after they pay the initial cost of setting up the facility of course and making a monthly upkeep payment. (Maybe a cap on the amount of times this discount can be used in a week to simulate the amount of units produced?)
  • Players receive salvage tokens based on items of equipment 4 tokens= 1 x 50% discount on that item (based on salvage being split amongst a lance of 4)
  • Items sold back to the Standard Market are at 10% of cost
The Free Market
The player lead market or Auction House for MW:O
Players place unwanted or excess stock on this market. Prices can never exceed those on the Standard Market and the market will 'take a cut' but essentially this means that all players not in Merc Corps have the opportunity to benefit from 'Production Facility' discounts and in the absence of a crafting mechanic allow for some form of player economy.
This could also feed into the idea of 'Community Warfare' - A Merc Corps offering low price mechs may find their facilities under attack by their competitors but gaining allies from those benefitting from their low prices. Another way would be to add the option to restrict sales to supporters of a specific faction or LP level.

This would also allow for smaller Merc corps to participate instead of the 'Take control of planet' battle scenario, which they may not be able to afford in either time or resources.... they could instead attack with the intention of either destroying the production facilities or removing the defenders to then 'steal' the mechs or equipment produced for that week...

ok, I feel another thought tangent occuring so I better sign off on this one.... hope people can understand the waffle so far!

#2 DEVASTATOR

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Posted 18 January 2012 - 05:39 AM

I'm not sure what they have in mind for the economy but I have to beleiev its going to be far more simple that that. I suspect it will be a simple combination of C-bills and XP earned (and maybe loyalty points too?) that allow you advance in the game and get access to moe stuff. I think the concept of produciton facilities, salvage tokens, multiple market types, etc. is simply to complicated for most players and doesn't really add much to the playability of the game. This isn't going to be the Mechwarrior version of Age of Empires. Its going to be a mech driving, laser shooting simulation.

On the idea of salvage I really struggle with how this is going to be implemented if at all. Yes, its been a part of past MW games but, when has it ever been seen in multiplayer? This isn't going to be a MW game with a single player mission side - its solely multiplayer. In single player missions you were essentially taking salvage from the AI in the game. There's no such thing here. If we're meant to take salvage from other players when we beat them what the heck are they to pilot next time around? Maybe if you have a weapon shot off it becomes available for salvage (and the loser simply pays the repair cost to replace it in the mechlab) but surely there can't be entire mechs directly salvaged (taken) from other players thereby preventing them from playing further.

Edited by DEVASTATOR, 18 January 2012 - 08:41 AM.


#3 canned wolf

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Posted 18 January 2012 - 10:17 AM

The canon already has multiple ways for dealing with salvage. Ransoming mechs between merc companies is common. Mitigation of risk through terms of the merc contract is also viable. Mechs are seldom actually destroyed on the battlefield. Even CT blowouts don't normally result in a reactor breach, so chances are the mech will be there. They just have to decide how or if it comes back into the possesion of the previous owner. Reputation could help with that. A company gets a rep for being dicks about salvage, then people are less likely to eject and negotiate a deal, which leads to higher repair cost and worse salvage for those mercs.

If you want a persistent universe and not just a bunch of deathmatch crap, the economy and meta game is where it will happen. Supply lines draw maps, not tanks.

#4 DEVASTATOR

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Posted 18 January 2012 - 11:01 AM

I'm sure there's ways to do it, I just don't see there being a simple way of doing it. Don't forget that most peopole playing won't even likely know much of the BT world and all its intricacies. It'll need to be done in a reasonably simple fashion to appeal to all types of players. Just because there's a rule set for it in the BT world or references in books doesn't mean it'll work in the video game. The things you've mentioned in your post:

- ransoming mechs
- reputation determining salvage disposition
- option to eject to negotiate a deal

just seem like a lot of complication that doesn't need to (and hopefully won't) be in the game.

#5 canned wolf

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Posted 18 January 2012 - 01:15 PM

Appealing to "all types of players" is a sure way to make a mediocre game. My mom plays PC games and I can assure you we do not want to appeal to her sense of what makes a great game.

Mercenaries games have always had a few elements. The battlefield, and managing the merc company are both important. For me, half of the game is managing my salvage to continue to have an effective fighting force. My perfect game would include me sometimes going out on missions with half loaded weapon racks and fresh armor over unrepaired internal structure, against enemies who may be more, or less prepared than me, depending on the scenario.

Maybe it's not win lose. Maybe the contract acknowledges a no win scenario and you are just supposed to delay. I don't want to see mechs so valuable that people are afraid to fight with them, but I don't want them to be so cheap that I get bum rushed every game by assaults who can just take the hits and repair it later. Maybe you've decided to go all in against a superior force betting you can make the fight cost them so much that they lose interest and move on. Morrale is a big deal in real combat. People seldom fight to the death in the real world.

#6 DEVASTATOR

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Posted 18 January 2012 - 01:39 PM

Pretty sure you won't have to worry about your mom kicking your butt in this game no matter how they build it. Its going to appeal to certain people and one would hope they pick the forumla that brings in the most people from that base of folks who are likely to be interested.

I'm ok with "some" elements as you've said. And, mechs are made to be fought with not to be garage queens so yes on the thought of making the game so people will fight with them. A no win/draw scenario sounds like an intersting idea. My concern is that too much detail will not be in the best interests of the players and will thin the herd too quickly. There's a balance somewhere and i hope they find it.

#7 canned wolf

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Posted 18 January 2012 - 04:28 PM

Games that have excessive detail have staying power. I bought IL2 shortly after it came out, then shelved it because I couldn't get a plane off the ground. A few months later a friend bought it and I gave it a second look. I spent an evening just trying to land different planes on carriers, I wasn't even fighting enemies. The game is hard, because it's realistic, but the reward for succeding in a game like that overshadows anything any other game gives me.

I don't want EVE in mechs, but I don't want BF3 in mechs either. Implementing a fairly complex economy with contracts that you choose and maybe even negotiate to some extent adds an element that as far as I know, no other game has. Same with salvage. Just because your team won the fight, doesn't mean you control the battlefield. You could implement a boundary in game that if you can limp your butt back across, you get the salvage. This presents a scenario where a team may be going after you to get your mech, ignoring objectives, and exposing themselves. Not being entirely sure what the other team's goal is should be a part of the picture. Especially since we're playing merc units. There's a reason why Kurita hates mercs, they serve themselves first and the money second (some do anyway). You could end up with scenarios where you take out a stripped down Atlas to bait the enemy into a bad position, or an amped up Urbie to virtually guarantee they underestimate you. You could also end up in a position where ditching the mission for your own objectives is worth the money and reputation lost. Like if someone brings a Marauder to the fight. Could be a once in a lifetime chance to get ahold of a mech like that.

My point here is the devs can make whatever game they want, its our job to tell them what will make us spend money on it, not guess at their limitations. Games that are easy to learn and practically impossible to master are the ones that get played for years. The more variables you add, the less likely you are to have weapons and tactics that everyone uses because they have to to compete.

Edited by canned wolf, 18 January 2012 - 04:32 PM.


#8 Steel Talon

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Posted 18 January 2012 - 04:38 PM

Trading between players is a must, WoT went wrong way in this.

Auctions may be separated by factions for realsim.

Edited by steel talon, 18 January 2012 - 04:40 PM.


#9 KJ Crow

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Posted 19 January 2012 - 01:07 AM

Looking at what the developers have announced so far, they are already trying to address the matter of appealing to as broad a spectrum of players as possible, with the multi-layered aspect of Lone Wolf, Faction and Mercenary playstyles.

Without the meta-gaming aspect that a player economy would bring, then we may as well just have Lonewolf and Faction, The Devs control the ebb and flow of territory and events within the Inner Sphere, border worlds can just be used for Deathmatching and have no effect on play and all we do as players is drop in, fight and leave - they may as well update the graphics and playstyle of one of the previous MW multi player options, skip the single player storyline part of the game and see how long it takes player groups to put together leagues such as NBT with economy, planetary control, salvage and politics.

With the Mercenary element to the game, you have something that people can get their teeth into if they wish too... if they don't want to deal with the meta game they are not forced to... the salvage mechanics, Loyalty Points and ranks happen in the background and all they see of it is that they have options to buy cheaper equipment occasionally.

On the subject of Salvage and the fact you may be in the position to take a players mech away from them and thus denying them the ability to play further... make it so that the basic payout for a drop is the value of a Basic Chassis for your mechs weight class with a standard weapons load out....this is your pay regardless of victory or defeat.... if you manage to limp back to the recovery zone it enables you to repair and gain a minor profit, if you are destroyed it means you can still play on. If you are on the winning team, you also get a 'victory bonus', the value of the salvage and the basic payout.
The option to ransom a mech is also a nice idea... this could lead to the defeated player paying the other team the value of their mech to keep it as well as footing the bill for repairs.

Another option would be for the contract to say 'This is the basic pay <C-Bill Value>' and allow the player to bring whatever Mech they wish to - The pay could only cover a Medium mech but they decide to take a heavy and lose it, then it is their loss and they have to fit the bill for the difference. In the Mercenary 'Border Worlds' conflicts then these cntracts would be drawn up by the Corps engaging in the battles..... the defenders would base their payments on the profits they are making from that world, the attackers from the immediate payout value... or by whoever is paying them to attack.

Again, If you don't wish to get into this meta game mechanic, you could just as easily just play your 'Mech Sim laser shooting' game as a Lonewolf or even faction player and not have to worry about this at all.....hell, the majority of the Merc players wouldn't even have to care about it... it basically means that the Merc Corps officers have something else to do other than slap thier minions (sorry, that should read 'team mates') around the heads with their pseudo superior Mechwangs!


errrm I think I may be going off track again......

#10 canned wolf

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Posted 19 January 2012 - 08:34 AM

Remember that it may be cheaper for an employer to provide repairs than pay. Contracts regularly include provisions for refit and repair at reduced cost to the mechwarrior. You don't want payouts for success to be too big otherwise you inflate the economy. You can also use salvage in lieu of pay to the same effect. Some salvage may be worth alot to the player, but not nearly as much to anyone else. Ransoms could also be in the contract as well. The idea being that ,as an employer, if you're already on the hook for replacing a downed mech, its cheaper just to pay the ransom.

I really don't expect most of this to be in the game, but I think it would be great if it is.

Edited by canned wolf, 19 January 2012 - 08:35 AM.


#11 Pinkydinky

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Posted 20 January 2012 - 11:21 PM

I like what Devastator said about the option to eject. It forces the player to decide if he should just cut his losses.

Contract should have clauses. If I remember correctly, the employer can reserve the right to salvage or allow the mercs a limited share (weapons only etc).

KJ Crow brings up good points about factors that affect payout, whether you want to bring in a heavy and risk losing it etc. The people who will love this game and make it great are those of us who have followed BT for years. It needs to be complex because not only would it be faithful to the canon it would make the game stand out from the rest.

#12 IceSerpent

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Posted 21 January 2012 - 06:27 AM

You know, we've all been assuming the MMO-style economy centered on the player. What if economy is centered on the unit instead, just to throw in a different idea? Unit owns/buys/sells actual mechs, a unit puts appropriate selection of mechs into dropships on attack/into garrison on defense. Player, on the other hand, owns a "template" - paint scheme, decals, custom loadout, etc. that is applied to a machine they pilot at the moment. If unit has a Catapult planetside and you have acquired some sort of a customization template for it, you use that customization. If all Catapults have been blown up and unit only has Dragons available, you still can pilot it, but it will be stock everything.
This is just a general idea, but it would introduce a new mechanics in meta-game - now the actual force composition of both attacker and defender are up to the players and actually make a difference (you can run out of scouts in the middle of the fight if you packed too many Atlases into those dropships).

#13 DEVASTATOR

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Posted 21 January 2012 - 06:56 AM

View PostIceSerpent, on 21 January 2012 - 06:27 AM, said:

You know, we've all been assuming.................


Truer words have never been spoken. You need say no more. :)

#14 KJ Crow

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Posted 21 January 2012 - 06:59 AM

I like that idea IceSerpent, could see it working well for the Mercenary Corps battles... but think it would limit player choice for the random/ faction drops and lonewolf players.... maybe a combination of the two ideas?

Players have, lets say 4 Mechbays to store mechs (one of each weight class) These are free to upkeep and are the mechs a player always has available to them. They can purchase more mechs, but they cost a weekly C-Bill upkeep to store. They could also purchase additional mechbays through the player store which would cancel the upkeep cost. They can store a number of the 'templates for a wider variety of mechs than they have so that these could be used when they are piloting 'loaners' from Merc Corps

Merc Corps could be assigned a number of available upkeep free mechbays based on their membership (like a guild bank in other games) and pay to have this expanded using C-Bills or pay upkeep as a single player would.

We could also go as far as saying that for planned merc battles in border worlds, the attackers have to select the Corps mechs they are taking and their use is denied until the battle has taken place... but I think that thought should be in the Battle Planning thread....

#15 IceSerpent

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Posted 22 January 2012 - 09:18 AM

View PostKJ Crow, on 21 January 2012 - 06:59 AM, said:

I like that idea IceSerpent, could see it working well for the Mercenary Corps battles... but think it would limit player choice for the random/ faction drops and lonewolf players....


How so? Lone wolf is basically "an army of one", for all practical purposes (as far as economy goes) it's a merc corp that consists of one member, so the same setup would apply to both. House units are also pretty much the same - they would supposedly requisition equipment instead of buying it, but that just "fluff". The underlying economy mechanics can be the same across the board with different names. In other words, merc unit gets c-bills as a reward and buys a new Atlas while house unit gets, let's say, "fame points" as reward and requisitions a new Atlas from the nearest warehouse.

#16 Felicitatem Parco

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Posted 22 January 2012 - 09:32 AM

I had posted a question in the Community Warfare Q&A to the tune of "Will Faction Bonuses be affected by the destruction of manufacturing facilities by players in-game?" but they didn't answer it...

Sad face.

#17 FinnMcKool

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Posted 23 January 2012 - 06:02 PM

I think the loyalty points will be part of the advantage or disadvantage, and a Merc will be forced to remain loyal to some faction , or try to cultivate as much love from as many different possible houses as possible , but that said i like the idea that the battlefield could change when the mercs your fighting or fighting with suddenly change their mind on the objective that best suits their needs (that atlas is worth more than the Steiners are paying us) and at same time could boost a low loyalty points with Davions.

Well it is all just our hopes for the game, I hope the Devs read this stuff.

Remember its a cruel universe out there.





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҉͈͕̯̝̺̥ͅͅJ̤̤͉̭̫̞̤̳̹̤̼̪̼̜̱̘͌̌̑̏̓͘p̶̡̢͙̰͍̰͔͖͙̯͑́̿̈́͌̌̈̑̎̃̂͐̒ͯ͌̂̿͌̕Z̘̰͉͉̺͎͍͙̻͉̙̘͔̾̓̄ͬ̌ͣͨ̓̐ͩ̀͊͊͒ͮ̃ͮ̀͡Ẅ̪̣̠̺̭̗̙͖́͐̈́ͭͩ̽ͣͬ͝͝ͅͅ5̷͉̟͍͕͈̪̟̘̳͎̼͍̭͈̣̗̟̪ͧ̐ͣͩ̓̄ͪ̽͂̓̓̀̊̈́́ͫ́͟͜k̡̈́̊ͧ̋̎̽ͥ̌͊͆̀̎̽ͯͮ̓ͬͥ͘͡͏̜̠̠̩̘͕͓͕̭c̡̧̻̦̼̗͙͈̣̙̟̺̩̦̫̓̉͛͆̇̓̑̏̅͒̒͂͘̕0̴̨̪̯̦̦͔̥̘̻̼̰̥̙͉̙̭̩̼͐̃̍ͦͣ̊̿̈̉ͫͭ̀͂̔ͮ͑̈́ͪ͢͝͞Fͪ̽͌͂ͬ̐͏͖̦̯̜̹̜͔̭͉͓̫̤͚̰̯̼̻͎͖́͝u͛̒͋̆ͣ͛̒̂̋ͭͫ͊ͤ̑͐ͨ͏̘̻͔̩̩̤̰͇͜Z̡̧̧̬̤̝͇͉̲͍̹̤̈̆͋̍ͦ̑ͭ̆͘͡ͅͅȨ̡̝̘̣̙͓̼ͩ̑̈́̂̉ͩ̎ͥ͗̕Z̶̶̡̨̞̯̩̙̓ͫ̅ͦ͂͐̑̇͛̒ͣͩ̽h̶̖̜͚͕͚̐ͪ̏ͫͧͭ͋̆̆̉͒ͣ̓͊̐̐̃ͣ͠b̷̷͋̋̌͑̀͞͏̺͈͎̹̥̮W̢̯̻̞̮̆̎̈́̏̾̈́̃̄̔͘l̶̢̩̤̤̫̟͔̰͓̳̲̞͖̯̞̳͗̅̔̑̒̽̎ͣ͗͋͒̐́͘͢s̷͕̺̖̹̠ͮ̀̂ͤ̾ͥ͌̏́ͬ̎͐͂̅̓͒̀͡͡e̢̧̡̜̬̱͚̼͇̗̹̱̜͈̤̭̣ͨͯ̋ͧ̒̉ͭ͐̂ͨ͑̀ͅŲ̴̨̘͉̤̲̫̲̜͕̠͕̙̟̜̣͑ͨ̈̊͛ͧ̍ͧ͗̂ͪ̽̽ͯ̊͠͝ļ̧̞̹͍̣̐ͯ͂͂ͦ͌̓͑ͨͪͥ͗͑̌̇̈́̀̀̚ͅŭ̶̦͔̮̠̭̥̰͕̱̤̖̹͈̏̄̃ͩ́͋̀̈̑̚͡Z̶̵̸͛ͯ̾ͧ͋̐̓́҉̤͇͍͔̻̬̭̩̝̻͍̠̞̙m̴̡̗̳̥̥̈́̆͆ͯͯ̎ͮͥͪ̓ͨͫ̈̈́͆̑̃͢9͆̒ͪ̇͊͐̒́͌ͦ̈́͞͞͏͈̯͎͎̹̻̤̮̖̝̝͔͔̟̩8̛̼̗͈͚̍ͭͨ͂ͥ͛͒͂͑̐̋ͮ̓́U̷̷̬͎̘̹̬͉͉̽̃͂̉͛͊̿̑͑͘͟͝ͅĤ̴͔̳͇̣̰̟̇̆̎ͥ̀̚͠J̧̘͔͖͈̯̮̺̥̩͈̹̯̱͗̊͗̄͂̄͋͋̕͝͞p̴̸̧ͨ̅̃̿̑̅ͮ̿́ͬ̎̔͌͐͒̏͏̷̘̳͎̖̗ͅb̻̞̲̤̙̜̬̔̍ͤ̇̉͛ͦ̆͑̌͗ͥͣͥ̌ͭ͋̚̚͟͢͝͝X̷͚̤͕̫͈̘̜̞̉͑ͤ͊̈́ͣ͑ͨͩͬͥ̂̾̈͡V̵̵̧̹͚̲͓̺̘͔̘̦̙͍͒ͪ̉̓͊̊ͪ͋̀̇ͬ̑ͬ̔̀́̚z̛͒̿͋̆ͤ̈́̀͝͏̖͖͍I͐̇̊͂̀̏́̂͏̵̢͚̼̰̙̺̦̙̕Ḟ̲̲̻̦͖͙̲̙͇̳͂ͪͥ̇̈̋̄͒̏ͩ͒̐̋̿̐͝͞J̷͉̘̣̘̗̯͉̩̭͚̱̱̳̹͖̤̓ͫͧ͌ͦ̃͛͆ͭ͘͡1̨̡̱̙̝̭̗͍̦͍̼̜̰̭̣̻̉̈ͬc̶̡̛̼͔̟̱̫̹͎͔̫̻̟̘̭͉̤̊ͪͩ͂ͦ͜͜3̰̘͔͖̤̙̹̺̖̘͈̰̗̼̬͚̘͑̈̔͌͜͠ͅM̵ͨ̑͗ͥ͆ͭ̉̍̉̎͋͌̚͟҉̢̺̙͍͚̮̻̝̰͕̰̙̣̦͕̩͎͔̩g̵͙̹̫̰͓̭̣̣̮͙͇͎͈͓̭̿̑̅̃̀̽̿̒̽̎̒̿̚̕Q̸̪̳̫̺͎̝̗̗̠͖̘̠̩̬̝̠̹͂ͯ͛̋ͬ̔̑̃͘ͅnͦ̓͛ͩ͋͐ͩͧ̍̒̂́͠͏҉͇̙̟͈͘V̴̨̯̺̰͕̥̼̝̥ͣ̾ͯ͗̇͞s̷̸̖̬̙͕̜̝̬̦͍̯̙̞̀͌̐ͬ̿̃̄ͦͣ͋ͭ̍̊̚͢b̡̆̈̑̾̓̑̉̂ͮ̊͗͏͕̘̠̪̹̗̜͓̤̙͝G̢̭̖̮̰̩͂ͫͯ̾͛̈́ͩ͜͢͡9̸̧̨̟͕͓͚̝̣̩̭̜̫͎̖̝̂ͬͮͯ́̚͢ͅj̴̹̖͕̯̳̟̦̳̥̗̪̪̻̜͙̪̭̉ͫ̃͒̅ͣ̆̑̈́̇ͭ̈ͫ̔ͦ̅ͭ̀̀͝͞ͅa̴̵̛̰̺̙̻̥̘̠̍͆͂́ͮͩ̈̚3̟̖͍̜̻̙̤̘̠͙̱̝̲̤͇̱͓̝͂ͨ̅́͒́ͬͨ̈́̀͝͡x̵͚̖̝̤̪͕̰̟͚̱̥͍̝̹̤̰̭̞ͩ̅̎̅̿ͩͮ̊̔̾̉̓͛̚J̶͉̖̤͔͍̟̬̑̈́̎̂͌ͯ͑͛̾ͪ̿͑̿͒͟͝I̴̡͍̮̜̣̗̦͖̼̞̮̫̳̞̪͂̇̀̉̓ͭͨ͛ͩ͂̌Ḧ͈͓̗͈̤̣̺̝̺́̌͛ͤ̓̈̀̅̈́ͯͨ̈́̿̓͑̚͠d̵̋ͬ̎͋ͮ̈̃͂̓͒ͨ̄̍ͦ̓̏̆͢҉̺͉̥̻̩͖͓v̢̓ͭ̐͗̃̄͑̎̌ͬ̐͋ͤ̿̌ͭ̌͘͠҉̟͈̦̯̼̳̜͙͉̪̣͔͕̻͙̩̫̬d̵̰̦̝̺̗̦͂̎͆̍̂̽ͮ̅ͭ͋ͩ̕͞W̷̫̙̫̖͓̰͎̬̲͎͍͙̜̲̳̝͖ͪ͒̇ͪͨ̎̍͑ͩͬͮ̾̄͘͞x̏̀͂̐̂͟҉̼͖̠̼͍̹̱̭͠k̖̘̗̹̻̘̻̺̣̰̥̹͎̅̾̔̇̿̊ͧͤ́͘̕͟ͅI̸̧̫̼̳̗̺̤̭̻̗̮̜̘̜̙̫̻̿͛́͐͊ͣ͋̊ͩ̋ͣ̈̐̿͢ͅG̨̩̲̱͚̝̱̤̼̪̱͈̻̦̅̈́̽ͮ̔ͮ̎̑͋ͭ̾̊́̚͠ͅx̢͔͈̤̱ͫ̓ͥ̽̍̍̍̉́́̌̅̽̈́̈͠p̢̻͙̹̻̤̭͔̞̹̆ͧ̈́ͬͮ̆ͅḁ̛̳͎̗̣̔̈́̔ͨ̓̀͑̂̐̄ͥͣ͋̄ͩ͂̊́̚̕͞2̸̤̗͎͔͖͇͔͙̣̣͍̻̺͉̦̙̦̐̑̌̃ͪ̎̏̋ͬ͂ͧ̍̚͜͡Ų̸͖̱͎̭̜͕̘͕̫̩̰̘̹͓̥̗̗͗̍̓̆̅̾̉̐́̒̌ͧ͒ͣͣ͋́g̿̓̈́͌͌ͬ͐̉̽̅͑̉̀͏̡͚̩̰̠̲̥̘̰͉̝͈̱̪̟͟͡ͅd̷̡̠̗̼͍̖̟̻̙̰̐̓̓͂͋̿̌́̓̇ͥ́͞G̸̶̷̥̲̝̝̯̮̰̬͎͓͕̩̜͂͊͂̃ͯͭ̽̍̑͊̉̚̕8̫̖͓͖̱͇͚͓̅ͭͪ͋̊̿͂̈́̏ͤͩ͊̚͞͞ͅg̵̵̫̬̻̙̠͎͎̦̝͚̹̻̠͎̼ͮ̅ͪ̌͂͂ͭ̽̈́Zͪ̋͐̀̀͏̻̞̩͔͕͇͖̞̻̱̥͍̙̬m̷͖̘̥̟̹̗͚͖̗̫̟̞̤̫̺̤̺̯͑̃ͪͨ̈́̎̄͛̈9̴̴̧̫̩͚̺̳̻͈͒ͨ̒ͩ̇̔́͊̄͂ͧ͟͜y̵̸̹̩̬̱̝̜ͯ̈́̈̑̎ͫ̿ͥͪͨͤ̐ͦ̒̋b̶̸̶͍̼̮̻̬̮̱̗̫̥̤̠̮̯̦̠ͭ͌̎̏̈̑̅ͪ̇̿̒̎̈̍ͮͥͅW̖̯͈̗͍͉̫̻̬̘ͭ́͛̈́̀̉̄̆̔ͩ̏̔ͣͯ̉ͯ̓̕͝F̴̢̞̬͇͍̳͕͈͚̬̜͚̝̻̯̆̒ͬ̄͐͊ͥ̇͘͜͝s̡̜͔͇͓͇͔̝̘͔̉͂̽ͨ̔͒̅̑͊̇ͮ͟͢͢b̸̨͙̫̻͇̹̘̩̥͕͊ͥ̊͆̊̌͜͠ͅH̸̜͎͖̜͈͆̋̑ͪ̈́̃́͊ͥ̈́ͫͩ̐ͪͧ̋ͪ̋͊́k̡̛͙̻̮̯̰̹̠͍͚͙͒ͧ̓͂͛̈́̃͌̈́͛̎͌̾̏͂̈̀̚̕͢͝g̽̿̔̓͛͌̈́͑̌ͫ҉̢̖̻̺̳̱̱̙̝̲̙͈̳̀͟ͅY̸ͣ̍̌͗͛ͯ̎̆́҉̬̠͕̤͖̝͓̟͚̻͈̳̜̘̞͓̜W̡̺͈̲̰̹͎̥͓̮ͥ͒͑ͣ͟͡5̋ͯ̓̀̔̾͆ͥ̆̒̽͗̄ͧ͋̒̍́͏̴̨̘̬̦̫̝͇̼͉̤͖̪̟̜͜ͅṵ̵̵̧͉̜̟̯̯͚̬͙̮̗̫͈̗̞̍̇ͦ͐̈́ͬ̄ͦ̏̌̄͐̚̚͢͟b̧̡͐ͩ͛ͧ͢҉̞̙̲̘̠3ͫͦ̌͐̿ͪ̀ͣ̇ͮ̕҉̲̦̤̖̗̳V͐͗́̊͋ͧ͌̚͜͞͏̶̦̺̰̺̹̟̫͎̯͓̟̳͔͎̦̩͖̺ͅu̡̾̀͌͑͆ͯͩ̀̍̇ͫ̉̊̔̆͊̿͏̨̩̼͓͚̗͔̀͡Y̴̷̠̙͍͚̻̗͙̬̌͑ͥ̂̈ͯ̅̿͆̋͗̉̃̈́̔̈̓2̶̸̛̱̣͔̥͚̤̟̤͖̱̻̯͉̩̬͓̗̓͛̂͂̍̋́Ŭ̸̸͚̯͉̜̥̬̰͈̩̣͙͇͚̝͍̱͓̞͆ͣ̒̇ͫ̐͛͑ͯ̃͠͝g̶̸̨̡̤̘͖̟͇̥͐ͮ͆͋̾͝ď̨̨̞̯͚̗͔̖̪͇̻̜̠̱̪̄͛̋̀ͬ͆̊͊̋̂͑͐͋ͬG̨̨̘̬͎̜̙͖̹͒̅̑̒͌̑̄͌͒̏̍͌ͧ̌̐̍̀̚̕͞ḩ̨̭͈͉̞̱̘̫̲̹̟̹̘͐ͩͫ̏̿ͨ̍͘͝ļ̗̩͚̟̘̭̺̞̖̂ͩ̋̀͂ͫ́̌̔ͣ͋ͦ͛̚͝͡͡Ḯ͛̆͆́ͥͦ̈ͥ̍̀͏̷̨͎͕̥͔̮̭͙̥͎̤͕͇͖̪̝̬͉̩͔È̷̡̛̖̲̥̬̖͙ͫ̔̒̃ͨ̓͑͌̿ͩ͌͜͝Z̷̛̩̺̺̣̼̰̼̭͉̩̟ͣ͑̄͋̒̅ͪͧ̈͋͠͞y̶̶̤̱̘̫͎̗̬̦͎̱̦̻̩͉̭͖ͧ̍ͣ̀̏̔̏ͩ̍̏͂ͪͨ̐ͯͦ͘͝ͅâ̸̴͍̹̯̫͔̖̜̲̫͎̩̙̰̄̀͗̀͜͝W̵͕̙͎̫̘̗̻̋̈́͂̔͆͒͊͑ͧͦ͗ͬ̚̕͠V̶͕̤̜̰̂͐̊͌͋͛̂ͥ́̾̀u̶ͪͩ̌̓̈͊̋̐̈́̓͆͑̉͛͋̓̀ͯ̇͜҉̘͇̰͕̪̼̥̼͚̖̯̝̭̩L̨̡̛̮̻̭ͦͩ̍̄͛̔͂ͧͣ̿̚į̷̶͉̫̰͎̗͚̺̗ͬͩ̾̏ͨͫ̃ͦͭͭͣ̔̀ͨ4̴͎̩̞͖̟͖̩̫̙͔̻̻̰̦̪ͭ̌̃̊ͣͮ͒͘ǔ̢̻̤͎̩̟͈̪͓̙͖͈͖̤͔̎̓̔̐ͬ̾̄ͮ̍ͦͅL̶̏̑ͣ̅ͧ͐̏̑̂ͥ̂ͮ̇̓̎͒͏̗̻̬͉͙͚̩̱͚̼̰͔͓͔j̵̴̥̖̘̩̦̭̳̱͔̺̮̒̓̏̄̈́̀̅͌͑͌̃̂̈ͤ̈́̚͟͢M̨̀ͥͬͤͮͫͣ̃̎̉҉̩̩̠̗̥̯̳̩͓̦͓̖̠̲u͚̣̞̝͔̭̩͖̅̅̍̂́̄ͩ̿̅̀ͯͤͯ̓͠͡M̴̡̰̫̲̞̥̼̲̘̹̦̩͍̭͇̓̌̌̈́̇̒́́̈̽ͬͤ̀̾͗̌͘y̶̵̻̭̯̘̲͍̙̼̮͉ͬ͂͊ͦ̋̐̾͆̒͟͜ͅ4̷̱̖̥͓̖͖̙̟͇̾ͦ̊ͫ́̓̚ͅz̷̴̞͉̩͚͚͕̱̦̳͙̙̤̫̻͚͒̔͛ͧ̊͂̏̉̐ͨ̿̋̃͊͌̏̂ͥ̎͠ͅL̿ͨ̌́͑ͫ̓̿̊̀ͨ̊́̇ͩ̾̽͢͏̧͔̗̥̞̞̹̹͍̲͙̙͎̬͔j̴̸̧̱̲̯̫̳̟̫̖́̅ͨ̔͐ͭ͛͊͠ͅM̤͎̲͓̝̻͕̬͔͓̠͉̯̼̹ͧ̃ͧͦ̄̆͌ͫ̆ͣ̿ͤͨ͠ų̴̷̼̼̭̙̠͙͉̣͎̩̌͋̏̌ͨ̀̓̍̎ͯ͝͝L̵̷̨̡͈̻̹͓̦͓̗͎̯̠̗̙̺̬̬̉̆͒ͮ͊ͯͪ͊ͅj̷̡͆̊ͬ̉̐̇́͌̑͛́̚҉̳̺̝̼̭̠̹̖̭͠M̛̭̯̰͕̏ͬ̏ͪ̅̈̈́ͧ͋̐̉̕͡ủ̢̫̗̜̳̖̖͈̾̄̅̔̈́͐̾͛̃͛͑̓͆̅̋̀͜͠L̵̡͔̩̦͎̠̟ͬ͑ͮͯ̋͂̑̎́̌̇̆̐ͫ̑ͫ̇͋͒͞j̰̖̳̭̝̠̪̝ͣ̀̏ͦ̾ͨͦ̓̇̎ͧ͒̂ͨ̚̕͢͡͝M͓̲̭̰̭̣̹̹͓͈̦̙̤ͤͯͧ̏ͨ̒͌ͣͥͬ͗̈́̀͘͠z̸͉̲̗͚̲̲ͮͩ͒ͤ̄́̾̽̇̈́͒ͨ͗ͯ̚͡M̦̖̬͉͉̱̰͚͔͎͍̀̉̌̏̾ͭͫͫ̌̅̄̌͑ͥ͋̚̕̕͜͝z̵̨͔͓͔̰̣̭͉͇̞̤̦͆̐̔ͤͯ̇̈́ͪ͂̉ͬ͋ͭͥͩ̂͌ͣͮ̀͞M̪̞̗͔̘̼̾ͨͤ̂̈́̔͗͗̏̾ͨ̓̊ͪ͊̄͘͢z̴̴̡̭̳̩̜̜̺͖̼͎͍̪͉̫̣̠̥̣̓̂͊ͥ͂͑ͩͩ́̆̃̈́̑̂̂ͤ͑ͦ̕ͅM͍̘̮͍͚̝̓̔̾̓͊̐͆͡͡z̴̵͙̬͉̦̥̻͖͇͔͑̊̉͌̄ͫ̂̃̎́́͟M̴̿̆̈́ͬ̔ͧ̍̓͂͐̓͠͏̛̣̼͓̲̤̩̤͈͍͍̺͕͖z͕̞̺̖͖͕̹̬̟̦̠̣̹̥͔̼̝ͩ̓̆͐ͪ̑͌̃̾̄͛̊̈̓ͭ̀̽͘͘͟M͎̠̜͙̥̼̥̩̗͙̬͓͓͍̺͓ͦ̀ͧͧ͊ͬ̑̅ͭ́͋̽̀ͬ͒̾̚̕͢͟͜͝z̶̨͎͕͚̦̞͇̝̦̓͊ͮ̄ͦͮ̈̀̄̈ͮ͋͂̋̿̎̌̕M̶̨͚̻̬̦͓͉͈̩̼͍̤̻͓̫̰̞̗̎̎̀ͪ̉̋̔͐̊̈ͯ̽͋ͦ͗̀̚͢͞ͅẑ̴̴̫̮̤͍̥̺͖̬̫̙̜͇̙͇̉̈̇͋ͯ̃̑͑̒̌̿ͭ̌̋͗̃̄̂͜ͅM̴̷͓͕̬̦̱̱͍ͤ̔̅̐ͬ͗͂͋́͢͡ż̎ͬ̑ͤͦ̀̄͊͌͂̚͘҉̸̵̴̪̲̹̬̠͉̩͙̘̱͎̞̣ͅM̢̓̄̀͊ͧ̔̎ͨ̔̊̏̾̅ͫ̌͂̚͏̸̛̖̙̱̣̮̠̝̻̭͓̻̼̗̠̣͍͇̙̼͞ź̊͒ͨͦͫ̈́ͫ̿͊̽̔͊ͯ͘҉̺̞̳̀͡M̷̶̵̧͙̩̦̜̠͌̏͊̔̅͒̿ͣ̐̓ͣͫ̐̅̂͠z̷̮̬̟̟̪̮̖͕̽͋̈̈́͊͐̇̊ͦͯ́͐̓̐̎́͟M̴̪̳͕̤̖̺̙̥̣̜̰ͣͮ̈́̀̀͝z̈͊̈́̉͋̑̋̚͝҉̼̰̣͍̣̺̻͈́M̡̢̫͔̻̻̩͍͈̲̉̓̽͂̂̎ͦ̐͗̓́͝͞ž̷̨̡̥̻͉̺͎͕̼̲͔̦̖͖̜̝̊ͯͩ̎͘͡M̶̢̨̘̳͓̜̱̭̭̼͚͙͈̩̘̟͙͙͎̂́ͨ́ͮ̏̇́̆̾͌̐̌̆́̚ͅz̵̴̶̲͔̥̯͎͓̬͙̲̦̘̓ͮ̎̅ͪ̌̽ͪ̕͞ͅM̨̢̭̜̙̯̲̐̿͐̂̾́ͅzͤͥ̆̄̆̈́͛̈͌҉̶̹̥̻̭͓͎̩͡͠Mͩ̒̿̉ͬ́͑͌͡҉̷̛̮̻̞̟̩̟̦z̷̶̭̱̩̞̥̼̦̫͕̑̂̽̃ͯͥͨ͢M̨̢̐ͯ͑̊͛̉͂͋̆ͯ̈́ͬͮ̀̀͏̖̖̠̣̥̞̭̕͝z̛̮̼͕̰̪̜̱͓̏ͨ̃̽̽͊̑͗ͣ́̿͑̓̍̉̅͝͡͡M̷̡͈̻͈̰̗̟͙̯̃̂̆̀ͯ̈́̓͘͟z̨̩̬̳̖̤̳̩̤͎̝̳̽̽͆ͬ̅̏ͨ͆ͣ̾͂͛ͪ͑̅͂̕͟͠M̡̻̪̻̯͍̘͇͎͇͚̰̣̘̽̍̀̉̇ͮ̽ͯ͒̀̌̉̾͐͛̂͜z̴̡̧̲̼̲̬͍͓̖͙͔̤̪̗̣̯̹̻̰͂̋͆̀ͦ̅́̄̔̓̈́͒ͣ͜͞M̴̶͖̭̖̬͈̟̣̦̈́̅ͩ̌̄̅̉̂͗̍̀͜z͎̠̖̤̠̭̲̣̻̦͍͚̭̲̪̄̑͛̂̈́ͤ́̉͗̊̾͌͗́̈́̿̆̑̚͜ͅb̶ͤͨ̈́̈́̅͗̓̈́̿ͭ̓̈́ͦ̑́̀͞͞͏̟͖̥͕͈̖̙2̗͈͚͇̟̂ͤ̓̋ͪ̇̊͒͂̏̊̅̓̋ͥ̎̅͢͡Ỳ̘̙̜͙̰̤͙̱̦͋͛̓͗ͮͧͤͨ̚̚͞͠w̴̧̡̝̫͇̟̱͆̀ͨͣͩ͛̐̏̂ͫ͢ͅa̶̵̧̨̩̩̯̯͉͓̲̪͒̅ͩͫͪ̋͌͋́X̧͎̣̻͙̰͓̰͚̯͎̯͇͉̥͓̮̘͂̌͐ͬ͌̀ͬ̇̈̔̀͌̊ͬ͜N̶̠͚̦͔̠̣͔ͯͩ̔ͫ̓̇͐́̕̕͢ḵ̵̵̼̫͇̮̭̩͎̬͔̘̜̙̬̯͇̮͐ͫ̂ͣ̓̐́̏̉̉̈́̑ͬ̄̉̒͗͛̀b̴̷̫̦̘̪͕̣͖͇͎̮̼͙ͭͣ̍̌̽͗̂͊́̊̑ͮ͐̒́2̹͈͓̝̪̮͖̩͚ͤͫ̋ͦͥ͊̌ͥ͆͊ͬ̅̾̑ͯͮ̓́͜͠Ż̭̥̮̻̼̪͇͒ͨ̈͘͞z̨͈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End sequence = RUNPREVSX0VSUK9S


I do not know what it means, but it was removed very promptly after its posting. I managed to snap a picture of it and stored it in my Memory Cache before they deleted it. I assume it was a call to start the Beta, since half an hour prior they said the "FFInclusive" would begin in T-30. Since then, ComStar has labeled me as "under heavy monitoring for the near future." Because of this, hitched a ride off Outreach and I'm now broadcasting from a secure location:




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̸̨̭̺̣͍͓͉̤͚͕͉͈̞ͦ́͗ͧͦ̅͢͝Ţ̸̪͎̣̬̤̩̣̤̰̝̥̭̠͑̿̄̑͛͌̔ͫ̐̉̿͌́̚Ý̴̨͉̖̪͍͖̝̍͛̈̑̌ͫ̒̒̊ͮ͟m̈́̏̏̃ͧͧ̀̌̑ͣ̎͒͒͗͏͖̘͈̦̬͉̩̜̯̀̕͢&͕̙̥̼͖͈̞̟͎̹̝͚̹̔̃̾ͪͤ̀͗ͮ̆̇̒̎̈ͧ͛͝j̸̴̼̬̳͙̲̭̱̥̝̾͂̍ͮͬ͊̄ͩ͐ͨ͆́͟N̸̝̥̳͔̰̺̘̙̦̮̬͖̩͈͈̉ͥͧͥͮ͗̃̿͐̽̐ͧ̊̌͗͋͞e̵̛̪̼̥̦̣͐̌̋̔ͤ̓̇̈̀̈͌͒͢͞4̨̧̧̣̖̪͍͕̺̦̼̲̏͒͌͗̔ͤͮ̒̈̓̆͟͠5̮͉͇̜̯̣̼̤̣̰̪̼͎ͤ́̾̆̂̈ͪ͑͌̓̄̌͐̕͠u̢͎͉̥̫̗̘͕̩̼̥͕̗̥̗̹̼͇̥͗̏̏ͤ̐ͩ̿̔͟͟w̡̼̙̭̪̬̮̻͉͈̲̓ͪ̃̔̉̔̔ͪ͂̑͛̂̊̽ͧ́́͞͝,̧̡͓̲̣̗̳̼̙̫͇͖̘̥̻͓̠̳̝̀ͦͬͯ̂ͩͨ̀̐.̶̡̧̫̟̤̗͖̞̗̭͎͙̺͚̰͆ͤ̒̏̾͛̎͊̐̾̇̎́̚â͑̆͆͒̇̅̉̿̄̑̊ͪ̉ͤ́̀̚͏̰̣̱͖̳͢t̶̸̓̽̓̌̊͒̏̾̔̈͋̍҉̛̦͚̙͓̯̥̯̱̦̞̰̳̦̮ͅH̡̪̟̭͚̤̭̜͖͇̪̯͖͈̬͈̓ͭ̽̋̋̑̒̒͗ͭͧ̒̀̑̎ͮ̀́͟%̶̛̗͖̲̰̹̼̫͉̬̟̝̩̺͎̼̰̼ͫ̀̍͂̒͛ͣ͗͌͆͐̐ͯͣ̀͡͡ͅh̷̭̦͎̞̖̩̰̬͙̤̝̫̩͎̼͖̭̲̻͋͆̔͆̃ͭ͟s̷̸̡̢͉̣̗̮̗̣̠̩ͪ̾̑̂̂̌̉ͅé̢̧ͩͬ̀͆ͦ͗̂̐ͫͩ̂͊͌ͬ͌̊ͪ̚͠͡͏̺͙͚̪̖͇ţ̠̜͓̻̫͚͖͍͍̭̈̃͛̏̇͒ͫͣ̑̚̕͢͝







If you want any more information, you might be able to find me at the Benefactor's Bar...

I'll occasionally post on the regular forums, but for any sensitive matters you'll have to contact me outside their watch...


I ask you to repost this... I hope you will.
In the meantime, ask yourself: Who is nubnub? Is he your friend?


One of Paul's Comstar transmission was decoded as follows:

Operations:Online
Communications:Online
TempWatch:Online
All Systems Nominal

Now, tmpwatch is a Linux command that scans local directories for information that has not been accessed for a long period of time upon transitioning from one directory to the next... this could be a coincidence with nubnub's activity and the "friendships" between the developers and other profiles that exhibited very little if any forum activity. I think it might be the assembly signal for an invading army... see below.
  • EDIT MARCH31/APR1
Nubnub has been hoarding friends. Recently he has been friending large numbers of profiles that have been inactive since the launch of the forums (late October, early November). Kyle has also been getting these particular friendships, and he has been viewing their profiles for extended periods of time. I think the Developers' friends are activating profiles for the FF Beta!
  • Edit Apr2
Many profiles are now logging into MWO for the first time since it's inception, going to nubnub's profile, and liking him. I don't mean nubnub is liking them, I mean they are seeking out and friending nubnub. these are zero-activity profiles logging in for the first time in 6+ months, no allegiance icons, no posts, they just friend nubnub and log out. How do I know this? I have been tracking them... I frequently visit nubnub's profile and then visit all of his most recent friends - The majority of the time these profiles have between 2->20 profile views and between 0->3 forums posts... but occassionally I find a profile with ZERO profile views! You have to view someone's profile in order to add them as a friend, and the 'profile views" counter does not count your current viewing session as a view, that means nubnub DID NOT go to them to add them as a friend or nubnub's act of viewing their profile would have been logged in the system; they went to nubnub's profile and added him!











Posted Image
These profiles have not been visited by nubnub, yet he managed to befriend them. They sought him out!



It is now known that nubnub is a member of TempWatch, a secret tracking commission approved by ComStar!
See the images posted under MWO Statistics part 2, the images tag him as a TempWatch member.



Profiles to watch = Maxwolf, Coche, Prowler, Enemy Violent
They have suspicious liks to Kyle and should be monitored.

Additional news: Paul's previous comm looks like an RSA key:
Wnk3ZKtVDBI4jLwjt7J38bgwFt8a8XriKkR2qluaYPj/r9dyq/V8jPB2ES6yMiaj82md5b4uOIhKdz+TmMyIhzPdL9SwDlWeLYjtl0b2wD8qQhZVTayPG5neKWJpIbTzFQxUKWRM2bIbjy/0fUJjXy4cJFozqL1+QQYwtPkOLWpoJQLeoeoAo3Ozp+1AbeL8QxXgg9tVvS6e4/sgsygoUQ==

And the encrypted data is:
[BEGIN]
crXOW6vyFLxohUZE9XE4cOgB6b1rDJUKdrxqYz8nm3kFw8IbhL+D4yoJU6seXsVy5G9HDBssju+PHOTDxj+b1hOPdq328mrvjsg/I/gftuwcGF4HJbobpznXTGs3SlO/N3BkWTu2MCDaSgApOWspU8B2qV/k8kQTaxyCBrcRNzA=
[END]

Try to decrypt this if you can, but I might be totally wrong about the encryption method.



THEY ARE COMING
The thread linked above is some kind of intercepted propaganda transmission from the outer periphery







ComStar Message
ID 188329-933A-TERRA

[UNSCRAMBLED FULL BROADCAST]
Initiate Operation Com Shield.
Go commands: IRENE
[END]


At least they will try to save us, even though they are only trying to save themselves.



Again, DO NOT REPLY TO THIS THREAD, AND DO NOT POST ITS LOCATION. YOU CAN COPY AND PASTE, BUT DO NOT REPLY OR DISCLOSE THIS LOCATION
[color=#CCCCCC]
Edited by Prosperity Park, Today, 04:52 PM.[/color]
[/color]


Edited by FinnMcKool, 06 April 2012 - 02:41 PM.


#18 Graphite

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Posted 23 January 2012 - 06:53 PM

View PostFinnMcKool, on 23 January 2012 - 06:02 PM, said:

... I hope the Devs read this stuff.


That's just mean.

#19 Dlardrageth

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Posted 24 January 2012 - 12:17 AM

View Poststeel talon, on 18 January 2012 - 04:38 PM, said:

Trading between players is a must, WoT went wrong way in this.


To be equally elaborate in my reply and reasoning - I don't think so. ;)

Quote

Auctions may be separated by factions for realsim.


Everything might have to go through an intermediary (ComStar prolly) anyway to prevent a RMT invasion. That's way more of an issue than "fluff" considerations about intra-faction trading. IMO.





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