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Ideas from one of the more unique MMO's out there.


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#1 Simbalikai

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Posted 24 January 2012 - 11:16 AM

There is no better multi-role MMO that I have found than EVE online. You can be an industrialist, a marketeer, Scout, Pirate, mercenary... the list goes on and on. If you have been playing the game long enough you can be multiple things. The way nearly everything in the game is player created and if your ship blows up and you have to get a new one that was built by a player using resources gathered by another player. The training system is not as constrictive as some people think. Someone with 3 days of training and you can be useful to a combat group but three days into the game you haven't figured out enough about the game understand what your doing. There is a significant time investment required of all MMO's before you have access to the "end game" content. Most MMO's out date content with new gear and new levels so the grind must be done all over again. The way EVE works, if you can fly a use full ship it will always be a use full ship. If you can build a useful widget, you can always build that useful widget. Its massive and multifaceted enough that there are always things to do resources to harvest or take by force if you prefer that method :)

For example say I put all my training time into being a stud Jenner pilot. My characters electronics skills allow me to scan a bit faster and a bit more accurately than a new pilot. How ever my personal knowledge of the game allow me to convey the intel I gather back to my team giving them an advantage if they are smart enough to use it. Or lets say someone has the skills to pilot an atlas but they are too dumb to know how to use it properly. Well that should be a huge financial loss for them and they hopefully learn from the experience that bringing the most expensive mech to battle when you don't know what your doing is a bad Idea.

Eve Online is chess, other MMO's are hungry hungry hippos. One game I can play for years and have fun the other game I can play for about 5 minutes before I am bored. If MWO can copy the economy, and politics of EVE online and combine that with the twitch combat of the Mechwarrior games I would happily give them $15 a month for many years. If its just a twitch combat game with wimpy death penalties I'll probably play it for a few months and be done.

I'm not writing this as a pure defense of EVE. The game is defiantly not for everyone however it does attract an older more sophisticated crowd. Isn't the average Mechwarrior fan a bit more sophisticated gamer anyways? The sim aspects of MW2,3, and 4 are what made most of us fans and making it a MMO there is the opportunity to add even more realism.

#2 Nik Van Rhijn

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Posted 24 January 2012 - 11:23 AM

There has been extensive discussion of the pro's and con's of Eve in many threads. The thing is that we will not have the same sort of online world. We will have persistant player stats and results of battles for worlds. Other than that, nothing, as the whole game is based on instanced PvP .

#3 Dlardrageth

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Posted 24 January 2012 - 11:28 AM

The problem with EVE-O was... well, was for me personally, the whole "monocle affair". and it's precursors. It's okay to charge a monthly sub. No issues. It's okay to focus development on fluff content like WiS. It's also okay to introduce microtransactions.

It's not so okay to blatantly disinform the player base over a protracted period of time, it's not okay to assume a "Shut the frakk off or GTFO, we don't care" attitude when you get busted on that. It's not okay to plan to turn the "fluff microtransactions" mechanism into something that offers considerable in-game advantages and additionally set up a pricing, that on top of the monthly sub, just amounts to ridiculous money in comparison. And it's not okay that prior to this, the parent company announced there would be no focus on "gameplay development" for "~18 months~".

To address your point about EVE-O being "chess", that stopped being true when a large chunk of the devs there stopped caring about content and enhanced gameplay instead of "make money fast" schemes and exclusive pure fluff development for months. Leading ultimately to the company's CEO having to publish some sort of public apology.

As much as I personally think EVE-O is a somewhat good game, I'm not gonna touch it again anytime soon. They managed to lose a player here who for years payed his monthly dues and some (gamecards). And that is IMHO partly due to the developers there losing focus of what the game was about, and stopping actual game development for those "~18 months~". I think there's a lesson to be learned here. You don't pour your development resources and efforts into turning a game into a "2nd life" clone if your player base is mostly focused on something else. And MWO is not primarily about "the economy, and politics of EVE online". And shouldn't become about it. IMHO.

Edited by Dlardrageth, 24 January 2012 - 12:15 PM.


#4 Simbalikai

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Posted 24 January 2012 - 12:12 PM

Dlardrageth, I completly agree with your feelings about the Dev scandal. CCP got greedy, lazy and dumb for about a year. They lost many people like you. All I can say in their defense is they have been shocked to their senses. The past two patches have come with some significant UI improvements, and game balancing. The patch slated for today is supposed to have more. There is absolutely no way I would defend the micro transactions debacle but in the very least it came out with no affect on game play and has and should remain solely in the vanity world.

If you were to go back to EVE, your skills your ships and all your hard work would still be relevant after a year away from the game. That is something that can not be said about a game like WOW. Your top level raiding gear would be useless and all need to be replaced, and you would probably have to level grind. That I like an MMO where if I have 5 minutes to play or 5 hours I don't fall behind.

This is all just my thoughts on what kind of MMO I think I would like. I however wont know if I like this new Mechwarrior game till it comes out but my excitement level will be low if its simply Call of Duty paired with a flight Sim. I also don't want an EVE clone, there is already a game like that its called EVE :)

#5 Rhinehart

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Posted 24 January 2012 - 06:43 PM

I have replied to every EVE online suggested post in the exact same way. EVE online as an MMO is one of the worst MMOs ever built in overall gameplay experience and for the money/time you put in to reach any sort of profficiency probably one of the most expensive as well. And on a one to ten scale I'd have to rate their gaming community at about a negative 12. It's sad when you can actually see an MMO with more griefers than WOW. WOW doesn't hold a candle to EVE in that regard.

If MWO ends up using anything like the model of EVE online, not only will it be the first Mechwarrior title I don't play, it will be the first one that ends up in my circular file.(I still have my olrd MW2 disks to this day).

#6 Kaemon

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Posted 24 January 2012 - 09:15 PM

They are very different games, with a very different formula. It may be safe to say that while influences from EO may be present, very little of it's mechanics will make a direct transition to MW:O.

That's my opinion based on the info we've received so far.

#7 Treffies

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Posted 24 January 2012 - 09:24 PM

View PostSimbalikai, on 24 January 2012 - 11:16 AM, said:

Isn't the average Mechwarrior fan a bit more sophisticated gamer anyways?

pfft... no

I'm not here to trade or debate fantasy politics, I just want to blow a few mechs up

#8 Rhinehart

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Posted 25 January 2012 - 06:54 PM

View PostTreffies, on 24 January 2012 - 09:24 PM, said:

pfft... no

I'm not here to trade or debate fantasy politics, I just want to blow a few mechs up



I agree mostly with that. I'd also like to be able to use or sell the salvage afterwards, but hey let's keep the priorities straight.

#9 DarkTreader

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Posted 26 January 2012 - 11:50 AM

(Note: The following post will likely offend some people. That's cool with me. Just accept the criticism as it is intended.)

I think one of the biggest differences between WoW and EVE, other than the setting, is that WoW is mass-marketed, watered down, and trite MMO normalcy. EVE had a HUGE learning curve to really jump into the game, and as has been stated, the amount of time invested is actually that - an investment. Any ***** could jump in and start playing WoW, and pick it up in an hour or so - maybe not enough to be competitive in the PvP realms, but enough to get through. 3 weeks into EVE, I knew of people who still didn't know how missions worked - and it wasn't because it was hard to do, it's because it has a radically different setup than other games. You have to actually -THINK- in EVE, rather than button spam or macro. THAT is what made EVE successful. (And before the counter-arguments come flying in... yes, I know that the Goons are currently a dominant force in EVE... but they weren't always, and that's when I played.)

And I agree, EVE has gone downhill since CCP started getting greedy... but the game itself? Still amazing.

#10 KJ Crow

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Posted 26 January 2012 - 12:45 PM

I have to agree totally DarkTreader, and whilst I know that things like the skills system, crafting and truly player lead economy would not translate over.... (or the faction warfare, system control or mass battles for that matter) I would just ask everyone that says 'EvE with Mechs....no thanks!', where would Eve be now if it was just space combat?.... would it have survived without the depth?

I think what all of us are hoping is not for a mech based Eve, but a Mech Sim that does justice to the depth and potential of the source material, that allows us to not only just 'drop in for a few hours' to fight a battle or two, but gives us the option to enage in the politics and tactical manouvering of the Battletech universe as a whole.

And I underlined 'option' not just to appease those of you that just want the Mech Sim.... but to try and stop the arguments over play styles.... FPS, MMO, RPG.... done right, there is a place in MWO for all of us.

That being said... the second I read that the devs are throwing all their resources into 'Walking in Mechbays' and out of mech Avatars with clothing items available in the cash shop for the price of a small Dropship, I am walking.

#11 Omigir

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Posted 26 January 2012 - 12:58 PM

Two topics you need to look at:

http://mwomercs.com/...0-minute-match/

and

http://mwomercs.com/...ction-of-mechs/

I know you wont, but relaly, you need to look at these

#12 DarkTreader

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Posted 26 January 2012 - 04:59 PM

View PostKJ Crow, on 26 January 2012 - 12:45 PM, said:

I have to agree totally DarkTreader, and whilst I know that things like the skills system, crafting and truly player lead economy would not translate over.... (or the faction warfare, system control or mass battles for that matter) I would just ask everyone that says 'EvE with Mechs....no thanks!', where would Eve be now if it was just space combat?.... would it have survived without the depth?

I think what all of us are hoping is not for a mech based Eve, but a Mech Sim that does justice to the depth and potential of the source material, that allows us to not only just 'drop in for a few hours' to fight a battle or two, but gives us the option to enage in the politics and tactical manouvering of the Battletech universe as a whole.

And I underlined 'option' not just to appease those of you that just want the Mech Sim.... but to try and stop the arguments over play styles.... FPS, MMO, RPG.... done right, there is a place in MWO for all of us.

That being said... the second I read that the devs are throwing all their resources into 'Walking in Mechbays' and out of mech Avatars with clothing items available in the cash shop for the price of a small Dropship, I am walking.


I think the only way for THAT to work would be for them to take MWO from just a Mech sim to a full immersive Battletech world. You wanna play a DEST operative and do HALO drops on planets? Groovy, go for it. You wanna be an assassin that hides plastique in flowerpots to assassinate Archons? Great, more power to you. You wanna be a pilot, have your own Jumpship/Dropship, pilot it down through waves of fighters to land on a planet, while PCs in aerotech are either attacking or defending you? Um... yesplz.

THAT. That game... PGI, if you could make that... I will name my firstborn child Urban Mech.





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