
For example say I put all my training time into being a stud Jenner pilot. My characters electronics skills allow me to scan a bit faster and a bit more accurately than a new pilot. How ever my personal knowledge of the game allow me to convey the intel I gather back to my team giving them an advantage if they are smart enough to use it. Or lets say someone has the skills to pilot an atlas but they are too dumb to know how to use it properly. Well that should be a huge financial loss for them and they hopefully learn from the experience that bringing the most expensive mech to battle when you don't know what your doing is a bad Idea.
Eve Online is chess, other MMO's are hungry hungry hippos. One game I can play for years and have fun the other game I can play for about 5 minutes before I am bored. If MWO can copy the economy, and politics of EVE online and combine that with the twitch combat of the Mechwarrior games I would happily give them $15 a month for many years. If its just a twitch combat game with wimpy death penalties I'll probably play it for a few months and be done.
I'm not writing this as a pure defense of EVE. The game is defiantly not for everyone however it does attract an older more sophisticated crowd. Isn't the average Mechwarrior fan a bit more sophisticated gamer anyways? The sim aspects of MW2,3, and 4 are what made most of us fans and making it a MMO there is the opportunity to add even more realism.