

How Will Hard Points Work?
Started by arby358, Aug 09 2012 02:36 PM
10 replies to this topic
#1
Posted 09 August 2012 - 02:36 PM
I didn't come across any topics covering this, but admittedly I didn't try very hard.
I'm just wondering how the hard points will work in terms of what can be placed and where. I remember Mercenaries had varied hard point sizes, as well as type-specific hard points, with red, yellow, green and gray denoting energy, ballistic, missile and omni, respectively.
I know that weapons will require a certain number of hard points in order to place them, but will there be type-specific slots as well? From what I saw in the video previews, it seemed like any weapon could be placed as long as there was enough space and tonnage, but I just wanted some clarification.
Thanks in advance for any insight on this topic.
I'm just wondering how the hard points will work in terms of what can be placed and where. I remember Mercenaries had varied hard point sizes, as well as type-specific hard points, with red, yellow, green and gray denoting energy, ballistic, missile and omni, respectively.
I know that weapons will require a certain number of hard points in order to place them, but will there be type-specific slots as well? From what I saw in the video previews, it seemed like any weapon could be placed as long as there was enough space and tonnage, but I just wanted some clarification.
Thanks in advance for any insight on this topic.
#2
Posted 09 August 2012 - 02:40 PM
http://mwomercs.com/...deo/dPoqjslGcO0
All the answers your seeking are here
If you look carefully, you'll see that various parts of the Hunchback contain a number of type specific Hardpoints Ballistic in the torso, Energy in the arms
All the answers your seeking are here

If you look carefully, you'll see that various parts of the Hunchback contain a number of type specific Hardpoints Ballistic in the torso, Energy in the arms
Edited by Fl3tcher, 09 August 2012 - 02:42 PM.
#3
Posted 09 August 2012 - 02:45 PM
I think it would be a good compromise if the hard points system was modified in such a manner that I could move the hard points around. Not replace them, but have the ability to move the Ballistic HP from the right arm to the L torso. You don't actually change the quantity of weapons of any type but you can balance teh configuration to suit your personal likes. Would this be doable? And how does this sooth those of us who want a more flexible system?
#4
Posted 09 August 2012 - 02:48 PM
Like magic.
#5
Posted 09 August 2012 - 02:56 PM
Hardpoints are fixed. The hardpoints are what limit your builds, therefor giving each Mech its "feel"/uniquness...at least thats what the devs say.
#6
Posted 09 August 2012 - 02:59 PM
Still have the same # of specific hard points, that would not change. In that sense hard points are still "Fixed". OR is there some testing that was done that can prove my musing wrong? I'm open to discuss it.
#7
Posted 09 August 2012 - 03:01 PM
Fl3tcher, on 09 August 2012 - 02:40 PM, said:
http://mwomercs.com/...deo/dPoqjslGcO0
All the answers your seeking are here
If you look carefully, you'll see that various parts of the Hunchback contain a number of type specific Hardpoints Ballistic in the torso, Energy in the arms
All the answers your seeking are here

If you look carefully, you'll see that various parts of the Hunchback contain a number of type specific Hardpoints Ballistic in the torso, Energy in the arms
Totally missed that, thanks for pointing that out. Now I need to figure out if this makes me happy or sad

#8
Posted 09 August 2012 - 03:04 PM
1st what cocoa said.
second you dont have to look hard but read stickies and starter sections please.
3rd you cant move hard points because the idea isnt that your changing the internals but the weapon sitting in the mounts. Moving a hardpoint would naturally cost alot more because you have to change the overall design of the mech. A feat which would need more than a poor mercs mech garage. Also this would probably challenge the value of mech variants
second you dont have to look hard but read stickies and starter sections please.
3rd you cant move hard points because the idea isnt that your changing the internals but the weapon sitting in the mounts. Moving a hardpoint would naturally cost alot more because you have to change the overall design of the mech. A feat which would need more than a poor mercs mech garage. Also this would probably challenge the value of mech variants
#9
Posted 09 August 2012 - 03:13 PM
nodie, on 09 August 2012 - 03:04 PM, said:
1st what cocoa said.
second you dont have to look hard but read stickies and starter sections please.
3rd you cant move hard points because the idea isnt that your changing the internals but the weapon sitting in the mounts. Moving a hardpoint would naturally cost alot more because you have to change the overall design of the mech. A feat which would need more than a poor mercs mech garage. Also this would probably challenge the value of mech variants
second you dont have to look hard but read stickies and starter sections please.
3rd you cant move hard points because the idea isnt that your changing the internals but the weapon sitting in the mounts. Moving a hardpoint would naturally cost alot more because you have to change the overall design of the mech. A feat which would need more than a poor mercs mech garage. Also this would probably challenge the value of mech variants
#10
Posted 09 August 2012 - 04:33 PM
Joseph Mallan, on 09 August 2012 - 03:13 PM, said:
No cause the fluff of Mechs is that it was easy to move the weapons around to suit Both North and South paws. So switching a Centurion's Cannon arm to the left was taken into consideration in construction. There should of course be a In game cost to do such a modification, but if the actual Hard points are not changed from Laser to Ballistic You are not changing the weapon load. A hard point is a fixture, fixtures can be moved. Wiring can be rerouted. It is basic Tech work.
I agree about the south paw /north paw thing.
See http://mwomercs.com/forums/topic/6527-mirrored-mechs-or-left-handed-armed-mechs/
Different types of hardpoints should not be able to be interchangeable willy-nilly; someone else mention it elsewhere but you have exhaust venting for missiles, ammo links for the ballistic weapons basically set up in those areas. To take them out and place them elsewhere would probably be a completely whole revamping / redesign of the mech.... and thats why there are variants.
And fixtures are hard to move with all the wiring...... are you making more holes in the wall?
#11
Posted 09 August 2012 - 04:44 PM
My understanding of Hardpoints si that they arent fixtures, but actually structiral connection points. The weapon/module is a fixture, the connection point is not.
Hardpoints are like plumbing or electrical connections in your house, you cant just willy-nilly move them about the house...its embedded in the structure, but you can plug in appliances(weapons.modules) where ever suitable connections exist. To plug my oven into the electrical system of my, I have no choice but to connect at the one or two 220volt connections in my house, anything else requires ripping holes in the walls and re-routing conduits...well that is assuming Im trying to keep all plumbing and conduits safely tucked inside the structure of the walls.
I guess you could duct-tape a PPC anywhere you'd like on your mech, but undersatnd you leave your PPC open to being disabled by a single stray machine gun round hitting the extension cord you're using to connect it to the hardpoint power source located in its standard location.
Hardpoints are like plumbing or electrical connections in your house, you cant just willy-nilly move them about the house...its embedded in the structure, but you can plug in appliances(weapons.modules) where ever suitable connections exist. To plug my oven into the electrical system of my, I have no choice but to connect at the one or two 220volt connections in my house, anything else requires ripping holes in the walls and re-routing conduits...well that is assuming Im trying to keep all plumbing and conduits safely tucked inside the structure of the walls.
I guess you could duct-tape a PPC anywhere you'd like on your mech, but undersatnd you leave your PPC open to being disabled by a single stray machine gun round hitting the extension cord you're using to connect it to the hardpoint power source located in its standard location.
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