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So... is it Leg damage, Center Torso Damage... or Will there be a Pelvis Hitbox?


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Poll: How should damage to the pelvis be distributed? (64 member(s) have cast votes)

If a Mech has a large mechanical pelvic junction below it's center torso, how should pelvis-damage be modeled?

  1. Damage should be applied to Center Torso (21 votes [30.43%])

    Percentage of vote: 30.43%

  2. Damage should be applied to Center Torso, and both Legs evenly (10 votes [14.49%])

    Percentage of vote: 14.49%

  3. Damage should be applied to either the Left or Right Leg, whichever is closer to the impact (8 votes [11.59%])

    Percentage of vote: 11.59%

  4. Damage should be distributed to the Left and Right Legs evenly (5 votes [7.25%])

    Percentage of vote: 7.25%

  5. Damage should go to both Legs, but more on the side closer to the impact (1 votes [1.45%])

    Percentage of vote: 1.45%

  6. Create a new Body Part in the Model, and destroying it causes Mech death. (1 votes [1.45%])

    Percentage of vote: 1.45%

  7. Create a new Body Part in the Model, and destroying it causes whatever the Devs decide to program for losing both legs. (19 votes [27.54%])

    Percentage of vote: 27.54%

  8. Other (4 votes [5.80%])

    Percentage of vote: 5.80%

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#1 Felicitatem Parco

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Posted 25 January 2012 - 01:46 PM

So... the Centurion has a very pronounced pelvis. It's pelvis is so huge, that it's litterally hard to miss.
Posted Image

Will a direct hit to the pelvis count at center Torso Damage, will damage be shunted entirely to either the Left or Right Leg depending on if it hights right or left of center, or will damage be spread across both legs... or what?

It seems like a direct shot to the pelvis would have it's own damage box because it's mechanically distinct from the torso or the legs... but distributing the damage to both legs seems like the best solution given the 11-bodypart damage scheme of times old.

What are peoples opinions here?

EDIT: I just added a poll.

Edited by Prosperity Park, 25 January 2012 - 02:09 PM.


#2 Omigir

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Posted 25 January 2012 - 01:48 PM

I am more worried about having enough Crits in the pelvice to re mount that sweet AC 10...

>__>


but on a serious note, i think its probably ging to be devided up, the joints where the legs connect at the hips, probably leg hit boxes while the center pelvice itself would be CT

#3 Morashtak

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Posted 25 January 2012 - 01:49 PM

The first mod for mine will be a "sports cup".

Would think it depends on the angle of the shot taken - direct forward or rear would be torso, from an oblique angle would be leg.

#4 Helmer

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Posted 25 January 2012 - 01:50 PM

View PostProsperity Park, on 25 January 2012 - 01:46 PM, said:


What are peoples opinions here?


That you're focusing ALOT on the pelvic region....


That being said, I'd say breaking the mechs into seperate hot areas based off the Chasis could be great, but potentially troublesome, and adds alot of work.

Include it in the CT.

#5 Felicitatem Parco

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Posted 25 January 2012 - 01:51 PM

View PostOmigir, on 25 January 2012 - 01:48 PM, said:

I am more worried about having enough Crits in the pelvice (...)


LoL

But it's below the rotating actuator, so a critical hit in the pelvis probably would not be able to hit an engine [unless it was an XL], so I doubt it shoud count as center torso.

Edited by Prosperity Park, 25 January 2012 - 01:53 PM.


#6 Kasiagora

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Posted 25 January 2012 - 01:52 PM

Resisting the urge to make jokes about the "Pelvis Hit Box"

I think the lower torso like that is typically considered to be a part of the center torso which is why on TT it's so easy to hit the center torso. That's just my theory. I also think Marauders should have had a critical hit slot where if they take strong enough of a blast to that joint between the torso and pelvis then the top half of the mech could fall clean off the legs.

EDIT: I think that region might be a good spot to house some of the gyro's mechanicals? Or that AC/10 like Omigir said.

Edited by Kasiagora, 25 January 2012 - 01:55 PM.


#7 Helmer

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Posted 25 January 2012 - 01:54 PM

The Engine could easily still be nesting in the lower portion while the upper rotates around it, or visa versa.


And size-wise... thats one TINY torso, esp when splitting it into CT, RT, LT. Each is smaller than an arm or leg.

Edited by Helmer, 25 January 2012 - 02:00 PM.


#8 WerewolfX

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Posted 25 January 2012 - 01:55 PM

View PostKasiagora, on 25 January 2012 - 01:52 PM, said:

Resisting the urge to make jokes about the "Pelvis Hit Box"

I think the lower torso like that is typically considered to be a part of the center torso which is why on TT it's so easy to hit the center torso. That's just my theory. I also think Marauders should have had a critical hit slot where if they take strong enough of a blast to that joint between the torso and pelvis then the top half of the mech could fall clean off the legs.


Elvis hit box instead? Gotta swing the hips and spasm the legs. OH! you said pelvis hit box, My bad.

#9 Felicitatem Parco

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Posted 25 January 2012 - 01:57 PM

View PostKasiagora, on 25 January 2012 - 01:52 PM, said:

I also think Marauders should have had a critical hit slot where if they take strong enough of a blast to that joint between the torso and pelvis then the top half of the mech could fall clean off the legs.

That's why I think it should spread damage to both legs if you can't create a new bodypart for damage modeling. If you already have 2 damaged legs then I think the Pelvic junction would be under greater stress than normal and a hit there would compromise the functional integrity of both leg systems evenly. It's not mechanically the same as getting your thigh shot-out, but a damaged thigh plus a damaged pelvis can be just as functionally incapacitating as a totally broken thigh.

Edited by Prosperity Park, 25 January 2012 - 01:58 PM.


#10 MaddMaxx

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Posted 25 January 2012 - 01:57 PM

Can't we just use the Olympic Boxing rules.

"No hitting in the Pelvic area" LOL!

I would say divide any damage across the Legs.

Edited by MaddMaxx, 25 January 2012 - 01:59 PM.


#11 Felicitatem Parco

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Posted 25 January 2012 - 02:08 PM

Got a poll, now. But, after thinking about it, Helmer is right; the Centurion's Center Torso is tiny.

Edited by Prosperity Park, 25 January 2012 - 02:12 PM.


#12 William Wallace

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Posted 25 January 2012 - 02:10 PM

Wear a Big Cup!

#13 Felicitatem Parco

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Posted 25 January 2012 - 02:26 PM

I hear the Highway Patrol guys are putting a bullet-proof cup through live-fire trials right now... I'll give 'Thorney a call and see what I can do.

But, seriously, this does play into another topic that hasn't been addressed because it's so TableToppish that most Sim players [like myself previous to my glossing-over of Sarna.net] don't even know it's an issue or care about it; some models of the Centurion have normal engines and some models have extralights, a.k.a. XL engines (which take up so much space with their low-density construction that the rules dictate you can hit them from the left- and right-torso compartments).
Would some models of the Centurion with XLs risk taking a critical hit to the engine in their pelvis while other models with regular engines be immune from engine-criticals in the pelvis? Or would finer details like this just bog the development cycle and fail to generate a good return on the time and energy investment?

Edited by Prosperity Park, 25 January 2012 - 02:33 PM.


#14 Kenyon Burguess

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Posted 25 January 2012 - 02:47 PM

i vote center torso. got some really good laughs out of a few of the previous comments posted :)

#15 Alex Wolfe

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Posted 25 January 2012 - 03:04 PM

Please, no more coring mechs with crotch shots... "Center Torso" is supposed to mean the reactor and main systems, the equivalent of human "chest", that's why damage done there is critical and ends up with the mech's destruction. The hips of the mech are quite far away from that - its function is locomotion, but those aren't critical systems.

Damage done there should count as legs, to diminish the mech's mobility, rather than going critical from a shot in the butt. Funnily enough, if a human was to be shot, the butt is supposedly the body part where the damage is relatively the smallest. On a mech it should be the same.

#16 Outlaw2

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Posted 25 January 2012 - 04:15 PM

Center torso

Center torso does not just mean the reactor and main systems. Centor torso also housed the gyro, which is the "crotch". Destroying the gyro is just as much of a game over as taking out the reactor.

Edited by =Outlaw=, 25 January 2012 - 04:16 PM.


#17 Alaric Wolf Kerensky

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Posted 25 January 2012 - 04:57 PM

Considering it is the part that the torso rotates on, it might make sense to have a heavily damaged pelvis hamper the torso twist, or even completely lock it in place (Sucks for you if you had it rotated 90 degrees or so when the damage is done :)). Also possible to have it create Gyro damage as stated before me, possibly making the 'Mech easier to knock down, slower, or unable to stand, forcing it to fight from the ground. Will be interesting to see how the Devs handle this situation.

#18 Insidious Johnson

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Posted 25 January 2012 - 05:01 PM

View PostAlaric Wolf Kerensky, on 25 January 2012 - 04:57 PM, said:

Considering it is the part that the torso rotates on, it might make sense to have a heavily damaged pelvis hamper the torso twist, or even completely lock it in place (Sucks for you if you had it rotated 90 degrees or so when the damage is done :)). Also possible to have it create Gyro damage as stated before me, possibly making the 'Mech easier to knock down, slower, or unable to stand, forcing it to fight from the ground. Will be interesting to see how the Devs handle this situation.

Great ideas there! But it does raise the question of how improvised field repairs would work... a mech with its butt in a sling?

#19 Kasiagora

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Posted 25 January 2012 - 08:37 PM

It's things like that which is why I don't use tanks too much on table top. Although they're great weapons platforms with good mobility it seems like just about every shot they take will cause a track to get thrown, the turret to lock in place, or any number of other small and not entirely crippling side-effects. On LAMs hits to the actuators will keep the mech from going into aerospace mode or guardian mode and I'm sure this sort of thing would happen all the time on standard mechs. In fact, it does since a hit to the actuator will make it incredibly hard to aim with an arm or walk if it's a leg. But even so I think mechs by-and-large are supposed to be more resilient to that sort of thing which is why they're favored in the battletech universe.

In a computer game? It'd add to the realism to have it, but I think it would be a fairly rare occurrence. Just imagine if every game you play in you'll have a leg getting shot and causing you to fall over constantly or not being able to hit with anything on one arm. Single player I wouldn't mind too much (adding to depth of play, trying to finish a mission, and repairs afterward or it would carry over to the next mission), but with how fast online battles could be I would probably get tired of it pretty fast.

#20 HATER 1

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Posted 25 January 2012 - 08:53 PM

I voted other, but only to clarify that the hip joints would seem to be leg hits, and the groin area would be CT





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