Dlardrageth, on 18 January 2012 - 10:59 AM, said:
I wonder if it would be necessary to lose all LP if you take a "break" to serve somewhere else. Sure, if you go over to the traditional "enemy faction" (Marik to Steiner e.g.), there needs to be a penalty. But if you just put in a tour of duty with a random Merc unit?
Also it might not be necessary to erase the LP earned in the past. You might simply being made impossible to use them and the faction perks tied to them. Basically being in lockdown until you come "home" again. Eventually with a 10% deduction or something for having taken your break.
Well as I explained - you'd only lose your loyalty points under my system if you went for a tour with a rival house, not a merc unit. I have no problem with people doing a tour with a merc unit. You might take a small hit in LP but not lose them all completely. That would only occur if you went to a rival HOUSE. As for your second point, that was how I assumed LPs worked anyway - but with little to no penalty for leaving - there is little to inspire loyalty to your house and you lose some of the immersive and role playing nature. I'm not saying it should be binding forever - but if someone was a Davion Heavy Guard and then just left to join a kurita unit, they would not be welcomed back with open arms.
DEVASTATOR, on 18 January 2012 - 11:11 AM, said:
If they are additive (as they probably will be) then playing for a different house shouldn't necessarily result in them being completely lost I suppose. If you play for the current enemy of your hosue then they gradually drop with every action against your former brothers. If you only played one match for the enemy then came back why should you lose all your loyalty points? If you play for a neutral faction then your loyalty points don't drop or perhaps don't drop as fast (or course, LP with the other factions you play for does start to rise). Same with mercs - if your merc uint is fighting your faction then you lose LP.
?????
I guess that's not a bad way - and is probably closer to what will actually happen than what I am describing. I guess I'm just more into the immersiveness of the game and will think long and hard before declaring for a house. If not lose all of your points outright i'd be in favor of a precipitous drop in your old faction's loyalty points. I'm still in favor of losing them all though. Makes changing houses something you have to stop and think about rather than just a willy-nilly decision. The game is free to play so why not make multiple accounts to try out the different houses.
Reno Blade, on 18 January 2012 - 11:14 AM, said:
Hey, that all Houses have the same mechs doesnt mean all houses unlock them the same.
there could be the big difference in "housemechs" to unlock certain chassis/variants easyer than others.
or maybe you gain loyalty faster as clan by winning matches by the honor rules (zelbrigen).
I realy hope that the houses have distinct differences and mercenaries can gain a bit of the effects, or choose some with gain of loyalty/rank.
A guy in another thread brought up a solid point about this. He suggested that non house mechs should cost significantly more, but also have repair penalties that make them difficult and expensive to upkeep. That should keep most people in house mechs. Besides, that's probably the most realistic as with salvage and enough money - no mech is really exclusive.
Edited by Listless Nomad, 18 January 2012 - 12:18 PM.