

independent limb movement?
#1
Posted 22 January 2012 - 03:37 AM
My contact with Battletech was so far limited to the MW4 Mercs game - pretty cool, though it was already 8 years old when I played it for the first time. The mech felt more like a tall vehicle than a limbed machine. I didn't really feel the legs - the throttle control made it behave like wheels, low speed = fast turn, high speed = slow turn, very little dynamics. The arms were a bit better - you could fire from one arm when you looked at a side of your cockpit, though I found it useful only when firing at someone in pursuit of you, and it often ended with hitting a wall.
What are your impressions on the topic? Do You expect some features like this in MW Online? And if so, in what form? At least some predefined combos (sounds bad to me)? Can You think of some imaginary control device? Kinect? Neurohelmet:D?
#2
Posted 22 January 2012 - 05:09 AM
As for the legs... yeah. The MW series has never really captured the feel of that quite right, though MW3 got closer than the others...
I'm just keeping a "wait and see" mentality for now.
#3
Posted 22 January 2012 - 05:55 AM
Edited by tony katdander, 22 January 2012 - 05:55 AM.
#4
Posted 22 January 2012 - 06:30 AM
Aku, on 22 January 2012 - 03:37 AM, said:
My contact with Battletech was so far limited to the MW4 Mercs game - pretty cool, though it was already 8 years old when I played it for the first time. The mech felt more like a tall vehicle than a limbed machine. I didn't really feel the legs - the throttle control made it behave like wheels, low speed = fast turn, high speed = slow turn, very little dynamics. The arms were a bit better - you could fire from one arm when you looked at a side of your cockpit, though I found it useful only when firing at someone in pursuit of you, and it often ended with hitting a wall.
What are your impressions on the topic? Do You expect some features like this in MW Online? And if so, in what form? At least some predefined combos (sounds bad to me)? Can You think of some imaginary control device? Kinect? Neurohelmet:D?
MW3 had this ability as well. With a joystick you could flip the hat button to look out of the window and the arm would track that way too allowing you to fire to the side without torso turning. While I liked the idea then and now (and it makes sense) I never really used it in a game. Nor did anyone i played against/with in any meaningful way for the reasons you stated (running into walls). Also, when a torso turn to get ALL your weapons into position to fire to the side took only a second or two it just didn't seem useful in gameplay.
I'm all for it i just think it won't get used much. It'd be easy to assign a key (if you don't have a joystick) to look out the side window with the reticle following though.
#5
Posted 22 January 2012 - 06:43 AM
#6
Posted 22 January 2012 - 07:30 AM
Nik Van Rhijn, on 22 January 2012 - 06:43 AM, said:
It'd have to be more pronounced than in past games. While there was a difference in twisting speeds between light and heavy mechs it never seemed enough of a difference to make a difference.
That from the Redundancy Department of Redundancy.
#7
Posted 22 January 2012 - 07:52 AM

#8
Posted 22 January 2012 - 08:09 AM
But it would be nice to see their realistic response to turning in specified direction - see them bending to absorb the speed, while the whole mech inclines so that it doesn't fall out of the turn. Or that it does fall out when you're trying to perform it too fast...
#9
Posted 22 January 2012 - 08:32 AM
#10
Posted 22 January 2012 - 12:20 PM
#11
Posted 22 January 2012 - 07:34 PM
#12
Posted 22 January 2012 - 08:37 PM
#13
Posted 25 January 2012 - 05:49 PM
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