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Necks are a thing of the past!


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#81 SumthinBurnin

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Posted 29 January 2012 - 08:42 AM

View PostLeetskeet, on 29 January 2012 - 01:40 AM, said:



And that's what people fail to comprehend. The original design of that thing is a pitiful adaptation of a japanese cartoon mecha. What's made MECHWARRIOR games stand out is that they kept the designs realistic and functional, for the most part. Old school battletech unfortunately simply does not because in its inception it was a copy and paste of Macross and Robotech. It's a sad but true reality and people need to accept it. It's moved on since then and has set itself apart as being a mostly realistc mech franchise.

Gundams and the like are all fun and good, and though I always found their little god-tier mobile suits, aka gundams, to be ridiculous, I still enjoyed stuff more on the Zeon side. But Gundams and Mobile Suits don't keep that aura of a feasable reality that modern Battletech has.

The concept art that the developers have released so far is easily the best thing that could happen to this franchise. I'm sorry, and I know that you like your unrealistic dingy centurion that looks like it couldn't even walk and operate let alone shoot at something, but it's time to embrace the fact that Mechwarrior is shedding the baggage and moving towards logical and functional designs. The games have always done this, because contrary to what you may think, the old designs look PATHETIC. They can't FUNCTION.

It's interesting how people seem to think that just because it's science fiction anything goes and is completely fine. It's fiction, right? Just because the Centurion looks like it weighs less than a car and couldn't outshoot a news helicopter doesn't mean there's anything wrong, this is fiction! Anything goes! Fortunately the Mechwarrior franchise escaped from that sad trap long ago. There are varying levels of realism, and modern Mechwarrior happens to aim for a more realistic and believable style of mechs. The new Centurion looks like it could rip whatever is infront of it apart. It would rape and pillage the old Centurion, if the old Centurion could even manage to move.

It's time to understand that you're attached to http://www.sarna.net..._Centurion1.jpg because of some loyalty you hold for OLDschool macrobattlerobotech. It's an unrealistic and flimsy design, and it just plain looks like crap. Realistic mechs don't run at each other with hatchets and swords. Realistic mechs don't have paper thin designs that clearly cannot function. Realistic mechs are bulky, functional. and full of weapons.


If you even had a clue it would be scarry.

1. none of this exists in this reality so your logic is already flawed. we dont have functional fusion reactors you can fit in a 40' walking war machine.
2. we dont have functional 40' war machines.

now for a little history on design. 1914 tanks were ugly slow death traps. 1940's -2011 tanks have gotten sleaker, faster BIGGER more deadly than ever. same things has happened with cars(only one to get smaller), planes helicopters.

Mechs with rounded bits, angled bits= harder to penetrate armor. Look at any modern ground combat vehicle.

Mech with a neck= a head that might survive a hit based on flexability. most people think the head would just sit on top of the neck. Im sure almost everyone here has either been punched in the head, or seen it happen. Heads do not just sit still they roll back with it, saving some of your mushy grey stuff from total destruction, possibly a vital use for a neck

Battletech/mechwarrior is doing the samething in reverse. At the games inception the wars had already been raging for a few HUNDRED years. They have gone from sleak and sexy death machines to clunkier death boxes.

What they have shown you is the degradation in tech, the Make It Simple Stupid plan because its easier to fix. Not all battlemechs even have fusion cores some actually can have InternalCombustionEngines. talk about dark ages,....

Like it our not, the father of ALL mechs are your hated anime.
Cry all you want about it, but the fact is, not one MECH u ever see was not first concieved in JAPAN.
Sorry but thats the only REAL part about any of this

funny how every topic goes back to this.
this is about Necks lol and yet 90% of the comments arent even about necks. LOL

Edited by 19CJ70, 29 January 2012 - 08:58 AM.


#82 Tsen Shang

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Posted 30 January 2012 - 12:38 AM

View PostLeetskeet, on 29 January 2012 - 01:40 AM, said:

aura of a feasable reality


Yeah! I can dig this, I'm a fan of...

View PostLeetskeet, on 29 January 2012 - 01:40 AM, said:

There are varying levels of realism, and modern Mechwarrior happens to aim for a more realistic and believable style of mechs. The new Centurion looks like it could rip whatever is infront of it apart. It would rape and pillage the old Centurion, if the old Centurion could even manage to move.


Wait, is he...but...that doesn't even...

View PostLeetskeet, on 29 January 2012 - 01:40 AM, said:

It's an unrealistic and flimsy design, and it just plain looks like crap. Realistic mechs don't run at each other with hatchets and swords. Realistic mechs don't have paper thin designs that clearly cannot function. Realistic mechs are bulky, functional. and full of weapons.


You're serious!?

Steel Battalion is a 'realistic' mech game. Our lasers stop working at a certain distance. We aren't using bullet physics or angle of deflection, and all this (and sooooooo much more) has been discussed in many other threads. It's not realistic at all, it's not trying to be. The art is being revamped, but the game is an attempt to blend Mechwarrior and Battletech into a fun real time game that doesn't get bogged down in super details or archaic rules. That doesn't mean everything Battletech goes out the window, Battletech is still the base. That's why they put a Centurion in in the first place, instead of making up something crappy like the Uziel that then has to be explained for Battletech lore.

It's entirely possible to make the Centurion look 'realistic' without changing the fundamentals of the mech. He managed to do it with every other, why is this one different? Seems to me like artistic liberties are running rampant on this one.

Edit: Italics for emphasis (couldn't really see the bold) yay!

Edited by Tsen Shang, 30 January 2012 - 12:39 AM.


#83 Sir Malvadington

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Posted 30 January 2012 - 01:32 AM

View PostDragon Lady, on 26 January 2012 - 07:37 AM, said:

I've always considered the turnable head to be one of the more ridiculous features of Battlemech designs. There simply isn't room inside that kind of 'Mech's head for a pilot, unless said pilot was curled up in the fetal position, which would make piloting rather difficult. And if the pilot isn't completely inside the head, that means the neck mechanisms are right where there should be controls and MFDs, which would also make piloting rather difficult. The last alternative is that the pilot isn't in the head at all, but in the Center Torso...


Well, it doesn't neccesarilly have to be the cockpit, I always have seen turnable heads on mechs like the place you put all the sensors in like cameras (eyes) and radar, etc. . . (at least that's what anime normally portraits, unless is a really giant robot) which still is a bad design, take the head down, and it renders your mech useless (but I really like how it looks).

But I really like this new Centurion Design; I think it really says battletek, because I've always seen Battlemechs as huge tanks, real "war machines" like some of you say.

And japanese mechs as avatar of a human body (because you know, "The human body is the perfect weapon" don't know where I heard it, maybe some martial-arts documentary, or something), which could add a lot of flexibility to a machine on a battlefield, but it would be extremely expensive, and need a lot of energy; comparing them to battlemechs. . . you know. . . hypotetically.

Anyway. . . I love all kinds of mechs (That's not what we're discussing, I know, but I don't want anyone to think I favor one or another).

Damn I'm writing a lot. . . you know what. . . MY CONCLUSSION: I love the new designs, they look awesome, badass and ready for battle! I hope the designs look THAT good when they take them to 3D.

#84 Volkite

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Posted 30 January 2012 - 02:02 AM

In nearly all cases, the 'head' is simply the region around the cockpit. Housing the sensors and life support as well.
In the Timberwolf, it's a big open front-and-top region on the B28-fuselage torso. In the Summoner, it's a slit over one of the shoulders.
In the majority of cases, the humanoid 'mechs have it front and centre; in some raised portion above the centre torso. The idea that a neck is needed in this case is a bad design point.
Torso-mounted cockpits are all depicted as low-hanging to the point of being a head in the groin (Osteon).

So a headshot is a lucky shot into that most sensetive part of the 'mech; the pilot. Who also serves as the 'mech's brain, another reason I use for naming it the head.

Or something.

Edited by Merovigian, 30 January 2012 - 02:58 AM.


#85 Strum Wealh

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Posted 30 January 2012 - 03:38 AM

View PostMerovigian, on 30 January 2012 - 02:02 AM, said:

In nearly all cases, the 'head' is simply the region around the cockpit. Housing the sensors and life support as well.
In the Timberwolf, it's a big open front-and-top region on the B28-fuselage torso. In the Summoner, it's a slit over one of the shoulders.
In the majority of cases, the humanoid 'mechs have it front and centre; in some raised portion above the centre torso. The idea that a neck is needed in this case is a bad design point.


The B-29 had the cockpit design that likely served as the basis for that of the Timberwolf (Mad Cat).
(Many bombers of the day had the cockpit higher and further back along the fuselage, with a smaller glass section at the nose for the forward gunner and/or bombadier; see the B-25, B-26, and XB-28 for good examples.)

View PostMerovigian, on 30 January 2012 - 02:02 AM, said:

Torso-mounted cockpits are all depicted as low-hanging to the point of being a head in the groin (Osteon).

So a headshot is a lucky shot into that most sensetive part of the 'mech; the pilot. Who also serves as the 'mech's brain, another reason I use for naming it the head.

Or something.


All the depictions and descriptions of BT torso cockpits that I could find don't match that description - they all appear to be in the chest area.
torso cockpit
virtual reality piloting pod
Prometheus
Wildfire

Can you provide a picture of this "Osteon"?

The "Orbital Frames" from the Zone of the Enders games (and the anime based on said games), on the other hand... let's just say those give a new twist to the term "cockpit". :)

#86 Sesambrot

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Posted 30 January 2012 - 04:53 AM

You know, I was probably one of the first ones to sign up here, not that it means anything, but the reason I'm hardly posting is, because I can't stand all the whining that's going on as soon as something new is released.
Even tho all of it seems like people are trying to raise valid points at first, you always come across the same stupid posts over and over again:

Quote

Yes, I know I'm gonna get yelled at, but please...a little more of the mechs we love and a little less Japan. I find myself hoping that many of my favorite mechs don't get bastardized. If the Archer isn't true to the original, I'm out.


Quote

please, dev. stick to the old design. dont redesign my fav battlemech EVER too much.


I mean *** guys?
it may be YOUR fav, and for some reason you like the original design better, while I don't completely understand it, it's fine by me. However, don't try to force it on everyone else, who might not have a problem or even like the redesign, because that'll only make you look like little kids!
On top of that, saying that if design X doesn't stay as close as possible to TRO, you will not play the game is just...... retarded (for the lack of a better word) It's not like anyone is going to care if you play the game or not anyways, but aside of that not wanting to play a probably awesome game because something looks different than you had hoped is just.... well, you know... :)

Another thing that I absolutely don't understand is that people bring up the other designs to illustrate how wrong this one supposedly is!
May I remind you that there was a huge discussion about the Atlas when it first was released?
People would whine about it not being an Atlas because it didn't look like TRO, and now people are saying it still looks like an Atlas...
The only thing the new one and the old one have in common is the skull-head, aside of that the old one looks like a cheap toy from the 80's and the new one like a warmachine!
That most have now come to like the redisgn of the Atlas despite all the initial whining just shows how pointless discussions like this are, because in the end, everyone will (have to) settle for the redisgn anyways.

I also can't understand how someone could get so worked up about some minor detail like a neck, while there are so many things happening at the moment that really deserve getting worked up about; PIPA/SOPA, EA trying to force people to use Origin, EA's greedy attitude in general.

So folks, get it together!
This might be the last chance we get to see new mechwarrior games, and acting like a whiny ten-year-old, "threatening" not to play the game because the mechs "ingame" look too different from your beloved, toy-like TRO, is not helping at all!

Btw, the point that all the redesigns look like anime-mecha is soooooo invalid, because... well, just look at the picture posted by Chuckie on page 4, and then look at the redesigns and be honest with yourself, do they really look anything like that?

#87 Lightfoot

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Posted 30 January 2012 - 05:24 AM

I don't think I ever piloted a 'mech with a neck that turns in any game. Torso-twist, free-look, but no twisting necks. So I think it is a moot point, the MWO Centurion looks very believable/ realistic and mostly looks like the Centurion. So perhaps it evolved a bit, engineers love to change things, make them better.

However, time for the Zeus to be added.

Hopefully MWO leads to more MechWarrior/MechCommander coming to the PC and other platforms. They are actually very popular games that no game-maker would leave dormant. They'd keep bangin away at it till they got it right. Besides, all the Mechwarrior games feature solid gameplay. Hopefully MWO is the game that takes MechWarrior to the next level.

Edited by Lightfoot, 30 January 2012 - 05:42 AM.


#88 CPTAmerica

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Posted 30 January 2012 - 05:27 AM

View PostTsen Shang, on 26 January 2012 - 01:39 AM, said:

a little more of the mechs we love and a little less Japan. I find myself hoping that many of my favorite mechs don't get bastardized. If the Archer isn't true to the original, I'm out.


Considering that about 60% of the original Battlemech designs for this game come directly from Japanese Anime series (ie. Macross, Mospeda, Southern Cross, etc), that would be hard.

The original Archer itself IS the Gladiator battleroid from the Macross Saga (later Robotech) which Harmony Gold owns the distribution rights to in the United States and therefore will never appear in this game as its "original" design.

I like the redesigns because it means that they are taking full ownership of their ideas of what these 'mechs are. I want to see what they can do with the "unseens" now. And yes that means I'll accept something that doesn't even look close to the "original" if it means I can once again pilot my favorite 'mechs into battle.

#89 Omigir

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Posted 30 January 2012 - 05:35 AM

View PostCPTAmerica, on 30 January 2012 - 05:27 AM, said:

I want to see what they can do with the "unseens" now. And yes that means I'll accept something that doesn't even look close to the "original" if it means I can once again pilot my favorite 'mechs into battle.


I looked at the 'reseen' versions and was not overly impressed. Not that they didnt look close or anything, its they seem to give them even more awkward flaws then your used to seeing.

The Rifleman looked as though it cant walk for crying out loud! XD so yeah, im totaly with you. redo the reseen!

#90 Dlardrageth

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Posted 30 January 2012 - 05:56 AM

Back to the "neck issue", with all the new Mech models lacking necks, how are we supposed to set our Mech's foot onto their neck and press their cockpit down into the mud after we were once again victorious and forced an unconditional surrender on them? This so totally will not do with the new models, does that mean we might have to abandon that old and well-earned custom now? :)

#91 Omigir

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Posted 30 January 2012 - 06:05 AM

View PostDlardrageth, on 30 January 2012 - 05:56 AM, said:

Back to the "neck issue", with all the new Mech models lacking necks, how are we supposed to set our Mech's foot onto their neck and press their cockpit down into the mud after we were once again victorious and forced an unconditional surrender on them? This so totally will not do with the new models, does that mean we might have to abandon that old and well-earned custom now? :)

put your foot between their shoulders? Adapt and over come, that is what my supiriors always tell me...

#92 Volkite

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Posted 30 January 2012 - 07:20 AM

View PostStrum Wealh, on 30 January 2012 - 03:38 AM, said:

The B-29
Yeah, my bad. Typo.

Quote

All the depictions and descriptions of BT torso cockpits that I could find don't match that description - they all appear to be in the chest area.

Ah, right. I meant in the new pics. You've got me on that one. Even so, the cockpit's surroundings and such should be considered the 'head' rather than worrying about an actual head in a design, so what if the Centurion's hunched over? What kind of fighter sticks his head up so invitingly? heh

Quote

Can you provide a picture of this "Osteon"?
First of all, I was low on sleep when I posted that name. I meant the Septicemia. The Osteon is a 'mech , but its head's higher up.
Posted Image
Otherwise known as Pariah.

Edited by Merovigian, 30 January 2012 - 07:25 AM.


#93 Denvian

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Posted 30 January 2012 - 08:04 AM

In modern day terms a neck would be seen as a shot trap like on a modern tank they try to keep turrets as flush with the chassis as possible so when rounds are deflected they do not get deflected into the bottom of your turret... So for practical purposes I would think necks are out.

#94 Alex Wolfe

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Posted 30 January 2012 - 08:14 AM

Mechs aren't as agile as their anime "ancestors", so necks don't make much sense there really. It would just create a design weakness, making the cockpit more pronounced and easier to separate from the body.

If a pilot needs to look to the side, he can glance at his screens, if he wants to shoot, he turns the torso. Necks are just an art faux pas from the prehistoric Battletech days.

Edited by Alex Wolfe, 30 January 2012 - 08:16 AM.


#95 Omigir

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Posted 30 January 2012 - 08:16 AM

Necks were lost with the rest of old Sarlegue technology. Never to be rediscovered again...

#96 Strum Wealh

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Posted 30 January 2012 - 08:52 AM

View PostLeetskeet, on 29 January 2012 - 01:40 AM, said:

And that's what people fail to comprehend. The original design of that thing is a pitiful adaptation of a japanese cartoon mecha. What's made MECHWARRIOR games stand out is that they kept the designs realistic and functional, for the most part. Old school battletech unfortunately simply does not because in its inception it was a copy and paste of Macross and Robotech. It's a sad but true reality and people need to accept it. It's moved on since then and has set itself apart as being a mostly realistc mech franchise.

Gundams and the like are all fun and good, and though I always found their little god-tier mobile suits, aka gundams, to be ridiculous, I still enjoyed stuff more on the Zeon side. But Gundams and Mobile Suits don't keep that aura of a feasable reality that modern Battletech has.

The concept art that the developers have released so far is easily the best thing that could happen to this franchise. I'm sorry, and I know that you like your unrealistic dingy centurion that looks like it couldn't even walk and operate let alone shoot at something, but it's time to embrace the fact that Mechwarrior is shedding the baggage and moving towards logical and functional designs. The games have always done this, because contrary to what you may think, the old designs look PATHETIC. They can't FUNCTION.

It's interesting how people seem to think that just because it's science fiction anything goes and is completely fine. It's fiction, right? Just because the Centurion looks like it weighs less than a car and couldn't outshoot a news helicopter doesn't mean there's anything wrong, this is fiction! Anything goes! Fortunately the Mechwarrior franchise escaped from that sad trap long ago. There are varying levels of realism, and modern Mechwarrior happens to aim for a more realistic and believable style of mechs. The new Centurion looks like it could rip whatever is infront of it apart. It would rape and pillage the old Centurion, if the old Centurion could even manage to move.

It's time to understand that you're attached to http://www.sarna.net..._Centurion1.jpg because of some loyalty you hold for OLDschool macrobattlerobotech. It's an unrealistic and flimsy design, and it just plain looks like crap. Realistic mechs don't run at each other with hatchets and swords. Realistic mechs don't have paper thin designs that clearly cannot function. Realistic mechs are bulky, functional. and full of weapons.


To the quoted poster (who is either trolling, or just writes in such a manner as to sound like it) and the rest of the "anything that doesn't look like an Abrams on legs is BAD":

Firstly:
The Centurion is an original BattleTech BattleMech.
The 'Mechs directly adapted or derived from anime - collectively known as "the Unseen" - are listed here.
All of the other BattleMechs may have been inspired by (among other thngs) designs found in anime, but they are not adaptations or derivations in the same way as the Unseen.

Secondly:
One of the things that makes BattleTech's BattleMechs - the predominant symbols of Western mecha - different from a lot of other mecha is the fact that they use obvious, occasionally head-like cockpits.
In that sense, BattleMechs are less like the tanks to which most are made, and more like the fighter aircraft of the era in which BT made its debut (the mid-1980s), with Mechwarriors being the equivalent of Top Gun-esque "fighter jocks" (a fitting analogy, even though BT has actual fighter pilots for AeroSpace assets and Top Gun itself came out in 1986, two years after BT).

The much smaller "gears" of Heavy Gear place the bulk of the control system in the chest of the machine, but the pilot's head is placed in that of the gear (see images here), despite the fact that 1.) the head is a vulnerable and obvious target and 2.) there are no windows in the head (the pilot's helmet has a HUD that feeds them images from external cameras). Even some of the larger Heavy Gear machines (called "striders") feature "obvious cockpit" detailings.

Then there are the mecha of Robot Jox (1990) and Robot Wars (1993), with their large and obvious, aircraft-like cockpits (and, in the case of the former, use of something rather like a conceptual precursor to the "mobile trace system" from Mobile Fighter G-Gundam (1994))...

By contrast, the original RX-78 Gundam from 1979's Mobile Suit Gundam (as well as the majority of the other mecha from the same series) featured a windowless monitor system that displayed images taken from exterior cameras that was buried in the machine's torso, underneath the torso armor.
The RX-78's cockpit was also built in the form of the "core block system", which would allow the pilot to eject and escape in a small fighter-like aerospace craft
Later mobile suits (MS) featured windowless "panoramic cockpits" buried within the machine's torso (usually in the belly or chest area), underneath the torso armor.
The panoramic cockpit system has been retained for the majority of all later MS across the Gundam metaseries.
In these mecha, the head serves as a sensor platform, much akin to the sensor pod/turret found on modern drones like the Predator and the Global Hawk.

In terms of the Eastern mecha, many of the "real robot" type mecha (Gundam's "mobile suits", VOTOMS' "armored troopers", Macross' "variable fighters" (in their humanoid configuration) and "battlepods", Patlabor's "labors", Nadesico's , Gasaraki's "tactical armors", Code Geass' "knightmare frames", Chromehounds' "HOUNDs", Front Mission's "wanzers", the eponymous mecha of the Metal Gear series and Steel Battalion's "vertical tanks" among others) and many "super robot" type mecha (the mecha of the Mazinger and Getta Robo series, the mecha of Godannar, Escaflowne's "guymelefs", RahXephon's titular mecha, Evangelion's titular mecha, Eureka Seven's "LFOs", several of Gurren Lagann's "gunmen", and Armored Cores, and others) feature windowless cockpits buried within the heavily-armored torso (which, for a combat vehicle, is generally a better idea than an obvious cockpit if one can viably do so).

In a few cases (most notably, the mecha of Tetsujin 28-go/"Gigantor"), there is no cockpit and the mecha are controlled remotely (much like modern UAVs).

Thirdly:
Hands have been in BattleTech and Mechwarrior from the beginning - grabbing and carrying salvage or passengers or cargo, grappling, punching (without needing to have retractable cowlings, like the Stone Rhino (Behemoth)) and use of melee weapons (purpose-created hatchets, a streelight or tree, or the severed limb of a lighter 'Mech) are several of their uses.
A 'Mech without hands would have great difficulty in any of these tasks (assuming said task can be performed at all without hands), thus limiting their flexibility-of-application both during and outside of combat situations.

Finally:
"Realistic mechs don't run at each other with hatchets and swords. Realistic mechs don't have paper thin designs that clearly cannot function. Realistic mechs are bulky, functional. and full of weapons."
"Realistic mechs" are not combat-worthy weapons platforms - instead they are either something like an anthropomorphic fork-lifts, or promotional or novelty items, like the Landwalker or the Toyota i-foot (longer i-foot promo video here).

About the closest one would get to viable and practical military mecha with modern technologies are powered exoskeletons/"powered armor" for infantry- basically, have a soldier wear something like the HAL exoskeletons (see videos here, here, and here) or the Raytheon/Sarcos exoskeleton (see videos here and here) or the Lockheed Martin "HULC" exoskeleton (see video here) in addition to their normal combat attire.
Even with futuristic technologies, the best one is likely to do in terms of practical and viable military mecha is something like the Mjolnir armor or SPI armor from Halo, or something like the Gray Death (Scout) or Kage or Purifier battle armors.

Between the capabilities of infantry (exoskeleton-equipped or otherwise), armored combat vehicles (tanks, APCs), combat helicopters, and ground attack aircraft, something on the scale of a BattleMech is too poorly balanced, too slow, too complex, and too maintenance-intensive to fill any role or niche related to ground combat that can't be filled as well or better at lower cost by something else.

With all that said:
The point of the BattleTech/Mechwarrior universe is that, for whatever reason, large and vaguely (to varying degrees) anthropomorphic robot-things have become one of the preferred weapons platforms for a society that's harnessed the power of fusion in a mobile powerplant, achieved superluminal interstellar travel, terraformed and colonized several planets in several solar systems, and decided to arrange itself into a set of hereditary feudal nation-states, so that that we as players can take control of one or more of these large and vaguely anthropomorphic robot-things and blow stuff (usually someone else's large and vaguely anthropomorphic robot-thing(s)) up. :)

If one of the large and vaguely anthropomorphic robot-things is too anthropomorphic for your tastes, then use a different large and vaguely anthropomorphic robot-thing.
If all of the large and vaguely anthropomorphic robot-things are too anthropomorphic for your tastes, then perhaps a re-evaluation of one's interest in the franchise, or even mecha in general, may be in order, yes? ;)

#97 VEDRFOLNIR

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Posted 30 January 2012 - 09:52 AM

Gah... and I thought the F2P/P2W debates were tough...

For me, there's no real debate - there were 'Mech designs in the TRO books that I thought looked ridiculous, so I never piloted them, regardless of how good the weapons layout was. It was a matter of personal taste. For me, it will be the same thing here. /shrug

#98 Tsen Shang

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Posted 30 January 2012 - 10:14 AM

Last time I'm gonna say this.

A lot of the old mechs look silly. Sprucing up old designs is awesome, see previously released FD art.

Changing an old mech completely so it's entirely unlike its original counterpart removes the identity of the original mech. This is why I am upset.

#99 Alex Wolfe

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Posted 30 January 2012 - 10:27 AM

View PostTsen Shang, on 30 January 2012 - 10:14 AM, said:

Changing an old mech completely so it's entirely unlike its original counterpart removes the identity of the original mech. This is why I am upset.

"Completely" and "entirely"? "Removed identity"?

Preserved elements of the original design:

- Hunanoid manwalker, check.
- Flair bit on the head, reminescent of its namesake, check.
- Autocannon in right arm, hand in left, check.
- Laser in CT, missile rack in LT, check.
- Wide hips with thin center section, check.
- Shoulders risen above chest level, check.
- More slender build compared to its fellow 50-tonner Hunchback, check.

Differences:

- Head tucked in
- Two more panels resembling small shields
- Different cockpit "face"
- Actual toes

...and that's what is such an outrage? Redesigning the head to be more in-line with most other mech designs (who don't have "necks", nor would they have need for them realistically speaking), two pieces of "Centurion"-themed flair and toes that look like the machine could actually walk on them, instead of rigid duck-slippers feet?

De gustibus and all that, but it's hardly doom and gloom. It's not "changed completely so it's entirely", for sure.

Edited by Alex Wolfe, 30 January 2012 - 11:08 AM.


#100 Sychodemus

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Posted 30 January 2012 - 10:29 AM

Necks had to go. They needed the weight for the Hula girl.

But seriously, they have changed the designs in almost every version before this (artists tend to do that) and for MWO, we haven't seen any in-game renderings, only promotional art.

It'll be okay. Really.





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