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Ac/2 Heat Creap


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#1 RacerX

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Posted 18 July 2013 - 09:50 AM

I just played my 4x AC/2 Jagermech this afternoon and was surprised at how fast the heat built up when I fired more than two. I checked the patch notes and didn't see any multiplier being applied to the AC/2s. Also, the Jagermech is designed to carry up to 6 ballistic weapons so it makes sense that the design can handle the load.

Anyway, if I fire two then my heat is ok. When I fire three I go from cool to half heat load almost instantly. If I fire all four I go from cool to shut down. Then I sit there and wait for cool down for a few minutes. This seems a bit damning for a weapon system that's puts out so little damage.

Has anyone else run into this issue?

#2 Unbound Inferno

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Posted 18 July 2013 - 09:52 AM

The AC-2's heat (along with damage) is 10x what it should be.

#3 Homeless Bill

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Posted 18 July 2013 - 09:53 AM

Stop running cheese, brah. Thank god the AC/2 menace has finally been fixed.

Wait...

#4 General Taskeen

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Posted 18 July 2013 - 09:57 AM

The heat sink design and lack of adjusting heat per second after they adjusted fire rates is in sore need of attention.

I use a stock BJ-1 with 2x AC/2. Now, reasonably, 2x AC/2 could be handled by SHS from TT, but that was lost in translation with heat sink design. I had to equip DHS for that build to even work.

#5 MeiSooHaityu

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Posted 18 July 2013 - 10:00 AM

View PostHomeless Bill, on 18 July 2013 - 09:53 AM, said:

Stop running cheese, brah. Thank god the AC/2 menace has finally been fixed.

Wait...


I wouldn't consider 4 A/C2s cheese, maybe 6 but not 4.

View PostUnbound Inferno, on 18 July 2013 - 09:52 AM, said:

The AC-2's heat (along with damage) is 10x what it should be.



Huh...What? LOL

I thought it was mentioned that the A/C2 heat stack was a bug and was not inteded.

#6 Unbound Inferno

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Posted 18 July 2013 - 11:05 AM

View PostMeiSooHaityu, on 18 July 2013 - 10:00 AM, said:


I wouldn't consider 4 A/C2s cheese, maybe 6 but not 4.



Huh...What? LOL

I thought it was mentioned that the A/C2 heat stack was a bug and was not inteded.

Not intended.. they just lazy. Should be .2 damage .1 heat.

Taking the recharge time around say 5 seconds it fires 10 times.
PPC fires once.

AC-2 causes 20 damage, PPC causes 10. BT value is 2 damage, 1 heat per 'turn'

#7 Coolant

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Posted 18 July 2013 - 11:47 AM

what is creap?

#8 Ransack

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Posted 18 July 2013 - 11:57 AM

View PostUnbound Inferno, on 18 July 2013 - 11:05 AM, said:

Not intended.. they just lazy. Should be .2 damage .1 heat.

Taking the recharge time around say 5 seconds it fires 10 times.
PPC fires once.

AC-2 causes 20 damage, PPC causes 10. BT value is 2 damage, 1 heat per 'turn'


this explains a lot.

#9 GODzillaGSPB

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Posted 18 July 2013 - 12:07 PM

View PostUnbound Inferno, on 18 July 2013 - 11:05 AM, said:

Not intended.. they just lazy. Should be .2 damage .1 heat.

Taking the recharge time around say 5 seconds it fires 10 times.
PPC fires once.

AC-2 causes 20 damage, PPC causes 10. BT value is 2 damage, 1 heat per 'turn'


If this is true - and I guess it is, I just never took the time to do the math - then the high heat is currently the only thing that keeps it from ruling supreme.

If they are to lower the heat, they have to rebalance the whole damn thing. ^^

#10 One Medic Army

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Posted 18 July 2013 - 12:16 PM

View PostUnbound Inferno, on 18 July 2013 - 11:05 AM, said:

Not intended.. they just lazy. Should be .2 damage .1 heat.

Taking the recharge time around say 5 seconds it fires 10 times.
PPC fires once.

AC-2 causes 20 damage, PPC causes 10. BT value is 2 damage, 1 heat per 'turn'

Let's be honest, the AC/2 in TT sucked. I might see it as a weapon vs VTOLs or other light vehicles, but vs mechs it was crap.
Paying 8tons (6wep+1ammo+1SHS) for a weapon that only does 2damage/turn is just as stupid in TT as it would be in MWO.
It has range...Wheee... Range is irrelevant unless you can actually deal damage at range.

Buffing it's fire rate was one of the best balancing decisions PGI made, it finally made the AC/2 not a complete waste of tonnage.

In practice in MWO the heat was already overly high, to the point where the AC/5 weighs less once you consider heatsinks. Hopefully the bug gets fixed on the 30th.

#11 Lord Perversor

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Posted 18 July 2013 - 12:42 PM

View PostGODzillaGSPB, on 18 July 2013 - 12:07 PM, said:


If this is true - and I guess it is, I just never took the time to do the math - then the high heat is currently the only thing that keeps it from ruling supreme.

If they are to lower the heat, they have to rebalance the whole damn thing. ^^


Yep ppl just ignore them due the *long exposure/time to take dmg* and the you need to hit 4-5 times to deal the dmg to the section ( pinpoint it's better aimrite?) but any Mech that can sustain at least 2x or 3x of the of them it's a major pain to deal.

that's why i luv my BJ-1 with dual ac/2 due the shape and speed you can put 300-400ish dmg easily with the thing at a pretty decent range.

At the Op it seems PGI has screwed somehow the Heat generation when firing at least 3-4 Ac/2 at once or with alternative fire without chainfire (seems it's related to the rapid firing skill) and you can suffer a sudden outburst of heat from 25 to 60% when firing more than 2x of them thus lowering the *firing uptime* this event it's also randoms o you may get a normal effect or suddenly get a 40% extra heat in half a second building up thus screwing the fire rate and forcing you to cool way more often.

#12 theta123

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Posted 18 July 2013 - 01:13 PM

And here i just bought the phoenix package

Dear PGI



#13 Felicitatem Parco

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Posted 18 July 2013 - 01:17 PM

I am moving this down to Patch Feedback as a bug report related to the Heat Scaling system.





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