MaddMaxx, on 27 January 2012 - 12:13 PM, said:
I do like the "Hold Trigger" with the Damage is applied over time but so goes the Heat level. Why not allow the Pilot to hold the trigger down as long as they want.
I'm not proposing that they (or, rather, we) couldn't "hold the trigger down as long as they (we) want".
Let's take three of the Medium Laser variants:
- 1.0-to-1.5-second-duration beams at 2.5-second intervals with 1.25 units of damage and 0.75 units of heat per beam
- 1.0-to-1.5-second-duration beams at 5.0-second intervals with 2.50 units of damage and 1.50 units of heat per beam
- 1.0-to-1.5-second-duration beams at 10.0-second intervals with 5.00 units of damage and 3.00 units of heat per beam
and mount them in quartets on a 'Mech (say, a -C1
Catapult), such that "
Catapult 01" is carrying a quartet of "Medium Laser 01" (2.5-second recycle), "
Catapult 02" is carrying a quartet of "Medium Laser 02" (5.0-second recycle), and "
Catapult 03" is carrying a quartet of "Medium Laser 03" (10.0-second recycle). The three 'Mechs are otherwise identical standard -C1
Catapults.
Let's say that each pilot pulls and holds the trigger on the laser group for exactly 20 seconds.
After 20 seconds of continuous fire:
- Each of Catapult 01's lasers would have fired 8 times (20 seconds of firing time / 2.5 seconds from the beginning of one salvo to the beginning of the next), with each laser dealing 1.25 units of heat to the target and generating 0.75 units of heat for the firing 'Mech (Catapult 01) with each of the 8 firings. Together, the four lasers of Catapult 01, continuously firing for 20 seconds as one group, would have dealt 40 damage (1.25 damage/salvo * 8 salvos/laser * 4 lasers) to the target and generated 24 heat (0.75 heat/salvo * 8 salvos/laser * 4 lasers) for Catapult 01.
- Each of Catapult 02's lasers would have fired 4 times (20 seconds of firing time / 5.0 seconds from the beginning of one salvo to the beginning of the next), with each laser dealing 2.50 units of heat to the target and generating 1.50 units of heat for the firing 'Mech (Catapult 02) with each of the 4 firings. Together, the four lasers of Catapult 02, continuously firing for 20 seconds as one group, would have dealt 40 damage (2.50 damage/salvo * 4 salvos/laser * 4 lasers) to the target and generated 24 heat (1.50 heat/salvo * 4 salvos/laser * 4 lasers) for Catapult 02.
- Each of Catapult 03's lasers would have fired 2 times (20 seconds of firing time / 10.0 seconds from the beginning of one salvo to the beginning of the next), with each laser dealing 5.00 units of heat to the target and generating 3.00 units of heat for the firing 'Mech (Catapult 03) with each of the 2 firings. Together, the four lasers of Catapult 03, continuously firing for 20 seconds as one group, would have dealt 40 damage (5.00 damage/salvo * 2 salvos/laser * 4 lasers) to the target and generated 24 heat (3.00 heat/salvo * 2 salvos/laser * 4 lasers) for Catapult 03.
As such, no one of my proposed versions of the medium laser is inherently inferior or superior to any of the others proposed versions, but having different versions like this would allow one to fill different roles with "the same weapon".
For example, the high-ROF/low-damage-per-salvo/low-instantaneous-heat MedLas might be better for continuous suppression fire or decoy or anti-personnel work, while the low-ROF/high-damage-per-salvo/high-instantaneous-heat MedLas might be better for stealthy ambushers and guerrilla tactics that encourage/require one to hit hard and fade away rather than to necessarily "slug it out".
That kind of flexibility and distinction/specialization between
otherwise identical 'Mechs, and emphasis on
instantaneous as well as
gradual heat build-up, is part of why I dearly hope that the Devs would implement "different-but-equivalent" models of each weapon...
MaddMaxx, on 27 January 2012 - 12:13 PM, said:
If holding it for 10 seconds shuts the Mech down due to Heat so be it, but the damage applied would be substantial (assuming you kept the Beam on the target the whole time.
The cool down time would assure a long wait before firing for another long burst.

Agreed.
That's part of the point...