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Enviro-Nerfing


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#21 Axxon

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Posted 30 January 2012 - 02:32 AM

Splendid idea!

The weather should work as *normal*. Make weather forecasters available, but within a small percentage, let it change over time! Say... Let a storm come in 3% chance, and re-calculate the chance in every 10/15/20 minutes! But MOST of the time any storm, etc SHOULD NOT come.

Large scale environmental "effects", like hurricanes, floods, etc. SHOULD be pre-known. But smaller ones..? No. And to where they move..? A hurricane can move to any directions. And then to another. Just do no change course too often. Frustrating being harrassed by an imbecile wheather AI...

But the effects, things flying and mid-air colliding... all fine ideas. Oh.. swamps. It should be a <for free> eternal parkingplace for larger mechs. Even with a smaller one, watch your step..!

Sand.. also can pull down a mech... how to pull out...? Maybe an emergency dropship intervention can save them. Otherwise... Youre out of commission!
Imagine the dug in <dire wolf> reporting that hes sinking.. And requesting an emergency extraction and the others need to cover! ha-ha you are busted, the moment the enemy learns about this.... :)

THIS again is being killed if your mech has no value, and you can have unlimited respawnings...

The forecast CAN and will always have a chance to fail! And thats the excitement in this. And that, that if you think of disaster-movies, for example 2012, it CAN be a very interesting factor, that from where is the flood coming in, a countdown, which is not even accurate, it is only ESTIMATED... OR where the earth is splitting in two under your feet, leaving a big chasm... But that is already <dynamically changing environment> and IS already next generation playing, not yours, people. Sorry to say that.

#22 KJ Crow

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Posted 30 January 2012 - 02:48 AM

I know weather forecasters are wrong alot of the time, but given the advent of satellite technology (which we use for Battle information and planning) I am prettey sure we could see an on coming weather front... if not predict the weather totally.

As to incorporating it into the battles themselves.... attackers get a choice of 4 attack times.... Clear sky..... clear sky to cloud (50% chance of rain/ snow halfway through the battle)... cloud (50% chance of rain/snow starting at anytime during battle)... Cloud to clear sky (50% chance of rain/ snow clearing halfway through)

Not only would we have the actual effects of the weather on the ground, but we could be denied satellite information of the battlefield (unless using thermal ) for the duration of the cloud cover.

so there we have an option that supports both the predicted and the random weather fans.... only advantage/ disadvantage we know for sure is the information denial from the Satellites

#23 MaddMaxx

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Posted 30 January 2012 - 12:02 PM

View PostMorashtak, on 28 January 2012 - 08:33 PM, said:

An interesting mod in Skyrim is one where the rain, snow and leaves are toned down to 512x512. It really helps on lower end machines and you have to be very **** retentive to notice the difference. Since these are such small objects they could be made even smaller (ex. 256x256) for MW:O with little to no adverse effect on immersion. Those with high end machines can toggle more details in their storms.

Caveat: Of course no one should be able to disable so much of the weather that they can see through dense rain. "Chunky fog" could replace any graphic intensive weather for low end machine users.


The thought is to have a visual impact on the gameplay. What good is rain if it doesn't cut visability, or if the guy in the old PC can see through it better than a machine with it cranked up? Defeats the purpose them. Sand storms same thing. To make them have impact on gameplay, they tend to also have to impart impact on thePC rendering them.

#24 Axxon

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Posted 02 February 2012 - 06:30 AM

View PostMaddMaxx, on 30 January 2012 - 12:02 PM, said:


The thought is to have a visual impact on the gameplay. What good is rain if it doesn't cut visability, or if the guy in the old PC can see through it better than a machine with it cranked up? Defeats the purpose them. Sand storms same thing. To make them have impact on gameplay, they tend to also have to impart impact on thePC rendering them.



Absolutely right. Maybe it should not look so sophisticated (or should look nothing at all), but a rain, or snow, whatever... MUST obscure vision to some extent. Remember, even in DOS games they could solve it. The simpliest way is to draw a big space. Apply a NO-SHOW policy. "You dont see this!" That way the fog/rain/snow/sand/ whatever effect does not slow down the machine, because nothing is visible of it... But if theres an enemy 30 meters up front, it is also invisible.. It would show only from say 10 meters. BECAUSE THERE IS A SNOWSTORM!! Just your graphics settings does not show anything of that. = wider graphics-system compatibility policy B) And you might see a clear sky.. But know this, had you bought that more advanced VGA would you have been seeing theres a snowstorm raging......





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