When a person creates a Merc corporation or a house,They can name the corp/house as usual but they start off with a basic operation base.like an airfield or something to that effect,they can put in game money into their base to increase it's size so they can have more members.What would be in this base?
Hangar Bay: The hangar bay is where the mechs are stored,resupplied,repaired and customized.A standard sized hangar can hold up to 20 mechs but the size can be increased by putting money into it.
Warehouse: The warehouse is where the ammo,weapons and extra gear is stored,and where the corp/house is resupplied with ammunition and supplies to keep their mechs up and running.And will be suppiled in a weekly basis so the players will have to think smart in who they fight and how long they fight for.So it's best not to pick a fight if they don't have the supplies to last,Space can be increased by spending ingame money into it.
Office: The office is where the leader and or the designated recruiters spends his/her time speaking to people who would like to join their operation.
Housing area: This is where the members are mostly held,each member has his/her own room which they can customize with their ingame money.Standard is 20 rooms,the number can be increased when money is spent on the housing.
WarRoom: The war room is where all the members gather for a clanwar and other types of fights that they may incounter in the game.The war room will certain types of equipment that will give the members information on who,where and when they are fighting and other types of information.that way they can customize their mechs to suit the situation that they may incounter and obviously give them the ability to set up their own fights/wars and also set up alliance's with other corps.
Training Area/Proving grounds: The training area is where members can fight training bots or each other to hone their skills.The proving grounds is where the House/Corp can thin the increasing number of recruits that may come their way.The recruits will have to fight each other to be able too get into the corporation,This will give the leader and the recruiters a chance to test these peoples skills to see if their worth having in the clan.
Vault: the high secruity vault houses the clans excess cash that they win during fights,clan wars and missions.Bigger the vault the safer it is and more money can be stored.
There was other idea's that I wanted to put in here but i forgot them
