Kodiak's 3D Models
#41
Posted 01 June 2012 - 11:39 AM
started to paint into the torso adding lots of ware arround the edges maybe a tad too much ware still trying to find a decent CGB camo scheme for it
crit/comments welcome. enjoy the pic
#42
Posted 01 June 2012 - 07:22 PM
Kodiak Jorgensson, on 01 June 2012 - 11:39 AM, said:
started to paint into the torso adding lots of ware arround the edges maybe a tad too much ware still trying to find a decent CGB camo scheme for it
Your weathering looks great, but perhaps a little large in scale. That is to say, the texture itself seems fine, but at the scale it's at, it makes the mech look about a foot high. More of a problem with the paint wear on the torso than the mud splatter on the feet, which looks correct. Not sure how much of that made sense.
#43
Posted 01 June 2012 - 07:33 PM
#44
Posted 01 June 2012 - 07:33 PM
FACEman Peck, on 27 January 2012 - 10:07 PM, said:
This Mech looks sharp. Not overpowered with canons everywhere but still looking capable. Good weathering and texture on the mechs.
Edited by AsianStudder, 01 June 2012 - 07:34 PM.
#45
Posted 03 June 2012 - 10:09 AM
anywat just thaught i would post a small test ive been doing in mudbox. been playing arround with the specualr channle to try create the affect of scortched barrles. enjoy
crit . comments welcome thanks for viewing
#46
Posted 05 June 2012 - 08:45 AM
... helps to actualy post the pics lol
Edited by Kodiak Jorgensson, 05 June 2012 - 08:47 AM.
#47
Posted 05 June 2012 - 06:57 PM
ok so i compared the mech with a Leyland National 2 (left) Class 08 Shunter (Centre) and a Class 55 Deltic (right) and the box in the centre would represent the players height in most iDTech/Source games hope you enjoyed the size comparrison.
Edit i just noticed the bus was mission its interrior ><
Edited by Kodiak Jorgensson, 05 June 2012 - 06:58 PM.
#48
Posted 05 June 2012 - 07:50 PM
#49
Posted 06 June 2012 - 02:58 AM
thanks for the comments and for viewing
#50
Posted 10 June 2012 - 02:27 PM
who will win? O.O
the terrain isnt complete, i dont really have any plans on using that particular terrain mesh for anything other then learning a new application called world machine. as always crit/comments welcome enjoy.
#51
Posted 10 June 2012 - 02:43 PM
Most impressive..
Edited by GB Krubarax, 10 June 2012 - 02:43 PM.
#52
Posted 14 June 2012 - 03:54 AM
#53
Posted 14 June 2012 - 02:22 PM
Seijin Dinger, on 14 June 2012 - 03:54 AM, said:
Hey Seijin thanks for viewing my little thread ^^ as for your request i can paint the mad dog (vulture) in Liao colours. however im currently close to completing my Executioner texture, as soon as this is out of the way ill give the mad doh in liao colours a shot
#54
Posted 18 June 2012 - 11:20 AM
crit and comments welcome enjoy and thanks for viewing
#55
Posted 18 June 2012 - 09:39 PM
#56
Posted 18 June 2012 - 10:41 PM
#57
Posted 20 June 2012 - 09:36 AM
#58
Posted 28 June 2012 - 03:21 PM
#59
Posted 30 June 2012 - 06:29 AM
Then again, given your update schedule, I remember why I don't do it. It just takes a lot of time to be thourough.
#60
Posted 03 July 2012 - 01:28 PM
i will try to get more done, but im currently busy setting up a wenpage. hope you notice the diffrence and enjoy the render crits comments are welcome.
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