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Kicking


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Poll: Kicking (54 member(s) have cast votes)

Should you be able to kick with your mechs?

  1. Yes they will add melee combat so why not kicking. (38 votes [70.37%])

    Percentage of vote: 70.37%

  2. No kicking is rediculous. (16 votes [29.63%])

    Percentage of vote: 29.63%

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#1 BeforeLife

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Posted 28 January 2012 - 10:32 PM

Ok lets try this again after I failed and delated my first attempt at this >_>

Admit it. When you saw the Catapult you thought "How epic would it be to kick an Atlas's head off with this?" or something along the lines of this.

Im proposing that mechs be able to kick via a key(rebindable of course) if your on the ground you will do some sort of push kick and if your jump jetting you will swap leg positions with the one in the front waiting to absorb the shock of the landing moving back and vice versa.

If the leg moving forward contacts a mech, freindly or not, it will take damage to whatever got hit based on your mechs weight, how fast the leg was moving, more on this later, and the armor on the part, more armor will basicly nulliy some damage, like 10 pts per ton.

If your mech is heavy enought you should also be able to knock there mech over, or if your not that heavy stagger them heavly. Based on how good there pilot is will determine the likelyhood of them being able to save the mech from falling down or not. This will be based on weight to weight with if your heavier then them, there going over, unles your leg is moving fast enought, again more later.

The timing of when your mech's leg hits the other mech will also determine the damage/knockback/down potenal. The optimal time to hit would be 75-85% done the kick with being earlier or later losing a % of the damage based on how far away from that zone it is. Example: Landed 92.5% done the kick will do 50% less damage and knockback.

How fast your moving in the air will also affect this but not as much.

Keep in mind that the following numbers are subject to change.
How fast your mechs legs move will be determind by how powerfull your engine is. The baseline will most likely be at 75-80 MP/H(that is the unit they use in MW4 right?) Keep in mind that this is the max speed obtainable by your mech on the ground. If you can't move that fast your kicks wont be as effective with the same system as timeing for determineing how much damage falls off. However if your max speed is like 130 MP/H (*Cough Orisis Cough*) If will do up to 25% more damage and knockback/down.This is for if your not moving forward at all. Also if your moving as fast as you can you do 25% more damage as well for a total of 150% more damage, knockback/down.

Pushkicks would only be posible when not moving or moving very slow, less than 25% your max speed, and deal damage similer to jump kicks but much less.

The downsides to doing this are that your leg would take major damage, around half of what you do to them, or they could make a module that could reduce damage you take like renforced leg and hip actuators(Thanks to Brakkyn for telling me how to spell it right :)) or something like that and if you dont knock over the mech there would be a high chance of falling over. And if you fail and miss completly and your legs are still halfway kicking you will trip when you land, and taking major damage of corse.

Feel free to provide feedback and discuss.

Edited by BeforeLife, 29 January 2012 - 12:18 PM.


#2 Brakkyn

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Posted 29 January 2012 - 02:29 AM

Not quite what I thought when I saw the Catapult, but...

I'm not seeing how even an advanced engine like Cry3 will allow for detailed melee combat, or how it will be balanced out to ensure it doesn't totally overwhelm weapons fire as the primary method of dealing damage. I'd hate for the game to devolve into a "Fight Club" that everyone talks about!

But if they add melee, sure, include kicking--but it's got to be carefully balanced, on the head of a pin carefully balanced.

P.S. Achtung! It's spelled "actuators".

#3 Axxon

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Posted 29 January 2012 - 11:33 AM

The problem with kicking is the hit-computation, and the after effects on your target hit, and on you, in case you miss. This actually IS the problem with strikes too. Even ranged weapon hits also... The hit/damage calculation. And the 3D computation. Which one pushing the other? and in which way? Maybe they stick together.. in a clinch-fight wheh :P

MIGHT be implementable. I dont know what to sayyy. Forward and backwards. A mech moving very slowly. Always kicking 1 horizontally before placing the leg to the ground. And then the other leg too. A kind of walking... :) Can be a last resort. When you are out of ammunition.

But there are a few adversaries to this..
1. MW is primarily a shooter game.
2. A kicking mech IS indeed looking strange. Have you ever seen one?
3. Next time someone will suggest elbowing, Would you believe, that those TOUCH based hits are more difficult to compute..?
4. IN A GAME LIKE THIS, YOU USUALLY DO NOT LIVE THAT LONG to approach, and start kicking. Because it IS a shooter game. So *melee* WILL eventually drive the MW game towards some twisted japanese giant-robot animation abomination... In which case i personally throw up straight into YOUR cockpit before leaving this game..

#4 BeforeLife

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Posted 29 January 2012 - 12:18 PM

View PostBrakkyn, on 29 January 2012 - 02:29 AM, said:

P.S. Achtung! It's spelled "actuators".


Thank you Im terrible at spelling lol.

View PostAxxon, on 29 January 2012 - 11:33 AM, said:

The problem with kicking is the hit-computation, and the after effects on your target hit, and on you, in case you miss. This actually IS the problem with strikes too. Even ranged weapon hits also... The hit/damage calculation. And the 3D computation. Which one pushing the other? and in which way? Maybe they stick together.. in a clinch-fight wheh :P...

...But there are a few adversaries to this..
1. MW is primarily a shooter game.
2. A kicking mech IS indeed looking strange. Have you ever seen one?
3. Next time someone will suggest elbowing, Would you believe, that those TOUCH based hits are more difficult to compute..?
4. IN A GAME LIKE THIS, YOU USUALLY DO NOT LIVE THAT LONG to approach, and start kicking. Because it IS a shooter game. So *melee* WILL eventually drive the MW game towards some twisted japanese giant-robot animation abomination... In which case i personally throw up straight into YOUR cockpit before leaving this game..


You do raise some good points at the Axxon but keep in mind this just a suggestion and is open to change.
Besides i wonldent care if kicking dident make it in I would still enjoy the game a TON but if it did I would be really happy :).

#5 FinnMcKool

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Posted 29 January 2012 - 04:43 PM

I wont comment about kicking, but i do hope that there is some kind of damage when Gigantic weapons of war collide on the battlefield.

And dont forget the DFA, Death From Above.



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#6 chill1ray

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Posted 29 January 2012 - 05:35 PM

Wasnt their a book that had some asian guy doing martial art in his mech!

does that mean 2 medium mechs could tag team an assault mech and clothesline him will the mech fall?

Edited by chill1ray, 29 January 2012 - 05:36 PM.


#7 BeforeLife

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Posted 29 January 2012 - 06:39 PM

View Postchill1ray, on 29 January 2012 - 05:35 PM, said:

Wasnt their a book that had some asian guy doing martial art in his mech!

does that mean 2 medium mechs could tag team an assault mech and clothesline him will the mech fall?


Well if they hit close enought together and get perfect kicks posibly, keep in mind that if a mech is staggaring from a previous kick/hit it will be easier to knock over for obvoius reasons. But or immagine like 3-4 light mechs just jump kicking an atlas to death lol, althought I bet a couple legs would be FUBAR afterwards lol.

#8 Elizander

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Posted 29 January 2012 - 10:30 PM

Kicking normally does a lot of damage. I'd assume it'd be hard to hit with a kick if the enemy is moving all over the place because I don't think mechs are capable of doing roundhouses to the head or anything fancy. Kick damage mostly dealt damage to the legs of the enemy and are normally unable to hit anything higher.

Edited by Elizander, 29 January 2012 - 10:31 PM.


#9 VYCanis

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Posted 29 January 2012 - 10:56 PM

for kicking to actually look proper, i really don't think you should be kicking midrun.

That will just look weird and wrong.

The sort of kicking you do on the run is for sports. The sort of kicking where you actually try and hurt someone is more often than not done while standing still or moving fairly slow.

#10 BeforeLife

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Posted 30 January 2012 - 05:24 PM

View PostElizander, on 29 January 2012 - 10:30 PM, said:

Kicking normally does a lot of damage. I'd assume it'd be hard to hit with a kick if the enemy is moving all over the place because I don't think mechs are capable of doing roundhouses to the head or anything fancy. Kick damage mostly dealt damage to the legs of the enemy and are normally unable to hit anything higher.

I think your forgeting the kicking in mid air :)

View PostVYCanis, on 29 January 2012 - 10:56 PM, said:

for kicking to actually look proper, i really don't think you should be kicking midrun.

That will just look weird and wrong.

The sort of kicking you do on the run is for sports. The sort of kicking where you actually try and hurt someone is more often than not done while standing still or moving fairly slow.

True but if they do they kicking while moving should make your mech much easier to knock down.

Edited by BeforeLife, 30 January 2012 - 05:25 PM.


#11 Harrow

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Posted 30 January 2012 - 11:05 PM

Just incorporate a speed limitation to when you can kick.

#12 Lt Shortcut

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Posted 01 February 2012 - 06:40 AM

Kicking would lead to falling right over. :P

#13 Aaron DeChavilier

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Posted 01 February 2012 - 06:49 AM

kicking would be awesome, but I envision being done either from a standstill or very slow walk.
MWO will have some RPG elements, I hope piloting is one of them. why? in the TT kicking was a
great way to heat-lessly/ammo-lessly destroy a fallen opponent or make them fall. A successful
kick requires a piloting check on the target that has just been kicked. downside? if you miss, you
must make the piloting check and if you fall to the ground, the target can kick you! Also people
need to remember there are more types of kicks out there than just the stereotypical high-knee kind.
A mech kicking obviously doesn't have the flexibility to do that, that's why in the TT a standing mech
kicking another standing mech can only kick either leg! so it's more like a forceful stomp I guess.

just some points to remember when talking about mech aerobics :P

#14 Larry Headrick

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Posted 01 February 2012 - 08:10 AM

One thing to remember. in the TT if you missed you could fall over.
I dont like kicking. Punching Maby, ramming sure, DFA ok.

Edited by Larry Headrick, 01 February 2012 - 08:12 AM.


#15 renegade mitchell

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Posted 01 February 2012 - 08:15 AM

View PostAegis Kleais™, on 01 February 2012 - 08:04 AM, said:

I'm envisioning a Centurion coming up to a Hunchback, crouching as the pilot broadcasts a bunch of Japanese while the country flag magically appears behind it after striking a pose. Then the Centurion runs forward, nimbly dodging salvos of LRMs in some John-Woo-esque maneuvers, backflips to land behind the Hunchback, and then roundhouses it with a perfect crescent kick.

Once on its back, the Centurion pounces on top of the Mech and deftly gouges out the cockpit with hit's hands, grabbing the pilot and bringing him up to the Centurions mouth, shortly thereafter consuming him. Then thrusters appear out of the back of the Centurion and it rockets away into the horizon with a cheesy techno sound effect echoing in the distance.

THIS is the NEW Mechwarrior!


lol, but why stop there? With kicking in game we can have a 12 vs 12 soccer match, or even a 11 vs 11 football game, as well as a 9 vs 9 baseball game. But why not go all the way and have a Mech Olympics!

*sarcasm off*
Definitely no to kicking.

#16 Paladin1

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Posted 01 February 2012 - 08:44 AM

I love how people are equating kicking with martial arts. That's not what kicking in Battletech equates too, it's more like stomping on your opponent's leg or ankle than anything like you'd see in Transformers.

For the record, I'm all for being able to kick you if you're stupid enough to get close to me.

#17 TheRulesLawyer

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Posted 01 February 2012 - 08:45 AM

I'm curious as to why people wouldn't want kicking. Do people who don't want it have any experience with the TT or the battletech universe outside of the MW games?

It always is a big part of TT games I've played. It they're doing physicals they should find a way to put it in. I don't want to see any jump kicks or fancy kung fu moves, but some rock 'em sock 'em robots style kicking is great.

#18 Aaron DeChavilier

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Posted 01 February 2012 - 09:15 AM

View PostPaladin1, on 01 February 2012 - 08:44 AM, said:

I love how people are equating kicking with martial arts. That's not what kicking in Battletech equates too, it's more like stomping on your opponent's leg or ankle than anything like you'd see in Transformers.

For the record, I'm all for being able to kick you if you're stupid enough to get close to me.

thanks paladin, guess people just blitzed past the part where I stated that not all kicks are knee or waist highs
cause that would have gotten in the way of their hyperbolic whining :P

Edited by Aaron DeChavilier, 01 February 2012 - 09:16 AM.


#19 Nik Van Rhijn

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Posted 01 February 2012 - 09:28 AM

Nothing gets in the way of a good hyperbolic whine Aaron :P

#20 Aaron DeChavilier

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Posted 01 February 2012 - 01:14 PM

View PostNik Van Rhijn, on 01 February 2012 - 09:28 AM, said:

Nothing gets in the way of a good hyperbolic whine Aaron B)

hrm, I should know that better than most here :P

Edited by Aaron DeChavilier, 01 February 2012 - 01:14 PM.






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