Admit it. When you saw the Catapult you thought "How epic would it be to kick an Atlas's head off with this?" or something along the lines of this.
Im proposing that mechs be able to kick via a key(rebindable of course) if your on the ground you will do some sort of push kick and if your jump jetting you will swap leg positions with the one in the front waiting to absorb the shock of the landing moving back and vice versa.
If the leg moving forward contacts a mech, freindly or not, it will take damage to whatever got hit based on your mechs weight, how fast the leg was moving, more on this later, and the armor on the part, more armor will basicly nulliy some damage, like 10 pts per ton.
If your mech is heavy enought you should also be able to knock there mech over, or if your not that heavy stagger them heavly. Based on how good there pilot is will determine the likelyhood of them being able to save the mech from falling down or not. This will be based on weight to weight with if your heavier then them, there going over, unles your leg is moving fast enought, again more later.
The timing of when your mech's leg hits the other mech will also determine the damage/knockback/down potenal. The optimal time to hit would be 75-85% done the kick with being earlier or later losing a % of the damage based on how far away from that zone it is. Example: Landed 92.5% done the kick will do 50% less damage and knockback.
How fast your moving in the air will also affect this but not as much.
Keep in mind that the following numbers are subject to change.
How fast your mechs legs move will be determind by how powerfull your engine is. The baseline will most likely be at 75-80 MP/H(that is the unit they use in MW4 right?) Keep in mind that this is the max speed obtainable by your mech on the ground. If you can't move that fast your kicks wont be as effective with the same system as timeing for determineing how much damage falls off. However if your max speed is like 130 MP/H (*Cough Orisis Cough*) If will do up to 25% more damage and knockback/down.This is for if your not moving forward at all. Also if your moving as fast as you can you do 25% more damage as well for a total of 150% more damage, knockback/down.
Pushkicks would only be posible when not moving or moving very slow, less than 25% your max speed, and deal damage similer to jump kicks but much less.
The downsides to doing this are that your leg would take major damage, around half of what you do to them, or they could make a module that could reduce damage you take like renforced leg and hip actuators(Thanks to Brakkyn for telling me how to spell it right

Feel free to provide feedback and discuss.
Edited by BeforeLife, 29 January 2012 - 12:18 PM.