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targeting: dont make the same mistake what Ms did in MW4


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#41 Kelthar

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Posted 31 July 2012 - 08:03 AM

View PostCaptain Hat, on 31 January 2012 - 06:24 AM, said:

You now have well over half of a 100-ton 'mech rotating about a much narrower joint, meaning much higher pressure on the rotating ring, much higher torsion on it when the torso turns and a much shorter moment arm for the actuators to get leverage on. Even with astonishing advances in technology, you've gone from spinning just the turret to spinning the entire weight of the tank around a much smaller ring with much higher lateral stresses imposed as the vehicle moves.


Keep in mind that a lot of mechs don't have a "turret ring" equivalent. They are built more along human lines with joints and myomer to "twist" the torso rather than just having it rotate on a track or ring. Not that that changes things drastically, it still takes time to turn better than half a mechs weight.

#42 Deceptor

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Posted 31 July 2012 - 03:53 PM

View PostJohn Clavell, on 29 January 2012 - 04:10 AM, said:

Microsoft was the publisher and owner. FASA Interactive designed, and built the engine for MW4 as an independent studio at Microsoft Games. I can assure you Bill Gates and Steve Ballmer had nothing to do with the targeting choices made within the game. Posted Image



It still would have been nice if they had actually playtested the thing...

#43 Deceptor

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Posted 31 July 2012 - 04:34 PM

View PostViper69, on 26 June 2012 - 12:00 PM, said:

There used to be an option in Mech4 to auto center the torso. Did they remove that? Because I always had it turned off because I used medium mechs and had to turn torso while running a lot.


Yes there was. A key to toggle it on and off. But guess what. It didn't work. Thanks for the playtesting.

#44 Kilo Golf

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Posted 31 July 2012 - 04:52 PM

If you're trying to track a target w/ the mouse, the targeting reticule should be very responsive. But, the weapons themselves should allow some delay while aligning. If you moved your target over a fast moving mech, the reticule would be there, but the weapons would come to bear shortly thereafter, arms first, then torso mounted weapons for example.





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