From some of the posts, it appears some Lone Wolf players may see themselves as kin to certain BT characters.
http://www.sarna.net...i/Bounty_Hunter
Regarding the Lone Wolf player option, the Devs' Community Q&A 2 – Community Warfare had some pertinent information.
http://mwomercs.com/...munity-warfare/
"...Will faction affiliated players be able to play with lone wolves in the "random matches" at will? –That Guy
[PAUL] Yes. The faction players will have their ranks filled with lone wolves in the event that not enough players can be found for a given match.
How will it still be desireable for someone, to play as a Lone Wolf when there is no special content to be earned that way, or is there going to be other stuff which only a Lone Wolf can acquire? –Sesambrot
[BRYAN] While Lone Wolves do not participate in the faction aspect of MWO’s community warfare, they will play an integral role in lending their services to faction and merc units. Post launch, we plan to give lone wolf players a broader set of roles in the universe...."
There is also relevant information from the Dev Blog 1 - Community Warfare.
http://mwomercs.com/...munity-warfare/
"...Faction Warfare
The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:
- Pledging Allegiance to a Faction
- Joining a Mercenary Corporation
- Remaining Neutral
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
Border Worlds
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
Loyalty Points and Ranks
Loyalty Points are used to determine how devoted you have been to a particular faction. The more loyal you are, the greater the reward. LPs are earned by engaging in activities that further the goals of a particular faction.
For Example: Killing an enemy faction player would earn 1 LP.
Loyalty Points decay over time if a player is not active. Participating in negative actions can also decrease LPs.
Faction Players
As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.
Mercenary Corp Players
As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction. Loyalty points also determine the type and level of contract a Merc Corp is permitted to bid on. These loyalty point restrictions mean that a Merc Corp’s membership, must remain active in order to maintain the required level of LPs.
Ranks are created within a Merc Corp by the Merc Corp leader. The naming of the ranks is entirely up to the Merc Corp leader who can assign Merc Corp level permissions to each rank.
Lone Wolf Players
As a lone wolf, the player can earn loyalty points through participation in random matches, however these LPs have no positive or negative implications. A lone wolf player does not have any ranks..."
In my humble opinion, it is my understanding from the above information, that the following is the intended design.
Faction House Players
House players will play in Faction Planet matches against opposing House players. Lone Wolf players will fill ranks of either side in matches where there are not enough House players to cover all available spots. Merc Corp players/units will not be involved in these matches.
Merc Corp Players
Merc Corp players/units will play in Border Planet matches against opposing Merc Corp players/units. Lone Wolf players will fill ranks of either side in matches where there are not enough Merc Corp players to cover all available spots. House players will not be involved in these matches.
Lone Wolf Players
Lone Wolf players will have the opportunity to play in all match types (i.e. Faction Planet matches and Border Planet matches), providing there are available spots. As Lone Wolf players are not affected by Loyalty Points, they can serve on any side of any match. For example, a particular Lone Wolf player can play for the Federated Suns side in a Faction Planet match, then, play on the opposing House Kurita side in the very next match...with no negative ramifications. The same can be said for a Lone Wolf playing in Border Planet/Merc Corp matches.
While some players are heavily into the BT/MW role-playing aspects, and see not joining a House or Merc Corp a problem, for the casual players (of which there are alot), having the option of being a Lone Wolf allows them the opportunity to try the game out....stretch their legs...so to speak...to gain some familiarity with the game. Who knows? Maybe a new player goes from Lone Wolf...meets some cool people in a Merc Corp while playing a match...and eventually finds a happy home with that Merc Corp.
But that may not be for everyone. Some Lone Wolf players may enjoy playing on varous teams at various play-times, due to constraints placed on them by real-life responsibilities. As long as the Lone Wolf players and their current teammates get along during the matches...this Lone Wolf option does seem like the best of both worlds for the casual players.
What are your thoughts?
Edited by Maximilian Thorn, 29 January 2012 - 03:39 PM.