Chat With Technical Director Matt Craig
#1
Posted 13 August 2012 - 09:45 AM
We are extremely pleased to announce that we will be chatting with MechWarrior Online Technical Director Matt Craig this Wednesday, August 15th at 5 PM Eastern (2 PM Pacific). For the past two and a half years Matthew Craig has worked as Technical Director at Piranha Games, his many responsibilities include but are not limited to:
Defining the technological strategy with the development team for the project, pipeline, tools, development procedures and processes. Assessing technical risk and mitigation planning. Scouting for and evaluating new technology and tools.
Got questions for Matt? Here's the link to the chatroom. Chat Info Date: Wednesday August 15th Time: 5PM ET/2PM PT. We hope you will be able to join us for this chat. If you would like to ask any questions or suggest topics ahead of time, you can get in touch with us via email. Thank you and we look forward to chatting with you then!
Edit: The Transcript can be located here
#2
Posted 13 August 2012 - 09:47 AM
#3
Posted 13 August 2012 - 09:48 AM
#4
Posted 13 August 2012 - 09:49 AM
#5
Posted 13 August 2012 - 09:51 AM
FORESHADOWING?
#6
Posted 13 August 2012 - 09:52 AM
#7
Posted 13 August 2012 - 09:53 AM
#8
Posted 13 August 2012 - 10:38 AM
#9
Posted 13 August 2012 - 11:05 AM
#11
Posted 13 August 2012 - 12:21 PM
Can you comment on CryEngine Cloud and how MWO may or may not benefit from this technology?
Thank you =)
#12
Posted 13 August 2012 - 01:33 PM
Right now (during Daylight Savings Time) PST != Pacific Time, as Pacific Time is currently PDT. PST is 1 hour behind PDT, thus the front-page banner is stating that the chat will begin at 3PM PDT, while in-topic the time is listed as 2PM PDT. Some clarification would be nice, don't want to be off by an hour.
#13
Posted 13 August 2012 - 02:09 PM
So essentially...
He sits around drawing lots of strange looking charts, which only he can understand and telling people what to do.
Sounds like a good job.
Haha.. just kidding of course!
#14
Posted 13 August 2012 - 02:29 PM
#15
Posted 13 August 2012 - 03:14 PM
#16
Posted 13 August 2012 - 03:22 PM
Seven posts on the forums today, which is as many as he made in the week prior to that!
And his post got a like by the elusive Kyle Polulak
#17
Posted 13 August 2012 - 03:33 PM
InnerSphereNews, on 13 August 2012 - 09:45 AM, said:
Since this is public, the NDA is in force, which sharply limits the questions we can ask.
Is there a chance we can get some kind of back-and-forth with the Beta community, so we can answer questions which arise from that experience?
#18
Posted 13 August 2012 - 04:45 PM
my question is:
why would 2 ac/20's, an LRM15 and a large laser cause any complications gameplay wise? all of those weapons are in game already, are they not? if not the LRM 15, then replace it with a 10 or 20. I am aware of the difference in tonnage and damage between an lrm10 or 20 versus the 15. but otherwise, what would be the problem?
there is nothing about the King Crab that should present any more of a problem than any other mech, as far as its standard loadout. none that I can see.
im not trying to flame, im just pointing out that this should present no great problem.
#19
Posted 14 August 2012 - 12:20 AM
The interview?
#20
Posted 14 August 2012 - 01:09 AM
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