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Low-Polygon Models


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#1 HanaYuriko

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Posted 31 January 2012 - 06:06 AM

I did a bunch of these for IS3028 which was...quite some time ago. The polygon limit for models was below 3,000. I've shared them with others before, so I'm sure they might still be floating around somewhere.

To download, hit the DOWNLOAD button on the Right-hand side.
Awesome
http://lady-die.devi...esome-282513780

Centurion
http://lady-die.devi...urion-282514441

Dragon
http://lady-die.devi...ragon-282656608

Hunchback
http://lady-die.devi...hback-282514813

Jenner
http://lady-die.devi...enner-282515067

Reseen Locust
http://lady-die.devi...ocust-282515246

Reseen Thunderbolt
http://lady-die.devi...rbolt-282515791

Clan Elemental
http://lady-die.devi...ental-282515558


SL-15A Slayer Aerospace Fighter
http://lady-die.devi...-Poly-288227791

Use them for however you like. Import them for game mods, turn them into papercraft, animate, them, what have you. Enjoy!


-edit-
Camo pack for the Elemental model
http://lady-die.devi...-Pack-282518112

Edited by HanaYuriko, 02 March 2012 - 03:17 PM.


#2 Ra-ul

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Posted 31 January 2012 - 08:52 AM

Very cool, I´ll reserve this spot here to add mine as soon as I get back home this weekend.


Edit:
First BattleMech in the row:
Atlas
Posted Image
Blender file: http://www.photonike...atlas_blend.zip
3DS file: http://www.photonike...s/atlas_3ds.zip

Victor
Posted Image

Blender file: http://www.photonike...ictor_blend.zip
3DS file:http://www.photonike.../victor_3ds.zip

Orion
Posted Image
Blender file: http://www.photonike...orion_blend.zip
3DS file: http://www.photonike...s/orion_3ds.zip

Edited by GraySho, 14 May 2017 - 11:31 AM.


#3 BLaaR

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Posted 31 January 2012 - 07:44 PM

Once again thank you for you generosity. Like I said these will be put to good use. Soon they will be found in mass production and will make a welcome addition to the paper mech army I know the community is going to enjoy each and every one of them.

Last question, When I release them as paper mech models, can I credit them as CBT Mechs and I always credit the original artist, which alias do you want me to credit you with , the one here or your deviant art alias ?

@GraySho, thank you. Can't wait to see your work posted here.

#4 warpig07

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Posted 31 January 2012 - 08:26 PM

i admire your texturing abilities. Mine are very lacking. any tips?

#5 HanaYuriko

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Posted 31 January 2012 - 10:15 PM

View PostBLaaR, on 31 January 2012 - 07:44 PM, said:

Once again thank you for you generosity. Like I said these will be put to good use. Soon they will be found in mass production and will make a welcome addition to the paper mech army I know the community is going to enjoy each and every one of them.

Last question, When I release them as paper mech models, can I credit them as CBT Mechs and I always credit the original artist, which alias do you want me to credit you with , the one here or your deviant art alias ?



You can use my real name. I sign most of my completed art with it. Just click a scene render and look in the bottom right corner. Or you can go with Lizzy "Lady Die" G. and link back to my dA page.


View Postwarpig07, on 31 January 2012 - 08:26 PM, said:

i admire your texturing abilities. Mine are very lacking. any tips?


I started doing art in a very traditional manner. Painting, drawing, sculpting,etc. A lot of those traditional skills can translate over to the digital medium (photoshop, paintshop pro, 3D Studio, Blender, etc.).

The main key to making good texture maps is to use and apply real photos of materials. Chipped and scratched paint, worn metal, caked mud, etc.

For these models I start with building the low polygon design first. This in order to keep to my assigned limits. When I get the shape and proportions correct, I save that and start replacing the parts with higher detail pieces. When the detailed model is complete, I render that into a texture (usually refereed to as baking a texture). These days software will also draw out Bump/Height, Specular (shine and gloss, like polished metal or glass), and Normal maps (normal maps tell a game engine where to draw highlights and shadows under different light settings).

Ok, I've rendered the base model, got my texture maps and have an unwrapped low poly model which matches the detailed model. When rendered on screen, the textured model should look like the detailed model. That's when the paint work begins.

Before I'd load both the low-poly in a 3D application and the texture map in Photoshop. I'd paint a camo scheme, place decals, etc on the 2D map, then render it out on the 3D model. Make adjustments, and save when I was satisfied.

These days I can just load a low poly model in Photoshop CS5 and paint directly onto a model, then refine the design's 2D texture map separately. Or I can load a model into ZBrush and use that for adding fine details to a low poly model.

There are plenty of tutorials online on how to paint in Photoshop or whatever program you like to use. Those techniques when modified a little work well when making texture maps.

Edited by HanaYuriko, 12 February 2012 - 11:31 PM.


#6 Lima Zulu

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Posted 31 January 2012 - 10:41 PM

Your Locust is pretty much epic.

#7 HanaYuriko

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Posted 31 January 2012 - 10:59 PM

Added my Dragon model.
http://lady-die.devi...ragon-282656608

#8 BLaaR

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Posted 01 February 2012 - 12:49 AM

I started work on the Thunderbolt TDR-55 and have the torso cleaned up and ready for paper.

I was wondering , and dare i ask ......... you don't perhaps have an Axman laying around do you ?

Oh yes, thanks for the Dragon, also grabbed it.

#9 HanaYuriko

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Posted 01 February 2012 - 10:16 AM

No Axeman. Those are the best of my lot. I have four or five others, but they're VERY early attempts of mine and wouldn't pass personal muster.

#10 Durant Carlyle

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Posted 02 February 2012 - 10:31 AM

View PostHanaYuriko, on 31 January 2012 - 06:06 AM, said:


Love the Project Phoenix Locust! Appears to me to be the classic LCT-1V variant, with one Medium Laser and two Machine Guns.

I'm keeping my fingers crossed that the Locust will be one of the release 'Mechs, and I hope they do it in the PP style like your model. That and PP-style versions of both the Phoenix Hawk and Marauder would make my decade!

#11 HanaYuriko

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Posted 03 February 2012 - 01:06 PM

View PostDurant Carlyle, on 02 February 2012 - 10:31 AM, said:

Love the Project Phoenix Locust! Appears to me to be the classic LCT-1V variant, with one Medium Laser and two Machine Guns.

I'm keeping my fingers crossed that the Locust will be one of the release 'Mechs, and I hope they do it in the PP style like your model. That and PP-style versions of both the Phoenix Hawk and Marauder would make my decade!


Hard to tell how it'd be redesigned for MWO. If the Phoenix designs are added, they'd see a vastly different stylization than what we were presented with before.

#12 BLaaR

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Posted 17 February 2012 - 01:10 AM

Finally had some time to get the paper model ready of the Thunderbolt. Hope to beta build it soon.

EDIT : Image removed.

Edited by BLaaR, 23 February 2012 - 03:02 AM.


#13 nubnub

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Posted 17 February 2012 - 02:26 AM

Have you considered using a MakerBot or other 3D printer to make Mech models?


#14 HanaYuriko

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Posted 17 February 2012 - 02:46 AM

View PostBLaaR, on 17 February 2012 - 01:10 AM, said:

Finally had some time to get the paper model ready of the Thunderbolt. Hope to beta build it soon.



It's...orange?

Eh, whatever. I'm sure with a blank anyone could add whatever paint scheme they wanted. The lines look good to me. Are you able to use parts from other models to make different variants? IIRC that one is armed with LRM 15, Gauss Rifle, SRM 2, and 3 Medium Lasers.

Edited by HanaYuriko, 20 February 2012 - 01:53 AM.


#15 BLaaR

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Posted 17 February 2012 - 04:13 AM

Yes its orange.....lol, I tried to copy the 1st Regulan Hussars: The Steel Hussars paint scheme, but my lack of Photshop skills made it not possible for me to copy the paint scheme very good. I am still unsure how to use the base JPG since I am used to working with TGA's that have alpha channels.

Posted Image


http://www.camospecs...ure.asp?Id=1802

I think it would be possible to make other variants too since they all use the same texture. I might release and add on in the future if there is enough people wanting other varaints. I am not sure what variant this is, but I think it is either the TDR-9M or the TDR-5S judging its weapons payload. I just choose the coolest looking one form the variants you had in the zip.

@nubnub
3d printing is way to expensive for my taste, and it something I wish I could do, but for now the paper models are great way to relax and it is cheap.

The unfold is done, looking the model over there are about 80 or so odd pieces to build.

Edited by BLaaR, 23 February 2012 - 03:02 AM.


#16 HanaYuriko

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Posted 17 February 2012 - 04:29 AM

View PostBLaaR, on 17 February 2012 - 04:13 AM, said:

Yes its orange.....lol, I tried to copy the 1st Regulan Hussars: The Steel Hussars paint scheme, but my lack of Photshop skills made it not possible for me to copy the paint scheme very good. I am still unsure how to use the base JPG since I am used to working with TGA's that have alpha channels.



Try this. It's the original base file I used to make those 8 year old JPGs. I'll probably delete it from this post in a week or so.

-edit-
Image removed.

Edited by HanaYuriko, 22 February 2012 - 05:09 AM.


#17 BLaaR

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Posted 17 February 2012 - 04:34 AM

Great, thanks for uploading / sharing. I got it. It is way cleaner than the one I had.

Luckily I have not printed it out yet. now I can redo the texture ;) Your textures are very very good.

#18 Waylandx

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Posted 19 February 2012 - 01:45 PM

Nice! Thanks for sharing.

#19 BLaaR

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Posted 20 February 2012 - 10:57 PM

I have asked another member at mechwar3.org to spice up the texture for the Thunderbolt a bit since I am lacking severely when it comes to editing.

Also if any one else here would like to take the texture and post it here so that it can be released with the paper model, it would be great. Think it would make a nice personal touch.

Lastly, do you also have high res textures of the other models that you have posted , similar to the Thunderbolt's that you have posted above. I would like to put them with the other models for future release.

Thank you once again.

#20 HanaYuriko

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Posted 20 February 2012 - 11:49 PM

I'm afraid the Jenner is just too old of a model. It's one of my earlier builds and doesn't have a higher resolution base map.

-edit-
Images removed.

Edited by HanaYuriko, 22 February 2012 - 05:10 AM.






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