Something I have noted is that for that vast majority of its existence the way mechs handled in the videogames has seen little alteration beyond large tanks. At the same time the fluff often details the superior maneuverability of the mechs with fantastical examples such as doing a forward hand spring **** (f-l-i-p is now a censored word... WHAT?!) in a light mech to more realisticly lunging suddenly in any direction.
With all this detailing of maneuverability being one of the main pros of the mech over the much more ergonomical tank why has none of this ever appeared in any of the games?
I am not asking to suddenly do gundam style flips and other hokey stuff but being able to lunge in any direction with a chance of falling over if you are going too fast at the gain of cover can add more strategy to navigating your environment .
Pivot on a foot to partially leave cover and quickly return (40 seconds into the video)
Give a small running jump to clear low level obstacles.
What happened to crouching?!
Or even rolling or engaging jumpjets after being knocked down at the cost of damage and taking longer to get up.
So what do you think? The books have established the mechs can do more than simply be a walking tank with a larger profile, should they be given more options of maneuverability?
Edited by Immitem, 04 September 2012 - 09:32 PM.