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Mech Customization (more detailed)


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Poll: Mech Customizations Poll (141 member(s) have cast votes)

On warzones/contested planets, the following items can be modified.

  1. Stock (no customization) (36 votes [25.53%])

    Percentage of vote: 25.53%

  2. Weapons only (12 votes [8.51%])

    Percentage of vote: 8.51%

  3. Weapons and equipment only (ie Mechcommander) (30 votes [21.28%])

    Percentage of vote: 21.28%

  4. Weapons, Equipment and Armor (ie Mechcommander 2) (24 votes [17.02%])

    Percentage of vote: 17.02%

  5. Weapons, Equipment, Armor and Engine/Internal Structure (previous Mechwarrior games) (31 votes [21.99%])

    Percentage of vote: 21.99%

  6. Other (8 votes [5.67%])

    Percentage of vote: 5.67%

On Outreach and other Manufacturing planets, the following items can be modified.

  1. Stock (no customization) (9 votes [6.38%])

    Percentage of vote: 6.38%

  2. Weapons only (2 votes [1.42%])

    Percentage of vote: 1.42%

  3. Weapons and equipment only (ie Mechcommander) (8 votes [5.67%])

    Percentage of vote: 5.67%

  4. Weapons, Equipment and Armor (ie Mechcommander 2) (21 votes [14.89%])

    Percentage of vote: 14.89%

  5. Weapons, Equipment, Armor and Engine/Internal Structure (previous Mechwarrior games) (95 votes [67.38%])

    Percentage of vote: 67.38%

  6. Other (6 votes [4.26%])

    Percentage of vote: 4.26%

If customization of weapons/equipment they should follow:

  1. No modifying weapons placement (12 votes [8.51%])

    Percentage of vote: 8.51%

  2. Hardpoints (Mechwarrior 4, only specific weapons can fit into certain slots) (37 votes [26.24%])

    Percentage of vote: 26.24%

  3. Hardpoints (Mechwarrior LL, weapons fit based on hardpoint/pod selection) (24 votes [17.02%])

    Percentage of vote: 17.02%

  4. Limited TT (assigned criticals for weapons/equipment) (something that Pht posted) (18 votes [12.77%])

    Percentage of vote: 12.77%

  5. Full TT (as long as you have crits and tonnage available you can build it) (45 votes [31.91%])

    Percentage of vote: 31.91%

  6. Other (5 votes [3.55%])

    Percentage of vote: 3.55%

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#41 Solis Obscuri

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Posted 06 February 2012 - 07:19 PM

Kudos for offering such a comprehensive quiz! ;)

#42 Mechteric

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Posted 07 February 2012 - 06:57 AM

I think its amazing more people don't realize just how bad a Full/Limited "Table Top" based customization would be for the game. To be brief it would basically make each mech just a generic husk instead of a purpose-built machine, because there would be nothing preventing a Centurion from being a Blackhawk, or a Rifleman from being a Warhammer.

#43 Kael Tropheus

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Posted 07 February 2012 - 07:34 AM

I concur, whats the point of having specialty battlemech chassis if they can be equipped however anyone wants and therefore not be specialty anymore? Thankfully Capper, it looks like the devs are leaning to a mech variant system. why would they mention that if everyone can equip their mechs like they want?

#44 Pinkamena Pie

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Posted 07 February 2012 - 08:14 AM

Or at least, if there is customisation it will retain the original mech as a basis. It does suggest though that there won't be unlimited customisation without consequence, which I'm happy about.

#45 Yeach

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Posted 08 February 2012 - 08:33 PM

Specific to weapons,

I would like the maximum weapons that you could mount in a
-arm section to be 6 "medium" size weapons or 2 "large" weapons
-side torso section to be 4 "medium" size weapons, 2 "large" weapons or 1 "XL" size weapons

subject to change but a
-medium size weapon could be a medium laser or AC5
-large size weapon could be a PPC or AC10
-XL size weapon could be an AC20

#46 Yeach

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Posted 08 February 2012 - 08:41 PM

View PostDurant Carlyle, on 08 February 2012 - 12:35 PM, said:

1. According to TT rules, the Timber Wolf is only one point short of having maximum armor on it (230 out of 231). Other games have evidently stripped armor off of the chassis for whatever reason, making you think you need more.

2. According to TT rules, you cannot change the armor anyway. Even on OmniMechs It's fixed like the engine, gyro, etc.

7. As you can tell, I'm hoping they stay true to their word about sticking to TT rules and give us some MechLab options, but not all of them like MW2 and MW3 did. Ripping out the engine for a larger/smaller one or XL/Light/etc, no; buying a more advanced variant that already has the engine tech you want, yes. Adding or subtracting heat sinks, yes; switching heat sink types, no. Adding or subtracting armor or switching armor type, no; buying a variant that has more/less armor or the right type, yes. Changing internal structure type, no; buying a variant with the right type, yes. If you cannot find a variant that has exactly what you want, then either make do with one that mostly fits your priorities or have it customized by a specialist company.


I like the idea that armor and engine should in no way be modifiable in the field.
Still on the fence if armor or engine should be modifiable on a factory planet. mostly straying towards the no-side because a mech's armor IS a defining characteristic of the Mech; even more so than the weapons loadout.





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