

Talk, Talk, Talk...
#21
Posted 31 January 2012 - 04:01 PM
#22
Posted 31 January 2012 - 04:11 PM
Individual weapons being drawn... without being attached to Mechs. And variants of those weapons, at that.
This leads me to 1 of 2 conclusions:
1) There is -some- kind of Mech customization available, as the drawing and design of individual weapons would otherwise be a waste of time.
or
2) Weapon variants are being drawn so that when they weld them onto Mechs in Max/Maya/Zbrush/pickyour3Dmodeler, they can have some minor variation in the appearance of weapons so that all Mechs with the same 2xERLL, 2xERML, 1xERPPC, 1xFlamer model don't look like the same things on a different body.
These are 2 radically different inferences, I know... but am I the only one thinking this?

#24
Posted 31 January 2012 - 04:36 PM

#25
Posted 31 January 2012 - 04:59 PM
Garth Erlam, on 31 January 2012 - 03:00 PM, said:
To celebrate the 100,000th post on the forums (which coincidentally was posted by Spot) we’d like to slip you a little something to thank you all for the support and enthusiasm that you’ve shown from the start.
The types of posts have ranged, from enthusiastically of loving to downright
So in keeping with the spirit of our lively forums…
Keep up the debating, discussing, and wonderful lively conversations we've come to know and love. It is an honour and a priviledge being your Community Manager.
/Salute
thanks for stopping in to "flame" the forums

#26
Posted 31 January 2012 - 05:03 PM
T.
#27
Posted 31 January 2012 - 05:38 PM
#28
Posted 31 January 2012 - 06:15 PM
#29
Posted 31 January 2012 - 06:51 PM
armitage, on 31 January 2012 - 06:15 PM, said:
I hear ya. Especially when there is supposed to more of an emphasis on line of sight to find your targets. Combine that with a command style player and his mech that can help you pinpoint the enemy... sounds like good tactical fun to me!
#30
Posted 31 January 2012 - 07:04 PM
CoffiNail, on 31 January 2012 - 03:31 PM, said:
Even better: make a line of physical models based on these designs, both for the table top game and to be able to have an actual model of the mech you pilot next to your computer.
#31
Posted 31 January 2012 - 08:30 PM
armitage, on 31 January 2012 - 06:15 PM, said:
Throw off the old thermo imaging? imagine scouts running around starting fires everywhere to hide the advancing heavies.
Edited by Kaemon, 31 January 2012 - 08:30 PM.
#32
Posted 31 January 2012 - 09:25 PM
#33
Posted 31 January 2012 - 09:29 PM
See what I did there? What? Oh nevermind.
Nice to see some weapon models on their own. Interesting variations too.
#34
Posted 01 February 2012 - 02:36 AM
In the TT rules, flamers can do damage or heat. Could we get combinations of that based on manufacturer? (+2 heat +0 dmg, +1 heat +1 dmg, +0 heat, +2 dmg). AC's have been been talked about at length as to combinations of the number of shells and damage per shell. And think of missile packs where different brands might change the length of time it takes to for a lock-on and the time it takes for that lock-on to decay once you've lost the target (i.e quick acquisition = quick decay).
#35
Posted 01 February 2012 - 02:52 AM

#36
Posted 01 February 2012 - 05:11 AM
#37
Posted 01 February 2012 - 05:59 AM
Aegis Kleais™, on 31 January 2012 - 03:59 PM, said:
An in-game technical manual. In-store weapon diagrams. Or are you just trying to start a FLAME war here?!
Eh? EH!? See what I did there? FLAME......W.....you know, forget it, I'm not using my 'A' material on you guys.
There is "A" material? I would have settled for a "C-". ;-)
#38
Posted 01 February 2012 - 06:03 AM
...that's not an invitation to create multiple accounts for your 54 cousins, by the way.
#39
Posted 01 February 2012 - 06:04 AM

#40
Posted 01 February 2012 - 06:05 AM
Edited by AdamBaines, 01 February 2012 - 06:05 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users