pixaal, on 15 August 2012 - 03:32 PM, said:
The ideas are not of a group they are of a member of the group. We do not post stuff and edit it and go Ahhhh this is what we all want go forth! Please discuss the idea not the motives behind it.
Planets being available for 24 hours and people having to win x percent of games seems well and good but if one side vastly outnumbers the other, or maybe they fight one match win and then ignore it now! They have a 100% win rate and there is nothing you can do about it since they wont fight any more.
If you allow them to simply start as many attacks as they want then it becomes a zerg fest. It is something hard to balance but you need to provide a reason to have more then a single 12v12 match to determine the fate of a planet without allowing someone to rush it with larger numbers and get default wins.
I'm thinking more a long the lines of the following.
Planet Podunk, a border world held by the Federated Commonwealth, becomes conquerable. As it is on the Border between the FedCom and the Capellan Confederation attack and defense missions will appear (that are visible to the house affiliated units) over the course of the next 24 hours. Lets say 48 total, so two an hour. Each Attack mission will be paired with a Defense mission.
Units affiliated with the house will bid on the right to take that mission, and at the end of the 24 hours the Faction with the most victories gets the planet.
Since there is a limited number of missions (48 Pairs) that show up over the entire 24 hours, it isn't possible to Zerg the planet and we allow players in any time zone to fight for that planet.
Edit: The mission would be up for grabs for an hour. At the end the two units that won the bids fight. If for some reason nobody bid on the mission it would be voided. If only one unit bid on the mission it would be an automatic victory.
Edited by Numlock1776, 15 August 2012 - 03:48 PM.