Alex Wolfe, on 03 February 2012 - 03:18 PM, said:
Well... that's part of the point I'm trying to make. Battletech indeed started by ripping off anime (and hey, that never did come back to bite it in the rear, right?),
Okay, look - let's get a little fact mixed in with your slander, there:
When BattleDroids was first being worked up, FASA *did* secure rights to use artwork, just
rights to produce model kits, it being the closest match to 'lead miniature playing pieces' that they needed. They
hadn't licensed the rights to
reproduce the artwork in books because they initially didn't
have any plans to make and sell books, just a board game.
Later when the whole
Car Wars-esque rulebook expansion idea took off,
(and here's where we have to speculate, since the NONE of the participants in the later lawsuit are talking), either FA$A misunderstood the scope of the license
(since no one was an actual copyright lawyer) or deliberately ignored the limitations of the reproduction rights they held...and "never ascribe to malice that which is adequately explained by incompetence" is such a useful razor to remember.
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The image of "MechWarrior" remained a constant since 1989,
Despite having a big handful of different developers, Westwood Associates, Dynamix, Microprose, Spectrum Holobyte (almost), Microsoft Game Studios/FASA Interactive...no, no changes at all; funny that.
Maybe if you take off your rose-tinted glasses, you might realize that there WAS a fair bit of change and difference over the course of the various games.
...and I enjoy people crowing about "MechWarrior" when they mean the videogames almost as much as the CoD-fanbois crowing about "MW" when they mean 'Modern Warfare".
For me, MechWarrior has always meant this:
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while Battletech was in constant flux for two decades, depending on what was going on in authors' minds at the time. MechWarrior (and by extension, MechCommander), while largely ignoring those developments, only kept the story as a background and kept iterating on the image of mechs that it first showed to the players. In a way, it sort of preserved the Battletech's original identity.
Um, you seem to be getting lost in nostalgia there, again, please recall that BattleTech's ORIGINAL identity was copy-pasta'd off of a handful of anime sources (basically since that was the ONLY source for giant robot artwork in the '80s)
Sorry if the real history conflicts with your 'perfect nostalgia-land' - I also prefer the 'heavy' look that
evolved through the vidja games, and I
love with a passion the current artwork that is coming out of the MWO project, but at least I'm not someone who wilfully denies fact and history and actual origins of the millieu I enjoy.