Suggestion: Game mode where as victory is not determined by kill count, but by total area controlled after match time:
Ref: Fantasy Earth Zero.
Main idea,
Map is chosen? At start, X number of relay stations are randomly generated and placed though out the map. (Radar?)Relays stations are visibile to Both sides. Each Relay station has a radius of X, and has X percentage of area control. Higher grade stations have larger areas of control. At beginning of match all stations are grey neutral opaque map shading, After a station is captured, X time spent within X raidus uncontested, area controlled by side is shaded side color. Opposing team may recapture, station.
Key concepts during play: Scouting, Line of Defense, vantage points.
Additonal concepts: Dropship point respawn controls.
Suitable dropship locations are also randomly generated and captured. If all dropship placed are captured auto victory after total annilation.
Player deaths take away from raw score counting towards victory.
Vehicle bays, Power Plants for turrents, Repair sites, Large Area Map Lighting Watch towers / street lamps, Armories (bonus to salvage for raiders). Also randomly generated and subject to control .. Or destruction.
Summary of Non Player land features.
Relay stations (communications towers, think cellphones)
Radar stations (reveal map)
Repair Bay
Turrets
Powerstations, powerplants
NPC vehicle Bays
NPC infantry barracks
Military Armories, Mech supply depots, city warehouses, Banks, stores ( for raiding)
Mech Factories, Other factories
Military watchtowers
Street lamps,
Bill Boards,
Water Resovoirs
Edited by ManDaisy, 01 February 2012 - 02:07 PM.