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What Is To Be Gained From Having A Mech Stay In Round!


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#1 Treckin

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Posted 09 February 2013 - 06:45 PM

Now that RnR is gone, what is the god blessed point of having a mech stay locked until 30 sec after the round is over? All it does it **** you off when you have to farm EXP on a specific mech.
When RnR was in the picture it made structural sense, now its just a stupid, aggravating feature.

#2 CMDR Sunset Shimmer

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Posted 09 February 2013 - 06:51 PM

it prevents fast farming for those with few mechs... the farming for c-bills would still be an issue if mechs didn't stay in match.

It doesn't take that long for a mech to come out of a match, Also you should have more than one, you have 4 mechbays.

#3 Nexus Omega

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Posted 10 February 2013 - 12:41 AM

I am going to chime in with:

The time they stay locked is to long, its seems as though they only get unlocked when everyone has quit (since the last patch)
I have had 1 mech stay locked for a good 5 minutes or so after a match had ended. (this only happened once, and I think it may have been a bug)

I think as soon as the Match is completed and over (the victory bell is sounded) mechs should be unlocked.
It won't change the farmers, who would switch to the next trial mech anyway, but it will help real players,

#4 80sGlamRockSensation David Bowie

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Posted 10 February 2013 - 12:53 AM

Since we're on the topic of no more RnR planned...

...why the actual f*** do we still have trial mechs? No one likes them, new players hate them, they suck, and act as a handicap against new players.

At least with RnR, they served a purpose. Just let the new players pick a free first mech then. The whole system is scr**** up now.

#5 Taizan

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Posted 10 February 2013 - 01:02 AM

View Postmwhighlander, on 10 February 2013 - 12:53 AM, said:

...why the actual f*** do we still have trial mechs? No one likes them, new players hate them, they suck, and act as a handicap against new players.

Are you suggesting ... that they are a remnant from the old R & R system? ;-)

Trial mechs are great to get a basic feel for a different mech before buying a chassis.
Just last week I brought someone to MWO who had once played Mechwarrior 2 a long time ago and he went through the Medium, Heavy & Assault trial mechs before deciding what to buy for his Cadet payroll. They still have their place imo.

#6 80sGlamRockSensation David Bowie

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Posted 10 February 2013 - 01:07 AM

View PostTaizan, on 10 February 2013 - 01:02 AM, said:

[/size]
Are you suggesting ... that they are a remnant from the old R & R system? ;-)


Posted Image

Quote

Trial mechs are great to get a basic feel for a different mech before buying a chassis.
Just last week I brought someone to MWO who had once played Mechwarrior 2 a long time ago and he went through the Medium, Heavy & Assault trial mechs before deciding what to buy for his Cadet payroll. They still have their place imo.



True, but if they insist on keeping these mechs around, the LEAST they can do is make them worth taking to give an actual feel of the mechs. No one with any intelligence isn't aware of how pathetically bad the direct TT translations of the TRO builds on the stock mechs are. Yeah there are a good handful of actual good competitive TRO's but they are far and few.

Really, they should scrap the TT stock build idea if they want to keep trial mechs around and make the trial mechs customized mechs so they new players don't feel like they are on the short end of the stick, which they really are in this case.

#7 Taizan

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Posted 10 February 2013 - 01:16 AM

View Postmwhighlander, on 10 February 2013 - 01:07 AM, said:

Really, they should scrap the TT stock build idea if they want to keep trial mechs around and make the trial mechs customized mechs so they new players don't feel like they are on the short end of the stick, which they really are in this case.

You know - for those first 25 matches they are decent enough, at the latest after that players can afford almost any mech they want, Good players will get more out of them than complete beginners, but that is not necessarily a trial mech problem. Often these are players who are completely new to piloting a mech and have difficulties understanding the torso twist, arm aiming and no-strafing-wtf? stuff.

#8 80sGlamRockSensation David Bowie

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Posted 10 February 2013 - 01:27 AM

Well my real issue, is that giving a broken rifle to a hunter that has never fired a gun before isn't exactly the best way to teach them, ya' know?

#9 Taizan

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Posted 10 February 2013 - 01:34 AM

View Postmwhighlander, on 10 February 2013 - 01:27 AM, said:

Well my real issue, is that giving a broken rifle to a hunter that has never fired a gun before isn't exactly the best way to teach them, ya' know?

I totally agree, the gun course is missing, but once it is in, the new hutner will know what to do to avoid a weapon jam and how to aim through the iron sights.

#10 Adridos

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Posted 10 February 2013 - 01:38 AM

We didn't have the lock down on trial mechs back in the day and not adhering to R&R, they behaved just like our mechs do now.

The amount of suicide/AFK farmers was so massive you couldn't play a match without at least 2.

#11 Broad5ide

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Posted 10 February 2013 - 01:44 AM

Some of the stock mechs are decent. The AWS-9M, CDA-3M, and RVN-3L(because of the ECM) all come to mind.

#12 Mike Townsend

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Posted 10 February 2013 - 01:49 AM

Lockout until end of match doesn't bug me. It's that even if the match is over and you spend time looking at both results screens your mech continues to be held for a long time. This isn't so bad if you have a couple different mechs built out and ready to go since you can just switch but for newer players that can only field one decent mech at a time it means they spend a lot of time waiting. Or if you're trying to tweak loadouts between matches like I am with my 3D. It'd be nice if you could at least start moving parts around in the mechlab and you just couldn't save until it was released.

#13 elbloom

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Posted 10 February 2013 - 01:50 AM

I´m for locking the whole mechBAY when one mech is in a match so better don´t ask me about my opinion on this nonsense suggestion.

If you want match hopping, teleporting your pilot from the battlefield to instantly join another match is no immersive gaming experience. at lest not in the mechwarrior universe.

Play with a brain, don´t rambo, stay with your team, don´t suicide, COVER. all is better than to encourage more match-hopping, there already are enough hoppers, rambos, idiots and farmers.
They all would be better suited playing Hello Kitty online.

#14 smokefield

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Posted 10 February 2013 - 01:50 AM

trial mechs and rotation of them is good. they should add some basic weapons and let the new players play a little with mech lab too and things will be much better.

on the other side - when a game is done - i expect my mech to be released from it. i do not have too much play time and i want it used properly. and when i am farming for exp for a specific chassis i want it fast.

#15 Gaan Cathal

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Posted 10 February 2013 - 02:22 AM

View Postelbloom, on 10 February 2013 - 01:50 AM, said:

I´m for locking the whole mechBAY when one mech is in a match so better don´t ask me about my opinion on this nonsense suggestion.

If you want match hopping, teleporting your pilot from the battlefield to instantly join another match is no immersive gaming experience. at lest not in the mechwarrior universe.

Play with a brain, don´t rambo, stay with your team, don´t suicide, COVER. all is better than to encourage more match-hopping, there already are enough hoppers, rambos, idiots and farmers.
They all would be better suited playing Hello Kitty online.



This little rant is of course completely relevant to a discussion about mechs hanging in match after it is over.




The problem is that apparently the instance doesn't collapse until the last player leaves the post-match screen, meaning if folks stay to chat or study the stats (or troll you) until the timeout, your mech is there until the timeout.

#16 PremithiumX

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Posted 10 February 2013 - 02:45 AM

View PostMike Townsend, on 10 February 2013 - 01:49 AM, said:

It'd be nice if you could at least start moving parts around in the mechlab and you just couldn't save until it was released.


Seconded

#17 Treckin

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Posted 10 February 2013 - 08:44 AM

So I realize somehow this thread became about trial mechs while I was sleeping, but the OP was about the stupid lag when coming out of round... I have 15 mechbays, 4 atlases, dragons, CTF, stalker, spider, raven, jenners... But if i need to farm EXP to get speedtweak etc on a second chassis, I shouldnt be penalized for trying to maximize my EXP density on a particular chassis!!

Edited by Treckin, 10 February 2013 - 08:46 AM.






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