That said, one thing that made me wince a bit with a lot of their new content was the presentation of mass and scale. While I'm not going to sit here and specifically call out various Mechs, I can say that from both ends of the spectrum be they light or assault, a number of Mechs visual representation did not match their proposed tonnage and or were disproportionately too large or small comparatively... Not to mention the scale of their environments, i.e buildings, fauna and the like...
While we obviously have not seen any recent in-game media. Based on the available art work and color prints... as so far, all present designs meet this criteria IMHO... So I'm just throwing this thought out there!
