

Will Ping times affect gameplay
#1
Posted 01 February 2012 - 06:55 PM
#2
Posted 01 February 2012 - 07:12 PM
in all seriousness, yes it will.
#3
Posted 01 February 2012 - 07:13 PM
If they really wanted you to test, you'd be 400 miles away with a 56K modem

Of course, latency is always an issue with any online game, the problem is how much is still acceptable and what type of 'lag' (network, gfx card, packet drop due to poor wireless signal) people are experiencing.
Far too often people cry about 'lag' when they're using an under powered gfx card on a laptop hooked to a G modem with a barely above ISDN speed broadband connection **fixed***.
It's the intertubes son, it demands respect (or at least decent ping times to your own router).
Edited by Kaemon, 01 February 2012 - 07:13 PM.
#4
Posted 01 February 2012 - 07:16 PM
#5
Posted 01 February 2012 - 07:29 PM
#6
Posted 01 February 2012 - 07:33 PM
I say that I don't think it will be as bad because, unlike your typical fast-paced FPS, this is intended to be more tactical, less Rambo style play. Twitch reflexes won't play a huge part here, even in the smallest and fastest mechs. You simply won't be able to accelerate, turn or aim like you can in an FPS.
I am hoping that the devs will have the old "accommodate the lag difference when you shoot" problem under control. Most modern online games do, to some extent at least.
#7
Posted 01 February 2012 - 07:50 PM
Those who have played competitively online for the last decade from australasia are well and truely accustommed to pings in the 200-300 range and still not only be competitive but also quite often board topping. If your decent at predicting player behaviour, you can easily aim at where someone will be, no matter the twitch factor of the game in question.
Add to that the MW typically is a somewhat slower paced style of game and many of the supposed advantages vanish fast.
#8
Posted 01 February 2012 - 07:59 PM
Thorazan McKenna, on 01 February 2012 - 07:50 PM, said:
Those who have played competitively online for the last decade from australasia are well and truely accustommed to pings in the 200-300 range and still not only be competitive but also quite often board topping. If your decent at predicting player behaviour, you can easily aim at where someone will be, no matter the twitch factor of the game in question.
Add to that the MW typically is a somewhat slower paced style of game and many of the supposed advantages vanish fast.
Being an Australasian player myself, I hope your right about the slower paced comment because I don't play an FPS if the ping is over 150ms. Makes it to hard to run up and knife someone otherwise ^^
#9
Posted 01 February 2012 - 08:01 PM
#10
Posted 01 February 2012 - 08:29 PM
But , yes , like any online game ping does make a difference
#11
Posted 01 February 2012 - 10:37 PM
Its an established engine (including multiplayer) that's been around for quite some time and has gotten many man-hours from a large dev team.
#12
Posted 01 February 2012 - 11:45 PM
Sidewinder619, on 01 February 2012 - 06:55 PM, said:
It will always be an issue for any game, but if the combat system is more like WoT it will be less of a factor than if it were like Counter-Strike.
#13
Posted 01 February 2012 - 11:59 PM
#14
Posted 02 February 2012 - 06:19 AM
#15
Posted 02 February 2012 - 06:33 AM
Under lagging connections, you either bullet hose or you lag shoot or drag shoot.
In MWO there are far more options. For example I can use homing weapons, LB or rapid fire fire ACs or even splash damage weapons if available.
Edited by [EDMW]CSN, 02 February 2012 - 06:33 AM.
#16
Posted 02 February 2012 - 06:48 AM
While not perfect, it does smooth out the on-line game. The thorn being the more real-time physics used, the less beneficial this sort of coding becomes as it's hard to predict that sort of stuff...
#17
Posted 02 February 2012 - 07:01 AM
I don't think we have much to worry here in this regard.
#18
Posted 02 February 2012 - 07:46 AM
Aegis Kleais™, on 02 February 2012 - 07:04 AM, said:
Questions is, will it, as it has always in the past, benefit the HPB and handicap those with good connections?
....Honestly people, ditch the freaking 28.8's....

Ditch my 28.8!!!! NEVER...
I enjoy downloading my

Edit: Censor police got me!
Edited by DaZur, 02 February 2012 - 07:48 AM.
#19
Posted 02 February 2012 - 09:21 AM
#20
Posted 02 February 2012 - 09:53 AM
The devs can only mitigate the affects of connection issues to a degree. But they also have to prevent the affects of people who abuse packet loss and lag intentionally. An intentional cable pull or packet manipulation looks just like lag or an accidental disconnect so they have to decide how to prevent abuse that ruins everyone's game experience while also letting people with crappy connections play as well.
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