One solution: play in team, preferrably the best on server , that way is also very rigid from the perspective of tactical gaming (let me skip examples, I belive of you have similar expirience).
Second solution: dinamic tactical environment resulting in different conditions for every match. My proposal is: create large detailed map for each planet/location available and randomly select warfare area for every match, giving the example: we have large scale map for campaign location and can select variants 1-4 for particular matches, note, that teams spawn points should change coordinates every time:
*Red circle is just a possible solution to save some level designers' time. Number of map variants is finite of course, but it's better than same map for every location every time, quiaff?
Variety of battle's tactical environment could be affected by weather/day/night/et.c. conditions, providing players with almost unique gaming expirience. The idea could be used not only for PUG games, but for MercCrops/Houses campaigns as well.
In some cases, like historical battles or siege operations, tactical environment should be more defined: fixed starting positions, known weather conditions an so on.
I think it's possible to amplify the idea, but I stop by now to save you from reading too large wall of text I just hope, that it might be useful for developers or reflects future game mechanics in some approximation.
P.S. Sorry for my poor English.
P.P.S. Original map taken almost randomly from Google Earth, all rights belong to respective owner.
Edited by IxxxI, 03 February 2012 - 08:06 AM.