Smartphone connection
#1
Posted 02 February 2012 - 07:23 AM
If this is not possible, at least a list of statistics of players, weapons characteristics. etc.
#2
Posted 02 February 2012 - 07:37 AM
#3
Posted 02 February 2012 - 08:26 AM
Mchawkeye, on 02 February 2012 - 07:37 AM, said:
If the devs ad the API (small task), third parties can make the apps.
#4
Posted 02 February 2012 - 08:30 AM
#5
Posted 02 February 2012 - 08:41 AM
just so long as gimmicks like this don't interfere with the main developement...
#6
Posted 02 February 2012 - 09:34 AM
#7
Posted 02 February 2012 - 03:03 PM
#8
Posted 02 February 2012 - 07:03 PM
Definite no to this idea. Not just no ... H-E-double-hockey-stick no.
Multi-monitor stuff I would support.
#9
Posted 03 February 2012 - 02:16 AM
Durant Carlyle, on 02 February 2012 - 07:03 PM, said:
Definite no to this idea. Not just no ... H-E-double-hockey-stick no.
Multi-monitor stuff I would support.
So just so long as I am clear here...Having a phone is more of an advantage than have multiple monitors??? Pretty sure more people have smart phones than MM.
I don't think we can shitcan ideas because some have them and some don't...other wise no joystick support, no multimonitor support, never mind the fact that everyones PCs are different (some more powerful than others); everyones net connection is different....
Edited by Mchawkeye, 03 February 2012 - 05:55 AM.
#10
Posted 03 February 2012 - 02:58 AM
I definitely do not support two or more devices getting real-time in-game info from the same account at the same time.
There. Clearer now?
P.S.: I have a problem with mobile devices in general having access to real-time in-game info. Use your mobile device to keep track of the leader boards on the tracking web site or for accessing the forums if you want to, but having direct access to the game? As I said before, H-E-double-hockey-stick no. There's no reason for it.
Edited by Durant Carlyle, 03 February 2012 - 02:58 AM.
#11
Posted 03 February 2012 - 05:30 AM
Durant Carlyle, on 02 February 2012 - 07:03 PM, said:
This, tbh as a major problem.
Don't see any compelling reason to do the things the OP suggested on the smartphone. As long as you cannot play MWO on a smartphone, what is the point? Doesn't your computer have his own screen so you'd have to play blindly otherwise? Kinda doubt that... And I definitely won't care for anyone viewing my player statistics on his smartphone.
What else data you want next to know about players, accessible on your smartphone? Personal phone number, body shots, sexual preferences perhaps? Or what? What would be the friggin' point?
#12
Posted 03 February 2012 - 05:58 AM
Durant Carlyle, on 03 February 2012 - 02:58 AM, said:
I definitely do not support two or more devices getting real-time in-game info from the same account at the same time.
There. Clearer now?
P.S.: I have a problem with mobile devices in general having access to real-time in-game info. Use your mobile device to keep track of the leader boards on the tracking web site or for accessing the forums if you want to, but having direct access to the game? As I said before, H-E-double-hockey-stick no. There's no reason for it.
There is no reason for it, I agree. But that has never stopped anyone before.
I just don't see the difference between having info on a smartphone or having it posted on a seperate monitor.
it's not like you can control the mech though your smart phone.
#13
Posted 03 February 2012 - 06:45 AM
#14
Posted 03 February 2012 - 07:02 AM
Limited data available via API: no personal stats, maybe leaderboard (if they have one) and map only, that's not unheard of and really no more invasive than an RSS feed.
$ - Let's face it, andriod apps make loot, iphone/pad the same, if you put the mechlab out there, allowed people to tinker with their mech all day (without being able to play or do anything but build variants and look at them) I bet your ROI would be pretty sweet. That would allow more freedom in the micro-transaction model (F2P) as now we have multiple revenue streams (and hopefully more of said revenue), so they won't feel the dark side (or the investors won't) urge to start down the road of selling more and more items to make the rent payments (cause we all know where that will lead).
It hasn't been done before (at least well) - to my knowledge (and I'm probably wrong) there aren't really any good app/FPS tie-ins that make sense, it's a bit of a new development, and I for one would LOVE to screw around with custom skins, weapons, chassis variants on my tablet.
Also consider the marketing aspect of this, you're now in the andriod (probably not iphone/ipad, since the game will not have Mac support on Go-Live from what I've read) marketplace, what's the userbase there? oh yeah...http://www.wired.com...-apps-detailed/
The marketing aspect of that alone is probably worth the TCO of doing the app.
So basically if we following some basic rules of phone apps:
1. No personal info on players (ever.period)
2. Limited access to game (basically mini-game)
3. Dev costs low and priority is secondary (probably better if a 3rd party does it and they split-revenue it with them)
We should have a fun little work-breaker that has very little negative impact on the game, but could be a very nice 'warm fuzzy' in return.
Just a thought.
Edited by Kaemon, 03 February 2012 - 07:05 AM.
#15
Posted 03 February 2012 - 08:19 AM
#16
Posted 03 February 2012 - 09:45 AM
Configuring my mech via touchscreen?
Awesome sci-fi greatness.
Also it would give me something to do on my commute, assuming it wouldn't require a net connection...
Edited by Mchawkeye, 03 February 2012 - 09:46 AM.
#17
Posted 03 February 2012 - 09:47 AM
Mchawkeye, on 03 February 2012 - 09:45 AM, said:
Configuring my mech via touchscreen?
Awesome sci-fi greatness.
Also it would give me something to do on my commute, assuming it wouldn't require a net connection...
That sounds way more useful than the OP's suggestion. Especially as it nixes the need for real-time data.
#18
Posted 03 February 2012 - 09:58 AM
Mchawkeye, on 03 February 2012 - 05:58 AM, said:
I just don't see the difference between having info on a smartphone or having it posted on a seperate monitor.
it's not like you can control the mech though your smart phone.
No, but that means two devices are logged into the same account at the same time, both receiving real-time in-game info. That's a no-no in my book. With multi-monitors, only one device (the computer) is actually logged into the account. The computer just has two monitors.
Agent CraZy DiP, on 03 February 2012 - 06:45 AM, said:
No access to in-game info. No market stuff. You can have a MechLab type of thing, but it doesn't pull info from the game at all -- all of the stats and such are self-contained within the app itself and a new version of the app is released when new weapons/equipment become available in the game. You can tinker with 'Mech configs and save them within the app so when you get to a computer that has MW:O you can bring it up on your mobile device use that to create a new 'Mech or whatever. There would be no transfer of info between the mobile device and the game however -- you would need to manually create the 'Mech in the MechLab. You would just be able to reference the design you already created in MobiLab (or whatever they call it).
Kaemon, on 03 February 2012 - 07:02 AM, said:
What I meant by accessing the leaderboard and/or stats was simply having the mobile device access the web stat server that the game will likely have. Just like you should be able to look at public stats on the web browser of any computer even if it doesn't have MW:O installed. I don't want any mobile device to have any access to the game whatsoever.
-----
To everyone:
How about this for a reason not to do the real-time in-game mobile device thing:
LAG.
Yes, lag.
Say they've got 30,000 active accounts on day one. Everybody's logging in with their computer and futzing around with everything from the MechLab to the skins to the weapon browser, etc and playing matches as well. Now imagine that everyone has a second device pulling from the server as well, making for 60,000 devices pulling at the same time. Whether the mobile devices pull from the same servers as the actual matches or not isn't the issue -- they would likely be using the same internet pipe to get there, and that would increase lag for everyone.
Edited by Durant Carlyle, 03 February 2012 - 09:59 AM.
#19
Posted 03 February 2012 - 10:02 AM
Wow, the post above is paranoid. Noone is using thier smartphone to read your brainwaves and cheat you out of matches. Wear your tinfoil hat if it makes you feel better.
Now I'm going to go look for an app that reads your brainwaves and allows me to cheat you out of matches.
Edited by canned wolf, 03 February 2012 - 10:05 AM.
#20
Posted 03 February 2012 - 10:08 AM
Durant Carlyle, on 03 February 2012 - 09:58 AM, said:
Aside from lag, which is a reasonable concern...I still don't understand why my phone connecting to my account is an issue? Why is it a "no-no"?
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