

Getting Up + hand + lower arm actuators + arm flipping
#1
Posted 02 February 2012 - 04:59 PM
With rear mounted weapons and arm flipping and a penalty for getting up everything is balanced.
This should all be in the game.
#2
Posted 02 February 2012 - 05:44 PM
#3
Posted 02 February 2012 - 07:13 PM
As I said in the other rear-weapon thread, any tactical advantage from a rear-facing weapon would be lost because the MechWarrior wouldn't be able to see out the front and rear at the same time. Position-awareness and control would be lost for however long the MechWarrior spent looking rearward.
This wouldn't be a problem when a targeting computer does the aiming for you and you just select the target, but that's not how aiming works in FPS games.
#4
Posted 02 February 2012 - 07:41 PM
Edited by ManDaisy, 02 February 2012 - 07:46 PM.
#5
Posted 02 February 2012 - 08:13 PM
Better pick the times you "shoot and review" carefully, or an enemy 'Mech will crest a hill (or step out from behind a building) in front of you and savage your 'Mech while you're looking at the rear-view screen ... even if it's just for one or two seconds. The enemy may know your 'Mech can do it and simply tempt you with a good target to your rear on purpose.
You can use that ability all you want, but it's not worth it for me.
#6
Posted 02 February 2012 - 08:39 PM
Edited by Slyck, 02 February 2012 - 08:42 PM.
#7
Posted 03 February 2012 - 03:28 AM
Slyck, on 02 February 2012 - 08:39 PM, said:
BattleTech Magic

#8
Posted 03 February 2012 - 08:16 AM
Slyck, on 02 February 2012 - 08:39 PM, said:
Who says they can't use a combination of motor types?
#9
Posted 03 February 2012 - 12:54 PM
#10
Posted 06 February 2012 - 08:03 AM
Slyck, on 02 February 2012 - 08:39 PM, said:
"Arms" without the upper/lower arm actuator aren't utilizing myomer muscles, since there'd be no need for it. There's nothing moving except the shoulder joint.
#11
Posted 06 February 2012 - 12:23 PM
But I can imagine the resulting programming/playing headaches that this could entail.
A difference in getting up between humanoid/hand fitted and bird style mechs would make sense tho (it always amused me to watch a Catapult stand up in MCmdr).
#12
Posted 06 February 2012 - 12:30 PM
Falling down is fine, getting up should not involve a 6 finger command, because I know 2 fingers that will already be in use if someone knocks me down (single button get up is fine, but it should take the mech a bit to re-orient).
If that breaks immersion for you, let me come over and setup the side mounted space heaters to your monitor, so you can be immersed by 85º heat everytime someone aims a flamer in your direction.
#13
Posted 06 February 2012 - 12:35 PM
Re: Flip arms: Some mechs actually used this to their advantage. The Rifleman (ref: Gray Noton, Justin Allard) was known for being able to utilize this, I'd assume to allow it to track air assets more easily rather than having to rotate the body. Sometimes, you just need it to punk a Valkyrie, sometimes you need it to walk backwards down a tunnel on Solaris to frag a punk who thinks he's got the drop on you.
#14
Posted 06 February 2012 - 12:38 PM
ManDaisy, on 02 February 2012 - 04:59 PM, said:
With rear mounted weapons and arm flipping and a penalty for getting up everything is balanced.
This should all be in the game.
I think it should be in the game. There is already doubts about the point of "fists" when there is no melee and you can't pick up anything. This could add a small pratical purpose for them (until melee is added

In MW4 arm you could switch to a rear view of your mech. In MWO allow something similar when you arm flip and add a reticle that allsows firing of arm mounted weapons...easy enough.
Edited by =Outlaw=, 06 February 2012 - 12:41 PM.
#15
Posted 08 May 2013 - 01:53 PM
#16
Posted 08 May 2013 - 02:11 PM
#17
Posted 08 May 2013 - 02:58 PM
Slyck, on 02 February 2012 - 08:39 PM, said:
the point of it is that dome mechs.
Most notably the rifleman and the Jeager have arms that are nothing but guns on a pivot the do not have human typs structures. and as such that have a tiny arc of fire but can flipe to point to the rear. combined with a better torso twist it gives then and effectively 360 dgree field of fire. but they cannot fire straight to either side as a hummanoid mech can
Roland, on 08 May 2013 - 02:11 PM, said:
no it's mechs with only upper and shoulder,
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