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Question about mouse control.


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#21 Kybosh

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Posted 20 August 2012 - 06:17 AM

View PostKotsuno, on 20 August 2012 - 05:54 AM, said:


According to past polls, there seems to be a healthy mix of keyboard / mouse vs joystick users =)


Isn't that the way it always was? I suppose it is a matter of preference, and we can only hope that option will be open to us. If not, we old dogs will have to learn new tricks won't we?

thanks for the reply.

#22 Name48928

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Posted 20 August 2012 - 09:10 AM

View PostPaul Inouye, on 19 August 2012 - 05:56 PM, said:

OP:
You are making a lot of assumptions on our control system that in truth are quite far from the truth. Please try to refrain from speculating on a video you watch. There a ton going on on screen and the "ball and wire" system you're looking at is a targeting system, not a navigation system.


Speculation and assumption on the released videos is all us non-beta members have. If you want to reduce such "baseless" speculation and assumptions, you'll need to lift the NDA. Because the only "answers" us non-paying players have are the ones we invent from the pitiful trickle of "official" information that's released.

#23 Redshift2k5

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Posted 20 August 2012 - 09:46 AM

Dev Blog 5- Mech Warfare actually publicly explained all the controls months ago

http://mwomercs.com/...warfare-part-i/

#24 Name48928

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Posted 20 August 2012 - 11:44 AM

View PostRedshift2k5, on 20 August 2012 - 09:46 AM, said:

Dev Blog 5- Mech Warfare actually publicly explained all the controls months ago

http://mwomercs.com/...warfare-part-i/


So the beta version of the game hasn't changed at all since then? Good to know.

I also like how every detail of a demo video can be easily explained with a few obsolete paragraphs.

This game is going to ROCK!

#25 Redshift2k5

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Posted 20 August 2012 - 11:48 AM

View PostMinionJoe, on 20 August 2012 - 11:44 AM, said:


So the beta version of the game hasn't changed at all since then? Good to know.

I also like how every detail of a demo video can be easily explained with a few obsolete paragraphs.

This game is going to ROCK!


I'm not at liberty to tell you what's in the closed beta.

Some Dev blogs are pie-in-the-sky-maybe-sorta-how-it-might-work-maybe (see, role warfare, community warfare). Dev blog 5 is pretty awesome though.

#26 Incunabulum

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Posted 20 August 2012 - 12:01 PM

View PostAstto, on 19 August 2012 - 05:49 PM, said:

Its simple, Cross Hair = arm movement, you move that around with your mouse, when it gets to the edge of your FOV the torso moves. What they are doing is trying to fix something that was not broken and no dispite what you think the ball and wire is in noway superior because 1.) you're looking at a ball instead of a cross hair and 2.) theres a rediculous line attached to it everywhere you move it.


So, how do you aim your torso mounted weapons? That's why there are two targeting reticules. It could be worse - they could have a reticule for both arms and all the torso locations.

#27 Name48928

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Posted 20 August 2012 - 12:19 PM

View PostRedshift2k5, on 20 August 2012 - 11:48 AM, said:


I'm not at liberty to tell you what's in the closed beta.

Some Dev blogs are pie-in-the-sky-maybe-sorta-how-it-might-work-maybe (see, role warfare, community warfare). Dev blog 5 is pretty awesome though.


My points exactly! You can't say because of the NDA and the developers haven't answered every question, so those of us in-the-dark are going to speculate and make up answers to fill the gaps. The ONLY way to prevent speculation and assumption will be to provide more information, either directly from the developers or by lifting the NDA and letting informed players give some answers.

View PostIncunabulum, on 20 August 2012 - 12:01 PM, said:


So, how do you aim your torso mounted weapons? That's why there are two targeting reticules. It could be worse - they could have a reticule for both arms and all the torso locations.


The beta-testers cannot say because of the NDA and the developers haven't explained that very well. So feel free to make up an answer! B)

#28 Name48928

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Posted 20 August 2012 - 01:11 PM

View Postthontor, on 20 August 2012 - 12:41 PM, said:

Did you read the dev blog?


and earlier in that blog they say mouse moves torso.. so you can judge from that that when you move the mouse, the Arm Recticle is what moves, and the torso follows


Nah. I'm pretty sure that torso twist is handled separately. The blog does say you can decouple arms and torso. I'd bet that torso twist is handled with the arrow keys. Unless you want to break NDA to tell me differently...

#29 Name48928

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Posted 20 August 2012 - 01:44 PM

View Postthontor, on 20 August 2012 - 01:19 PM, said:






looks to me like it says you can hold a button to look around/aim with the arms without having the torso follow, the dev blog actually does a pretty good job of explaining how it works

I'm not breaking the NDA by saying this because it's all in the dev blog


Ah! I understand now.

"As the MechWarrior looks around with the arrow keys, the reticle for the arms will follow where he is looking. When the player finishes pilot looking, the view and reticle will automatically return to face forward."

So the mouse controls the torso:

"When the player rotates the torso’s pitch or twist with the mouse, the ’Mech’s arms and their reticle lead the rotation because arrow keys are faster."

In the absence of any definitive information, this sounds perfectly reasonable to me. It certainly fits what the dev blog has stated.

But I do realize that beta is beta, and this could change at any time before release.

Edited by MinionJoe, 20 August 2012 - 01:44 PM.


#30 Name48928

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Posted 21 August 2012 - 06:10 AM

View Postthontor, on 21 August 2012 - 05:30 AM, said:

close, except the part about using the arrow keys, those are for weapons group selection:


Excellent citation of sources, good sir! I bow to your superior anti-troll skills. :D

I do hope, though, that I've made some people realize how things look from outside the beta test though.

Take the Hunchback video, for example. Was the player using KB&M? Or did they have a joystick? What graphics settings were they using? What were the system specs on the PC that made the video? These are all things I, personally, would like to know to get a better feel for MWO. I still have concerns about my own PC setup being insufficient to run MWO with reasonable settings and at a tolerable frame-rate. It's one of several factors that prevent me from buying a founder's pack.

And I do realize that beta is beta. Specs can change up or down between now and release. But it'd be nice to have a starting point.

"More information", is all I ask. ;)

#31 Alfred VonGunn

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Posted 21 August 2012 - 08:37 PM

Cats and Ferrets are great for Controlling mice.

#32 Gadd

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Posted 21 August 2012 - 09:02 PM

You sir are awesome

View PostAlfred VonGunn, on 21 August 2012 - 08:37 PM, said:

Cats and Ferrets are great for Controlling mice.






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