Right, I mean wrong
![:unsure:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
- the principle is wrong. It may be fun, though. With some background story, something like – look, guys, those who spent a lot of time in battles under various suns got irradiated and some genetic modifications occurred, so now they have 2.5% shorter reaction time when deciding to push some button. Not a huge improvement, really, our gameplay will be far more hindered by the quality of connection, like ping differences, than by those augmentations others got and I, for instance, didn’t. I mean – a ping difference like 50ms compared to 300ms may prove huge, indeed. All in all, the ‘elite’ players, highly specialized, adding 0.5% here to 1% there and 2.5% there and so on, may end by being overall significantly better suited for battle. The ability (or lack of) to call air strikes could be a game changer. As the ability to use 10% longer range sensors will. It’d be nice to have a well thought balance, that would attenuate those critical differences, so eventually it’ll be a matter of numbers, how wisely devised are those going to be.
Even so, the ‘purists’ won’t be satisfied. I included. This is funny, because I’ve never thought of me as a religious person before. However, the FAQ section says that people may associate themselves in guilds, or Merc Corps. A spin here would be fun. I mean – think of it – each House gives you a certain bonus. Why not a Purists Order or Guild, whatever, whose members, whot took some kind of purist wove, won’t be able to take advantage of those ‘artificial augmentations’ in some areas, the pilot skills related ones, but instead will have great and unique painting technology (for instance), available from the beginning to all guild’s members, rookie or not, so, say, they could change the mech’s colour outside the mechlab with a push of a button, making their mechs less visible according to terrain, or be able to have a nice parade at the end of the match, with fantastic colours and flags, you know?... Just an idea... This way, even I would be pleased to play whenever whatever with or against whoever (XP augmented or not in those areas I think of as illogical). And since basically the sense of honour is something the MW players are already accustomed with, the existence of such a guild, with this alternate and fair way to play, for those who don’t like the XP point’s concept, would make sense too. No XP gain, but some other award, to compensate the 'hardship of this path', a unique feature for those who like this kind of challenge, or those who obviously continue to play after years and years, without feeling the need, or even bluntly disliking the whole XP progression thingy. It would be like choosing to play the game on 'harder, because we are good' compared to 'pretty normal, because we are RPG addicts'