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Ask The Devs 13 - Answers!


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#1 Garth Erlam

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Posted 13 August 2012 - 09:01 AM

And today, the answers to Ask The Devs 13!

Q: Will Cicada be able to turn it's torso? Design-wise, it doesn't have the feature and it was also implemented in MW2: Mercs. [Adridos]
A: Yes, I don't see any reason the MWO Cicada wouldn't be able to turn it's torso. [GARTH]

Q: Whether or not your main vision in mind is to balance on what's practical(Low skill) or whats capable(High skill) - in terms of balance. [Fallen]
A: The basic idea is a high ceiling, low floor solution. Where the game isn't balanced in a way that new players get annihilated no matter what - nor is it entirely devoid of skill. I wish I could be more specific but it's a tough subject to put into words. [GARTH]

Q: Me and a few people in the group I play with were curious if there will be any plans down the road, after the game launches, to offer a name change service through fees or some other method. [Chilzen]
A: Nothing solid now, but it's something we're talking about internally. [GARTH]

Q: not shure of this is ot but with battle net recently being hacked has i got to thinking what if it happened to mwo ,if someone got hacked and what if anything has it brought any real talks to the table on what we the players can do to recover smoothly if hacked because nothing is totaly secure. [Raikaze]
A: Actually, one of the main reasons that the forums don't just keep all of your login info is to prevent situations like that. We do our best to make sure as few people get their accounts compromised as possible first ;) [GARTH]

Q: Did you look at my post on page 86 of your "help us help you get stuff" thread? You really should cause I had the best suggestions and I think they got buried at the back-end of the thread. :-) [Gear Devlyn]
A: We read it all the time, so yes at least one of us has seen it. We have a massive list of fan suggestions, as well as internal ideas.[GARTH]

Q: Will we see different gravitational pull on different planets, ex: planets with low-gravity/high gravity? If so, how will the tonnage work then? [Rasgueados]
A: I can't confirm or deny that, but I can say it's an excellent suggestion and I hope you post (all) of your suggestions on the Suggestions Forum :D [GARTH]

Q: Where is the Zeus? :P [Ens]
A: Hesperus II. [GARTH]

Thanks for joining us everyone, and see you again next week!

Cheers,
The MechWarrior Online Team

#2 Ens

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Posted 13 August 2012 - 09:11 AM

;)

#3 Atlai

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Posted 13 August 2012 - 09:13 AM

View PostEns, on 13 August 2012 - 09:11 AM, said:

;)

Lol sorry man.

#4 Ens

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Posted 13 August 2012 - 09:28 AM

<-- Patience

There always will be open slots in my mechbay for this baby.... just in case ;)

Edited by Ens, 13 August 2012 - 09:28 AM.


#5 Riin Suul

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Posted 13 August 2012 - 09:29 AM

this ask the devs is WAY better than last weeks, thanks!

#6 Gendou

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Posted 13 August 2012 - 09:37 AM

Apparently the MWO Zeus is equipped with experimental stealth armor.

#7 Garth Erlam

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Posted 13 August 2012 - 09:41 AM

The Zeus is guarded by a lance of UrbanMechs.

#8 Redshift2k5

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Posted 13 August 2012 - 09:45 AM

Better this time, thanks Garth. Hoping they can keep improving as we continue!

#9 BFett

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Posted 13 August 2012 - 09:58 AM

Thanks for the info, I'll be submitting my questions to the next Ask the Devs Topic.

#10 Adrienne Vorton

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Posted 13 August 2012 - 10:00 AM

View PostGarth Erlam, on 13 August 2012 - 09:41 AM, said:

The Zeus is guarded by a lance of UrbanMechs.

good to know ;)

#11 Iron Horse

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Posted 13 August 2012 - 10:24 AM

View PostGarth Erlam, on 13 August 2012 - 09:41 AM, said:

The Zeus is adorned with a lance of UrbanMechs.

fixed.

Edited by Iron Horse, 13 August 2012 - 10:24 AM.


#12 Evinthal

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Posted 13 August 2012 - 10:47 AM

View PostEns, on 13 August 2012 - 09:28 AM, said:

<-- Patience

There always will be open slots in my mechbay for this baby.... just in case ;)


Indeed, I love the Zeus too and really look forward to it making it into the game. *queue dev clue bat* :D

#13 Adridos

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Posted 13 August 2012 - 11:22 AM

View PostGarth Erlam, on 13 August 2012 - 09:01 AM, said:

Yes, I don't see any reason the MWO Cicada wouldn't be able to turn it's torso.


Because it's a fixed torso design? Like the Locust it tries to copy as much as possible... :P

But thanks for the answers all around.

Edited by Adridos, 13 August 2012 - 12:29 PM.


#14 Power Triping Guild Leader

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Posted 13 August 2012 - 11:32 AM

When is Matt N going to allowed out of his gimp box?

When are you going to release the Urbanmech?

Is there any balistic heavy mechs coming out soon?

Why won't women talk to me?

#15 WardenWolf

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Posted 13 August 2012 - 11:39 AM

View PostPower Triping Guild Leader, on 13 August 2012 - 11:32 AM, said:

When is Matt N going to allowed out of his gimp box?

When are you going to release the Urbanmech?

Is there any balistic heavy mechs coming out soon?

Why won't women talk to me?

You are asking new questions in the Ask the Devs *answers* thread. This is the wrong place for that. Your asking questions in the wrong situation could also relate to why women won't talk to you (hint: the ladies bathroom is the *wrong place*).

#16 Elsydeon

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Posted 13 August 2012 - 03:52 PM

View PostPower Triping Guild Leader, on 13 August 2012 - 11:32 AM, said:

Is there any balistic heavy mechs coming out soon?


JagerMech

#17 light487

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Posted 13 August 2012 - 05:05 PM

View PostElsydeon, on 13 August 2012 - 03:52 PM, said:


JagerMech


I certainly hope so..

#18 Benfro89

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Posted 14 August 2012 - 06:19 AM

Do you guys know if their is going to be a destructible environment like trees and stuff?

#19 Gowan

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Posted 14 August 2012 - 06:42 AM

View PostBenfro89, on 14 August 2012 - 06:19 AM, said:

Do you guys know if their is going to be a destructible environment like trees and stuff?

From what I understand, we will be seeing minor desruction (so trees, small props, and maybe buildings will get some cosmetic damage) once the larger issues are addressed.

#20 Benfro89

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Posted 14 August 2012 - 11:35 PM

View PostGowan, on 14 August 2012 - 06:42 AM, said:

From what I understand, we will be seeing minor desruction (so trees, small props, and maybe buildings will get some cosmetic damage) once the larger issues are addressed.


That sounds great it would make the game alot more realistic.





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