Anyway.. While not new to MMO, MMORPG, and other such games... I havent played a true F2P and with all the talk on the boards about WoT I figured it would be a good one to try.
So played WoT for the first time today.. kind of repetative, kind of fun, but not engrossing nor did I find it very immersing. The battles happen too fast to get to know anyone.. and at the same time it made for a fun way to blow 4 hours and about $20. Neat.. but nothing I would say would keep me glued for hours.. regularly.. but until MW:O is released.it will do since I am bored of most other games I have played recently.
Looking at its Tree system, it looks to me to be similar, yet simpler, yet also a bit more indepth all at the same time than what PGI seems to be proposing for MW:O. Of course that siad we have only seen the most rudimentary workings of the MW:O so far. So its hard to judge accurately.
Anyway, I will admit it WoT didn't seem grindy at all. Grindy to me would be more like WoW or even ST:Os systems.. that said both of those games, grindy or not I have wasted a LOT of time on.. and in. I found both games immersion levels much deeper than WoT.
So.. in regards to what everyone is saying about the talent trees, pilot trees, and such looking to be grindy.. I don't think so.. But at the same time I think it has to be a little grindy to get you wanting to play more and come back.
Should also mention, I noticed a lot of people on the board being concerned that MW:O would become P2W "like WoT has become". I have to say I didn't find WoT to be all that P2W, did it help me jump over the boring intial grind to spend $20 to get a decent tank.. and some gold and exp. Yep, sure did.
Did it help me have more than others..? Nope not really.. as the random matches were all about the tier tank you had, etc.. I think it was fairly balanced overall. If PGI balances MW:O half again better than WoT I think its really going to be a great game.
Anyway, after spending my $20 to jump ahead in the game, I found myself going back and doing it the old fashioned way and ended up grinding for the modules in the tank tree.. That said both ways seemed good overall, and niether seemed to be exclusive of the other. It was definately nice to have the credits to make it easier to go up in the tree. But, it didn't give me any advantage though. I would say though that spending the money saved me a good bit of time grinding.
So now that I kind of understand what WoT and a full on F2P game is about and like.. I can see where the two models (WoW and WoT) can kind of merge with MW:O and to be honest, I am even more excited now than I have been (and thats saying something..)
As for Pilot trees, Mech trees, etc. in MW:O.. I kind of am envisioning a WoT Tree (with modules) for the Mechs, and a Pilot skill tree similar to the skill tree for Druids/Shamans/Etc in WoW..
Curious what others here that are hardcore WoT and WoW fans (and haters) think.. ?
Also are there any players like me that learned of WoT from this forum and went and tried it out..? What did you think..?
What about WoW players ?
BTW 31 days to GDC
Edited by Chuckie, 03 February 2012 - 08:17 PM.