Gigaton, on 26 March 2012 - 06:31 AM, said:
Every BT game focused on piloting has been action sim so far. Certainly they fall short of my defination of a simulation. I'd even say that truly realistic sim is flat out impossible given the unrealistic nature of tech in BT. DFA and melee don't bother me any more than the fact Jenner and Atlas can be given same degree of external protection with 5 tons of armour dispite Atlas having like 5 times (or more) the surface area.
With that said, I'm personally hoping for charging, DFA (ie. jump jet charge) and melee with proper animations and depth (eg. pilot ability needed to get a knockdown, or prevent getting knocked over yourself in the process, possibility to go for localized damage with the downside of getting localized damage yourself eg. to your arm, and so forth). These things have been more or less entirely absent from MW games so far (haven't played Crecent Hawks or MW:1, though they are featured in Titans of Steel even if not BT per se).
Got you point and you right, MW is more action than simulator, but its action with many elements from simulator. As you say, MW simulates unreal and unrealistic machines...
I have no problem with DFA, but disagree with melee - this is MECHWARRIOR, not freaky manga robot game.