What lacked however is real consequences to piloting a mech. What I'd like to see in this online version is the need to jump from planet to planet like the TT version. Then, add the possibility of injury and death for mech pilots who are careless. Of course, death to a mech-pilot typically means getting head-shotted, as per TT rules. In TT rules, mechs can purchase clones whom keep their skills "up-to-date" the point where they last 'saved' their clones memory. Clones can only be refreshed on planets who have cloning facilities, which are typically back on established homeworld bases. The need to jump back to a cloning facility to update a pilots memory will make a strategic choice for players on whether they want to risk death, or 'keep on assaulting' a beach head. Death to a Mechwarrior would mean reviving back at the cloning station, and thus requiring jump time back to the front.
This would help make realtime assaults on the front lines much more meaningful.
Edited by Uleric, 21 August 2012 - 10:45 AM.