Something I noticed in DevBlog: The term "mech variants"
#1
Posted 03 February 2012 - 12:48 PM
This excites me greatly, as I love the inherent variety of each 'mech's stock loadouts.
This doesn't mean we won't have a 'mech lab, of course, but I for one am excited at the prospect of seeing a 'mech and not knowing exactly which variant I'm looking at immediately. I have a penchant for stock 'mechs and enjoy running a 'mech as it comes from the factory. Maybe a tweak here or there in the 'mechlab, but leaving the overal design relatively intact. That's just how I like to play though.
Just my thoughts, what does the rest of the community think of this info?
<S>
-Havoc
A.K.A. Habokku
#2
Posted 03 February 2012 - 12:50 PM
Or something.
#3
Posted 03 February 2012 - 12:52 PM
Honestly, bottom line is that I believe it will make it much easier to balance for the devs, so that's good news.
#4
Posted 03 February 2012 - 01:00 PM
This not only stops boating and other exploits, but adds a flavour to the game that I yearn for in my lore. Instead of everyone in a Dragon with 10 Medium Lasers, we can actually have some difficult choices to make. Do I want to give up that LBX-5 and gain a larger missile rack? Nah, I personally prefer to stick with the prime variant. I think this will promote some very individual gameplay. I think my customization itch will be scratched with modules and player points, etc.
#5
Posted 03 February 2012 - 01:05 PM
Dr.Killinger, on 03 February 2012 - 01:00 PM, said:
This not only stops boating and other exploits, but adds a flavour to the game that I yearn for in my lore. Instead of everyone in a Dragon with 10 Medium Lasers, we can actually have some difficult choices to make. Do I want to give up that LBX-5 and gain a larger missile rack? Nah, I personally prefer to stick with the prime variant. I think this will promote some very individual gameplay. I think my customization itch will be scratched with modules and player points, etc.
I think it will really help with mech identity. Skilled mechwarriors are going to see LRMs launched from a mech and say to themselves, 'thats an x variant jenner, I need to do x to kill it'
#6
Posted 03 February 2012 - 01:14 PM
Quote
In DB4.2 it was also stated
Quote
The "base model" and "chassis" terms are important here. Chassis could relate to a variant, or it could relate to a framework that we can use to customize along the lines of Brian's statement.
Either way, Brian's statement lead us to believe that we'll be able to customize as long as we have the C-Bills to pay for it. Combine that with "variants" and suddenly we have a green field of possibilities. However, it isn't a free, or probably even cheap process to customize a Chassis to suit your play preference.
#7
Posted 03 February 2012 - 01:54 PM
#8
Posted 03 February 2012 - 01:54 PM
What would be the purpose of even having the variants in the game if we can just make them all the same during customization anyway?
#9
Posted 03 February 2012 - 02:00 PM
ShoveI, on 03 February 2012 - 01:54 PM, said:
What about stock boats?
Say, like the Piranha, Black Hawk and Supernova.
Are those something you'd want to see?
Edit.
Oh, I hadn't noticed, they're Clan 'Mechs.
Please disregard that.
Edited by Lorcan Lladd, 03 February 2012 - 02:01 PM.
#10
Posted 03 February 2012 - 02:09 PM
Mason Grimm, on 03 February 2012 - 12:50 PM, said:
Or something.
Thankya kindly there Mason, I didn't mean for the title to be unclear there
Funnily enough, I noticed the edit while browsing the forum from my iPhone.. though I was waiting on dinner instead of being at work.
Appreicate the edit for clarification purposes.
<S>
-Havoc
A.K.A. Habokku
#11
Posted 03 February 2012 - 02:35 PM
Lorcan Lladd, on 03 February 2012 - 02:00 PM, said:
What about stock boats?
Say, like the Piranha, Black Hawk and Supernova.
Are those something you'd want to see?
Edit.
Oh, I hadn't noticed, they're Clan 'Mechs.
Please disregard that.
No worries there Lorcan,
Most I.S. designs (with a few obvious exceptions such as the Awesome) favor a blend of weapons for a variety of ranges and uses.
I'll use the example of my personal favorite 'mech, the Highlander.
It's standard load out is a heavy ballistic weapon, usually in the form of a Gauss Rifle or AC 10) (though the AC 10 is probably the more common version, it was normally equipped with a Gauss Rifle, as the original Highlander as it was produced in the Star League era had a Gauss as it's main armament.) backed up by a combination of long and short range weaponry in the form of an LRM 20, an SRM 6, and a pair of Medium Lasers.
I love the utility of this design, it's got at least two or more weapons for use at any range needed. If they're at stand off to medium ranges, you can bring the LRM 20 and Gauss Rifle to bear. Once the target start to close in to short range you start to bring the Medium Lasers in to play along with the SRM 6 and can still maintain some Gauss Rifle shots till they're really close. (Assuming we have minimum ranges for Gauss, PPC, and LRM launchers)
Sure it's not optimized for one range, but that's ok. It's got weapons to deal with any situation and that's what I like. I know not all 'mechs are built this way, I mean look at the Hunchback, or the Jenner, they're both built for close in work.
I'm excited to see the prospects for variants, and hope that we have a 'mech lab that limits the ammount of customization we can do to a given chassis. Omnimechs are where crazy levels of customization can occur. Battlemechs aren't designed to be radically changed unless you've got a LOT of time and capital to invest in a total overhaul of the chassis (ranging from weeks to months and multiple millions of Cbills depending on what is being done).
That's my opinion anyway, take it as you will.
<S>
-Havoc
A.K.A. Habokku
#12
Posted 03 February 2012 - 02:43 PM
#13
Posted 03 February 2012 - 02:48 PM
I love it!!
#14
Posted 03 February 2012 - 02:49 PM
Morashtak, on 03 February 2012 - 02:43 PM, said:
This ^
I'm all for people building what they want, provided they're willing to save up and then pay for said improvements.
Well said Morashtak.
<S>
-Havoc
A.K.A. Habokku
#15
Posted 03 February 2012 - 02:58 PM
#16
Posted 03 February 2012 - 03:12 PM
Alaskan Viking, on 03 February 2012 - 02:58 PM, said:
No it wasn't hard... actually to be more specific it wasn't a rule option period. You didn't like the mech, you picked a different one. There was HOWEVER full rules for building mechs. I think some sourcebooks had campaign rules for modifiying mechs as well and omni's had some rules about it. Only ones though. I think customizing in the PC games came about with there being few choices to work with compared to Battletech. If I want some random unknown mech and the game didn't have it, you could that way. I would rather see the full on mechlab go the way of the dino and for PGI to make EVERY SINGLE MECH.
Though I don't think that's likely so whatever. I would rather have limited customization but I'm not opposed to full customization...I just want to know what the heck I'm fighting with using the eyeballs I already have.
#17
Posted 03 February 2012 - 03:20 PM
http://www.sarna.net...28BattleMech%29 (yeah, some of those varients are post 3050, but the point remains the same)
http://www.sarna.net/wiki/Enforcer
the devs just love trolling with small (but important!) details dont they?
#18
Posted 03 February 2012 - 03:28 PM
That Guy, on 03 February 2012 - 03:20 PM, said:
I definitely understand where you are coming from. There are also 'mechs out there which have variants designed for specific roles. This would mean that a SCOUT role player might have to take a variant designed for ASSAULT/DEFEND or the other way around in order to advance his favorite machine. This either takes them away from continuing to earn XP in their designated role or, it puts them in a very poor 'mech chasis for the role they are playing.
#19
Posted 03 February 2012 - 03:38 PM
Alaskan Viking, on 03 February 2012 - 03:24 PM, said:
You know, every Mechwarrior player I know loves the mechlab, if you don't want any mechlab whatsoever, I advise you stick to the table top?
Just 'cause the previous games got it wrong doesn't mean this one will too. In any case you can modify in the TT, its just far more limited and difficult than MW games would have you believe.
#20
Posted 03 February 2012 - 04:05 PM
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