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I'm sorry, but what is IDF?


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#1 Orzorn

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Posted 04 February 2012 - 08:46 AM

IDF Accuracy – Narrows the AOE of IDF fire.

What the heck is IDF? For the life of me I can't think of anything.

#2 John Flenaly

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Posted 04 February 2012 - 08:49 AM

indirect fire?

#3 IxxxI

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Posted 04 February 2012 - 08:52 AM

IDF = indirect fire. Though I don't understand what' the use of that perk. Flammers is one thing with IDF coming to mind. Who is going to use flammers widely?) It's ridiculous.

#4 Stormeris

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Posted 04 February 2012 - 08:55 AM

indirect fire, could it mean rockets taht go WAAAAAAY up in the air and then go downwards onto enemies :o

#5 Hartsblade

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Posted 04 February 2012 - 08:57 AM

View PostOrzorn, on 04 February 2012 - 08:46 AM, said:

IDF Accuracy – Narrows the AOE of IDF fire.

What the heck is IDF? For the life of me I can't think of anything.


Indirect Fire-Narows the Area of Effect of Indirect Fire

View PostIxxxI, on 04 February 2012 - 08:52 AM, said:

IDF = indirect fire. Though I don't understand what' the use of that perk. Flammers is one thing with IDF coming to mind. Who is going to use flammers widely?) It's ridiculous.


Don't think Flamers...think artillerty. With Artillery the damage is divided over a large area, sounds like the IDF perk will allow you to shrink the size of that area and therefore put more direct damage on your target.

#6 Mchawkeye

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Posted 04 February 2012 - 08:58 AM

View PostIxxxI, on 04 February 2012 - 08:52 AM, said:

IDF = indirect fire. Though I don't understand what' the use of that perk. Flammers is one thing with IDF coming to mind. Who is going to use flammers widely?) It's ridiculous.


curiously, how can flamers be indirect?
also, we don't know how flamers are going to work...they could be awesome....or admittedly, cack...but still we just do not know...

IDF is for fire support mechs firing missiles and what not at targets out with there visual lock, but targeted from the scouts or command mechs. this allows them to stay out of range or in cove whilst maintaining a presence.

#7 Orzorn

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Posted 04 February 2012 - 08:59 AM

Alright, thanks guys.


View PostHartsblade, on 04 February 2012 - 08:57 AM, said:

Don't think Flamers...think artillerty. With Artillery the damage is divided over a large area, sounds like the IDF perk will allow you to shrink the size of that area and therefore put more direct damage on your target.

Not only that, but I expect it will also lower the AOE of any indirect fire that you were a part of. So if you were the spotter for your Catapult buddy, his/her LRMs will strike in that smaller area.

#8 Evernigh

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Posted 04 February 2012 - 09:00 AM

I think you will probably find that this refers to when for example a catapult uses a scout to launch a volly of lrm's at a target without line of sight (Indirect Fire) the lrm's will saturate the area all missiles not striking the target theis skill will bring down the spread of the missiles oer that ae into a tighter one making sure more missiles hit your target and more damage is done.

Edit: some one got their before me :o

Edited by Evernigh, 04 February 2012 - 09:02 AM.


#9 verybad

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Posted 04 February 2012 - 09:18 AM

LRMs indeed. They've mentioned that LRMs will be capable of firing over obstacles, though you can't stand right next to soemthing and expend the LRMs to go over them.

I don't think it will affect artillery (Commander perks) at all.

#10 Nick Makiaveli

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Posted 04 February 2012 - 09:28 AM

View Postverybad, on 04 February 2012 - 09:18 AM, said:

LRMs indeed. They've mentioned that LRMs will be capable of firing over obstacles, though you can't stand right next to soemthing and expend the LRMs to go over them.

I don't think it will affect artillery (Commander perks) at all.


Possibly but they are IDF the majority of the time. Maybe in this case it would only work if the Commander has the module/skill etc.

#11 Ghostrider45

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Posted 04 February 2012 - 09:47 AM

IDF is ether Missels are artillery like long tom the mechs are tanks are two to three miles away you lock on to the enemy mech and they fire there payloads milles are artillery are even Arrow 4 are 5 closer you get rounds to hit the more damge they doe! Hell idf can be bombs dropet from planes

#12 IxxxI

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Posted 04 February 2012 - 10:00 AM

Ah yeah, my bad, it is surely not flammers, I messed up with translation.

#13 verybad

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Posted 04 February 2012 - 12:01 PM

ohh, just made me remember Mech Mortars...They are available at that time frame...

Arched Trajectory weapons can be loads of fun to play with.

Edited by verybad, 04 February 2012 - 12:02 PM.


#14 Harrow

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Posted 04 February 2012 - 12:04 PM

View PostAegis Kleais™, on 04 February 2012 - 10:58 AM, said:

Though a poor acronym (you don't add letters for starting characters of syllables in a whole word), Indirect fire are weapons that take trajectory paths that aren't linear to the target.

A bullet is direct fire. You aim it, fire it, and it moves in a straight line ot the target.

Artillery, Mortars, these are indirect fire. You can paint a target or laser it for targeting information, but when they fire, they take a trajectory path to the target. This allows for the munition to be lobbed over objects that might have been obstructing direct fire weapon line of sight.


Yeah i have always wondered where the use of IDF became popularized vs the actually acronym of IF for indirect fire.

#15 verybad

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Posted 04 February 2012 - 12:11 PM

Maybe because IF means if? The acronym could cause some confusion I guess...

#16 Elizander

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Posted 04 February 2012 - 12:17 PM

Indirect Fire would be non-locked LRMs made to arc and hit an area (probably behind a hill) and the missles would just rain down randomly or something. That's my take on it.

#17 Harrow

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Posted 04 February 2012 - 12:54 PM

View Postverybad, on 04 February 2012 - 12:11 PM, said:

Maybe because IF means if? The acronym could cause some confusion I guess...


You dont say 'if' you say 'eye eff' or 'eye dee eff'. And 'eye eff' or 'en eye eff' happen to be what the military uses.

#18 KINGTIGER

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Posted 04 February 2012 - 01:03 PM

Devouis plan #7 Indirect fire gauses

#19 IxxxI

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Posted 04 February 2012 - 02:51 PM

View PostElizander, on 04 February 2012 - 12:17 PM, said:

Indirect Fire would be non-locked LRMs made to arc and hit an area (probably behind a hill) and the missles would just rain down randomly or something. That's my take on it.


I bet, that locked LRMs will also have targeting problems)), so that perk may affect locked LRMs as well (in theory).





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