So I made a group very Inferno and Jump Jet capable, that way they can directly drop on a target and Inferno. With 90% of structures that's zero way to defend right?
Quote
Shikoku-Forums
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F
Production Year: 3132
Cost: 22,578,633 C-Bills
Battle Value: 1,863
Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
3 Streak SRM-6s
3 SRM-6s
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 5 LT, 5 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 2 LT, 2 RT 10.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 248 15.50
CASE II Locations: 1 LA, 1 RA 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 39
Center Torso (rear) 10
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 26
L/R Leg 18 33
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 SRM-6s RA 12 6 9.00
3 Streak SRM-6s LA 12 6 13.50
C3 Computer (Slave) HD 0 1 1.00
@SRM-6 (30) RA - 2 2.00
@SRM-6 (Inferno) (15) RA - 1 1.00
@Streak SRM-6 (45) LA - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4/5j 4 4 0 0 4 0 Structure: 4
Special Abilities: C3S, CASEII, SRCH, ES, SEAL, SOA, SRM 2/2/0
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F
Production Year: 3132
Cost: 22,578,633 C-Bills
Battle Value: 1,863
Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
3 Streak SRM-6s
3 SRM-6s
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 5 LT, 5 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 2 LT, 2 RT 10.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 248 15.50
CASE II Locations: 1 LA, 1 RA 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 39
Center Torso (rear) 10
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 26
L/R Leg 18 33
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 SRM-6s RA 12 6 9.00
3 Streak SRM-6s LA 12 6 13.50
C3 Computer (Slave) HD 0 1 1.00
@SRM-6 (30) RA - 2 2.00
@SRM-6 (Inferno) (15) RA - 1 1.00
@Streak SRM-6 (45) LA - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4/5j 4 4 0 0 4 0 Structure: 4
Special Abilities: C3S, CASEII, SRCH, ES, SEAL, SOA, SRM 2/2/0
So I really, really like CASE 2. Near most useful thing in the world sometimes.
C3 always a good idea. Wish I could fit in ECM but cannot without removing CASE 2. Streak-Missiles are for direct engagement against Battlemechs. Infernos a little low in ammo imo but enough to get a job done.
So how many ways would there be to counter, say, 12 of these dropping down directly on a building or complex and using Infernos? I mean they would run out of ammo in 50 seconds, but 15 hexes would be on fire by then. I dunno I would do it.
Edit 1- XL Engine- in TT this means a lot more because there are zero module or hardpoint restrictions. So yeah JJs can go on a Stalker-equivalent. And Infernos are pretty effective in TT. And can you just imagine what 2+ Streak SRM-6s do? And the Mech has Improved Jump Jets, so it can jump like a Jenner, and drop 18 Streak SRMs and 18 SRMs and burn buildings down in seconds? And CASE 2 helps protect XL Engines. Yes XL is expensive, but in TT Mechs die from a LOT of things other then Engines.
Battlemech Leading Causes of Death:
Number 1- Ammo Explosions- 2 Pilot Damage, everything else dead pretty much. Mech downed most likely or very crippled.
Number 2- Gyro/Leg Stuff- Okay your Mech is not dead. You can still get that AC/10 in the back. But I count these as dead on my side (if not on my side I like a good TSM-Myomer Assault Quad for that ol' 40 point kick. ) (Technically 80 point Mule Kick )
Number 3- Generally blown up.
Number 4- Legged, This last has serious implications on TT. The Mech is effectively out of the game. It is being legged and falling over every 30-60 meters. And falling over can destroy your Mech (have had that happen. )
Don't get me wrong, engine hits are a leading cause of death. But XLs increase options by a lot more and are a lot less a leading cause of death in TT then in a game with Focus Fire.
So my questions are:
1- How would you defend against this? Say a Company just dropped on your Supply Depot, or Ammo Depot, or Factory or Aerospace Bay? (I would like to take out an Aerospace Bay if I could).
2- Could Dropship help Reinforce after the fact? Would this work with Battle Armor Reinforcements?
3- Could this work in Open Terrain- Skirmish under any circumstances?
4- How badly do Infernos PLUS Infantry need to be added to MWO just so you can Inferno Infantry?
Edited by PaintedWolf, 06 January 2013 - 01:34 AM.