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Expanding the Mechwarrior Universe


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#1 HATER 1

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Posted 15 February 2012 - 11:55 PM

This is something I have given much thought about for a long time.

if/when this game starts to take off, why not:

make each planetary campaign a 24/7 battle zone? example: planetside, but assigned missions that may overlap with others (think unexpected reinforcements)

add NPC/PC infantry and vehicle support? there are far more of these than mechs (PC could be a squad or platoon leader of bots?)

add aerospace as its own whole branch of the game? i am thinking Starshatter + X-plane + free falcon + Battletech. good space and flight simulator qualities, but not so retardedly difficult that the average person couldn't get it with a training demo and a couple of tries.

please discuss.

#2 Anvil Dragon

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Posted 16 February 2012 - 12:28 AM

I don't think the game will be there for a few years yet, but I would like to see multiple mech events in a timeline.

Maybe a number of lone wolfs, pairs, or in threes scout while a number of groups defend. A number of data feeds plus a short text report is passed to the faction planning their attack. Command would have a number possible targets to select from and pass on the available data.

At first I see lots of small squad action, but I could see major events based on 24/7 action over say a long weekend. It would take both time and money to organize so I don't see it as a continuous thing. Also, there would be a tendency for houses to stack play with ranked players during such a large event. It would be something though even to watch from the sidelines.

#3 nubnub

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Posted 16 February 2012 - 02:15 AM

All games these days are 24/7, I wouldn't expect anything less than MWO. Infantry and tank control would be cool, add huge more fun, variety, tactics, but you run the risk of it turning into a game like C&C Renegade - this was awesome fun but didn't take off . C&C Renegade couldn't be fairly balanced but given that MWO *should* have many more players it shouldn't suffer the same fate.

#4 Exilyth

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Posted 16 February 2012 - 09:05 AM

A game that makes available all units from the TT is the dream of many people.

There are some problems with it, though...
A single infantry trooper killing a mech could cause lots of rage

#5 Strum Wealh

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Posted 16 February 2012 - 09:18 AM

View PostExilyth, on 16 February 2012 - 09:05 AM, said:

A game that makes available all units from the TT is the dream of many people.

There are some problems with it, though...
A single infantry trooper killing a mech could cause lots of rage


True on all counts.

Moreover, if a Mechwarrior lets non-BA infantry take them down... the situations I can think of where that would happen require either massive numbers of infantrymen (to the point where there should not be that many on the field at one time) or a lack of situation awareness on the part of the Mechwarrior(s) (the more likely cause and indicative of a failure on the part of said Mechwarrior(s), and one that should be taken advantage of by any unit, human or AI).

#6 Dlardrageth

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Posted 16 February 2012 - 09:24 AM

View PostHATER-1, on 15 February 2012 - 11:55 PM, said:

add NPC/PC infantry and vehicle support? there are far more of these than mechs (PC could be a squad or platoon leader of bots?)


Very unlikely at launch. Would require extra development resources aka time&money for little return initially. Personally I could live with all of the additional combined arms assets being NPC'd, but at least vehicles or BattleArmor could offer options to be player-controlled in future expansions. If PGI deems it worth it.

Quote

add aerospace as its own whole branch of the game? i am thinking Starshatter + X-plane + free falcon + Battletech. good space and flight simulator qualities, but not so retardedly difficult that the average person couldn't get it with a training demo and a couple of tries.


I personally would love to have AeroTech being integrated as a player-controlled element into the battlefield. But I can forsee some technical issues which make me realistically doubt it will happen anytime soon.

View Postnubnub, on 16 February 2012 - 02:15 AM, said:

All games these days are 24/7, I wouldn't expect anything less than MWO.[...]


Actually more like 23/7, maintenance downtimes etc. factored in. Which would open up a new interesting question, what kind of downtime model the community and PGI would prefer. Most popular models seem to be the 1-hour-per-day or the half-a-day-weekly ones. I know I'd prefer the former here.

#7 Exilyth

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Posted 16 February 2012 - 09:53 AM

View PostDlardrageth, on 16 February 2012 - 09:24 AM, said:

Actually more like 23/7, maintenance downtimes etc. factored in. Which would open up a new interesting question, what kind of downtime model the community and PGI would prefer. Most popular models seem to be the 1-hour-per-day or the half-a-day-weekly ones. I know I'd prefer the former here.


I hope it will be something like 1-2 hrs once per week*. Having 1hr maintenance everyday when you want to play just because you're in the wrong time zone would suck. Really hard. What would be awesome would be some sort of cluster structure where they can take down single servers for maintenance and we don't have any downtimes at all.

*ofc, not counting emergency maintenance.

Edited by Exilyth, 16 February 2012 - 09:54 AM.


#8 MaddMaxx

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Posted 16 February 2012 - 09:54 AM

Perhaps as the battles in the IS intensify, some of the House will begin deploying NPC based Mechanized Garrison units to assist with defense of some of the more vital resources of some of the more vital Planets.

Perhaps some units like the Condor, Demolisher, Fulcrum, Fury. That kinda thing. :ph34r:

#9 Malignant

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Posted 16 February 2012 - 04:30 PM

The universe is a very large place ..why should conflict be limited to one part. How many planets can the houses hang onto, for that mantter are they worth hanging onto.
Then my view is interplanetary travel and conflict is a nessessary part: Therefore space conflict.
Getting reinforcments to a planet takes a whole new meaning,
Space conflict and trading should be implemented ..why should any game have a narrow scope. There have always been drop ships and transports for them.
Even the mercs will need a base of operations whether they are mining the metal to make mech parts or trying to hang onto a starport to have access to stellar trade are definite key pionts that conflict can happen.

#10 Rhinehart

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Posted 16 February 2012 - 05:31 PM

Time is not on our side in this. The devs have said and I agree that the game needs to be launched in its most basic form. With a Free 2 play model further development can occur. However with a free to play model enough interest and cash flow has to be generated to warrant that further development. Later enhancements and add ons would be wonderful, but the game has to get there first.

#11 AmazingBilldo

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Posted 16 February 2012 - 07:51 PM

As far as the continuous live server goes, that would work for invasions and the like, but as stated most action is limited to snap raids, etc. When the wayward children of a certain general decide they want to come home, there is going to be some serious real estate changing hands pretty fast in the grand scheme of things.

The infantry/vehicle thing would be an idea for dealing with downed pilots.

aerospace would be nice.

Edited by AmazingBilldo, 16 February 2012 - 07:52 PM.






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