

Expanding the Mechwarrior Universe
#1
Posted 15 February 2012 - 11:55 PM
if/when this game starts to take off, why not:
make each planetary campaign a 24/7 battle zone? example: planetside, but assigned missions that may overlap with others (think unexpected reinforcements)
add NPC/PC infantry and vehicle support? there are far more of these than mechs (PC could be a squad or platoon leader of bots?)
add aerospace as its own whole branch of the game? i am thinking Starshatter + X-plane + free falcon + Battletech. good space and flight simulator qualities, but not so retardedly difficult that the average person couldn't get it with a training demo and a couple of tries.
please discuss.
#2
Posted 16 February 2012 - 12:28 AM
Maybe a number of lone wolfs, pairs, or in threes scout while a number of groups defend. A number of data feeds plus a short text report is passed to the faction planning their attack. Command would have a number possible targets to select from and pass on the available data.
At first I see lots of small squad action, but I could see major events based on 24/7 action over say a long weekend. It would take both time and money to organize so I don't see it as a continuous thing. Also, there would be a tendency for houses to stack play with ranked players during such a large event. It would be something though even to watch from the sidelines.
#3
Posted 16 February 2012 - 02:15 AM
#4
Posted 16 February 2012 - 09:05 AM
There are some problems with it, though...
A single infantry trooper killing a mech could cause lots of rage
#5
Posted 16 February 2012 - 09:18 AM
Exilyth, on 16 February 2012 - 09:05 AM, said:
There are some problems with it, though...
A single infantry trooper killing a mech could cause lots of rage
True on all counts.
Moreover, if a Mechwarrior lets non-BA infantry take them down... the situations I can think of where that would happen require either massive numbers of infantrymen (to the point where there should not be that many on the field at one time) or a lack of situation awareness on the part of the Mechwarrior(s) (the more likely cause and indicative of a failure on the part of said Mechwarrior(s), and one that should be taken advantage of by any unit, human or AI).
#6
Posted 16 February 2012 - 09:24 AM
HATER-1, on 15 February 2012 - 11:55 PM, said:
Very unlikely at launch. Would require extra development resources aka time&money for little return initially. Personally I could live with all of the additional combined arms assets being NPC'd, but at least vehicles or BattleArmor could offer options to be player-controlled in future expansions. If PGI deems it worth it.
Quote
I personally would love to have AeroTech being integrated as a player-controlled element into the battlefield. But I can forsee some technical issues which make me realistically doubt it will happen anytime soon.
nubnub, on 16 February 2012 - 02:15 AM, said:
Actually more like 23/7, maintenance downtimes etc. factored in. Which would open up a new interesting question, what kind of downtime model the community and PGI would prefer. Most popular models seem to be the 1-hour-per-day or the half-a-day-weekly ones. I know I'd prefer the former here.
#7
Posted 16 February 2012 - 09:53 AM
Dlardrageth, on 16 February 2012 - 09:24 AM, said:
I hope it will be something like 1-2 hrs once per week*. Having 1hr maintenance everyday when you want to play just because you're in the wrong time zone would suck. Really hard. What would be awesome would be some sort of cluster structure where they can take down single servers for maintenance and we don't have any downtimes at all.
*ofc, not counting emergency maintenance.
Edited by Exilyth, 16 February 2012 - 09:54 AM.
#8
Posted 16 February 2012 - 09:54 AM
Perhaps some units like the Condor, Demolisher, Fulcrum, Fury. That kinda thing.

#9
Posted 16 February 2012 - 04:30 PM
Then my view is interplanetary travel and conflict is a nessessary part: Therefore space conflict.
Getting reinforcments to a planet takes a whole new meaning,
Space conflict and trading should be implemented ..why should any game have a narrow scope. There have always been drop ships and transports for them.
Even the mercs will need a base of operations whether they are mining the metal to make mech parts or trying to hang onto a starport to have access to stellar trade are definite key pionts that conflict can happen.
#10
Posted 16 February 2012 - 05:31 PM
#11
Posted 16 February 2012 - 07:51 PM
The infantry/vehicle thing would be an idea for dealing with downed pilots.
aerospace would be nice.
Edited by AmazingBilldo, 16 February 2012 - 07:52 PM.
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