Heatsink efficiency: 200%
#21
Posted 06 February 2012 - 09:49 AM
#22
Posted 06 February 2012 - 09:51 AM
Eitherway, I vote no to coolant in any form tbh, maybe a year or two down the road we could see coolant pods or something.
#23
Posted 06 February 2012 - 10:02 AM
Philipe von Rohrs, on 06 February 2012 - 09:40 AM, said:
You are correct sir! I forgot to put it in context with the timeline. In that case, I think coolant flushes shouldn't be included at release.
I hope the environment plays a role in heat management. It was fun to include it in Battletech and gave extra ways to strategize.
#24
Posted 06 February 2012 - 10:04 AM
Edited by =Outlaw=, 06 February 2012 - 10:06 AM.
#25
Posted 06 February 2012 - 10:10 AM
Prosperity Park, on 06 February 2012 - 09:22 AM, said:
I am against the coolant flush. It never really made sense that the Mech had this reserve of super cooled coolant that refilled. Whats cooling the reserve and why isnt it just part of the regular coolant system. I agree with some folks above that said part of what made MW2 so fun was having to manage your heat levels and if you got out of control having to dodge gunfire until your mech cooled down enough to re-engage.
While modeling atmospheric pressure/density would be interesting i would hate to drop into a fight on a moon with practically no atmosphere and find out that my heatsinks basically didn't work AT ALL. That would be a slow fight.
#26
Posted 06 February 2012 - 10:11 AM
Naughtyboy, on 06 February 2012 - 09:45 AM, said:
MASC doesn't benefit from high heat levels. Perhaps you are thinking about Triple Strength Myomer (http://www.sarna.net/wiki/TSM) instead?
#27
Posted 06 February 2012 - 10:15 AM
If included, maybe the flush tanks should be single use to prevent people from spamming the flush button to maintain a higher rate of fire than possible. Let's say that an extra coolant tank weighs 1 ton, reduces heat by 5000 kelvin - once. Would be great to save your mech if you are a laser boat, but only once... unless you add another ton of coolant, and then you'd have to reduce on something else.
It could be properly balanced, and add another tactical dimension to the mech loadout.
Anyway, I'm glad to see that most people find heat management as important and interesting as I do
#28
Posted 06 February 2012 - 10:23 AM
yngvef, on 06 February 2012 - 10:15 AM, said:
If included, maybe the flush tanks should be single use to prevent people from spamming the flush button to maintain a higher rate of fire than possible. Let's say that an extra coolant tank weighs 1 ton, reduces heat by 5000 kelvin - once. Would be great to save your mech if you are a laser boat, but only once... unless you add another ton of coolant, and then you'd have to reduce on something else.
It could be properly balanced, and add another tactical dimension to the mech loadout.
Anyway, I'm glad to see that most people find heat management as important and interesting as I do
either way the coolant pods are cononly not in our timeframe.
#30
Posted 06 February 2012 - 10:31 AM
#32
Posted 06 February 2012 - 10:40 AM
Variable environmental conditions: yes
#33
Posted 06 February 2012 - 10:43 AM
Durant Carlyle, on 06 February 2012 - 10:40 AM, said:
Variable environmental conditions: yes
interesting read. I think it could be interesting to have a coolant truck, but I can see it being a awful lot of work,
#34
Posted 06 February 2012 - 10:51 AM
#35
Posted 06 February 2012 - 11:27 AM
And I like that it's another resource to keep track of.
But the reality of it is , its too unbalancing and gives laser boats a big advantage . Great in theory , poor for gameplay.
Edited by Helmer, 06 February 2012 - 11:28 AM.
#36
Posted 06 February 2012 - 11:30 AM
Durant Carlyle, on 06 February 2012 - 10:40 AM, said:
Variable environmental conditions: yes
Why do I get an image of a coolant truck spraying dwon a bunch of mechs,running and jumping around like a bunch of kids ? lol
#37
Posted 06 February 2012 - 11:32 AM
#38
Posted 06 February 2012 - 12:38 PM
CoffiNail, on 06 February 2012 - 10:23 AM, said:
Actually, it would seem that they are...
According to Sarna, the Federated Commonwealth started IS coolant pod production in 3049.
The Clans were developing similar systems separately but in parallel, with the Clan coolant pod introduced by Clan Steel Viper in 3056.
So, canonically, the IS would have coolant pods at the point at which MWO starts, but the Clans would have to wait another seven years to have their own version.
Also, both sides (IS and Clan) seem to have access to their own variants of coolant truck (supported by the statement, "...after the collapse of the Star League, a new battlefield etiquette evolved among both the Inner Sphere and Clans which extended a special 'courtesy' to a cooler-hooked 'Mech - the enemy will usually ignore a 'Mech that is hooked to a cooler, as long as it does not shoot, becoming fair game after disconnecting and moving a few meters away...").
Also, the match environment should definitely have a role to play in heating and cooling rates!
#39
Posted 06 February 2012 - 01:04 PM
CoffiNail, on 06 February 2012 - 11:32 AM, said:
Maybe we could have a system were heat is constantly being reduced on the mech. It could be based on how many critical slots and tonnage you allocate to heat reduction hardware. It would make sense for it to run all the time.
Just shooting in the dark here but lets say 1 ton and 1 critical for each piece of heat reduction hardware. If a critical slot gets hit then the system loses 1 ton of head reducing capacity.
Now i just need to think up a name for these heat reducers. Give me some time. i'll think of something
#40
Posted 06 February 2012 - 01:11 PM
SilentObserver, on 06 February 2012 - 01:04 PM, said:
Maybe we could have a system were heat is constantly being reduced on the mech. It could be based on how many critical slots and tonnage you allocate to heat reduction hardware. It would make sense for it to run all the time.
Just shooting in the dark here but lets say 1 ton and 1 critical for each piece of heat reduction hardware. If a critical slot gets hit then the system loses 1 ton of head reducing capacity.
Now i just need to think up a name for these heat reducers. Give me some time. i'll think of something
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