Mechlab/Market for custom Battlemechs
#1
Posted 27 January 2012 - 12:53 PM
#2
Posted 27 January 2012 - 03:10 PM
I also think if you can afford to buy your own mech lab it should drasticly reduce cost of repair or variant changes!
maybe make mech lab bays based on a small / medium / heavy / assault / quad / special based on mech class!
#3
Posted 28 January 2012 - 08:14 AM
#4
Posted 28 January 2012 - 12:24 PM
I know players will try to force their knowledge into the game to try to gain access to tech before their toon would actually know of it!
I would probably say the fastest way to gain mech technology would be joining or forming a mercenary group and working for various houses!
if you just stay in your red-neck! back water! planet were your 45 ton mech rules the roost i dont think your gonna get tech very fast if at all!
#5
Posted 28 January 2012 - 01:02 PM
#6
Posted 28 January 2012 - 01:22 PM
Anyone ever see what it takes to bring an automobile prototype from drawing board to finished product? Expect "unexpected technical delays" in getting the first new tech Mechs to the front lines.
#7
Posted 28 January 2012 - 08:54 PM
#8
Posted 28 January 2012 - 09:34 PM
i allways liked med lasers and mg's on lt mech unstead of missiles lols!
{speed is life for a locust pilot!} lmao
#9
Posted 28 January 2012 - 11:41 PM
But maybe you could get fame points to use as a kind of celebrity buying power.
Example would be "Hey I am one one the most famous mech pilots this sector! Hornae Mansaws of the Richards Rear Rangers"
Thus spending some fame points! Opens up another path to tech!
So in effect their could be a fame tree to navigate! for special tech!
Read Disclaimer Below
Hornae Mansaws and Richards Rear Rangers Is a Fictional Diva pilot along with His famous unit! any similarity is sheer coincidence!
#10
Posted 29 January 2012 - 06:31 PM
someone would put the stuff on the market,
Are you planning your next mission? was the last Ride just "OK" where you hungry and tired after a long days work of destroying things,
and most of all was the Pilot of the dropship dependable? if you had any problems at all please consider using McKools Cattle raiders for your Dropship needs, your designated driver Finn; always there for you when you need him most, always sober, and dont forget the free steak meal for those who make it to the ride home.
its a cruel universe out there.
Edited by FinnMcKool, 29 January 2012 - 06:32 PM.
#11
Posted 30 January 2012 - 07:53 AM
#12
Posted 30 January 2012 - 04:04 PM
#13
Posted 30 January 2012 - 11:40 PM
Switching out arms and legs and torsos isn't BattleTech/MechWarrior. That's Armored Core or Front Mission, and has no business being in MW:O.
#14
Posted 31 January 2012 - 01:24 PM
The Count, on 28 January 2012 - 08:14 AM, said:
I suspect the clan Omni's will end up in the first expansion. Don't worry though Lyran dog, your parents will still pay for everything! I am actually very much against personal mech designs. One of the parts that interested me most about the Battletech Universe was the importance of battlefield technology, especially mechs. One of the main themes of the known universe before the clanner invasion was the importance of preserving your tech level. The Ares Conventions controlled part of that, but my concern is in the rush to pull in new players the developers will allow too much of a tech level. Personally I think we should all start in a rattletrap mech on our uncle's moisture farm......wait a minute, wrong universe. Regardless, I would really rather not see very many new mechs in the first few in-game months at least.
The struggle for tech. I love it.
#15
Posted 01 February 2012 - 04:11 PM
#16
Posted 02 February 2012 - 01:13 PM
I like the direction the dev's are going with this. The clans should be scary as hell when we first encounter them. We should be as tickled as a baby with a piece of tape to get re-introduced lostech in it's own timeline. No IS 75 ton mech should ever take out a Mad Cat twice in a row. Lucky shots are lucky shots. Clan equipment will always be superior and foreign. IMHO, nobody should ever be able to just start with the clans. work your way in as a bondsman, go through with the trial of position. Earn it. Not just start with the best equipment cuz it fun. My favorite mech is hands down a Masakari. I dont ever expect to pilot one in this game.
#17
Posted 02 February 2012 - 01:17 PM
I support this idea for that reason alone
(That said it's a great suggestion, thanks!)
#18
Posted 02 February 2012 - 01:28 PM
- The Degree of Customization you have with a Mech should be MechXP-dependant
- Fanciful Mech customization should be outrageously expensive for non-omni hardware
- Highly-customized FrankenMechs should experience higher per-period maintenance fees and higher repair fees
#19
Posted 02 February 2012 - 01:49 PM
I know a person who once changed his name to "Moron" and he said he had more people attack him because they assumed he was new to the game. Needless to say there were a lot of "Moron killed ____________" messages on the killboard.
#20
Posted 02 February 2012 - 01:57 PM
MeDammit, on 02 February 2012 - 01:13 PM, said:
I like the direction the dev's are going with this. The clans should be scary as hell when we first encounter them. We should be as tickled as a baby with a piece of tape to get re-introduced lostech in it's own timeline. No IS 75 ton mech should ever take out a Mad Cat twice in a row. Lucky shots are lucky shots. Clan equipment will always be superior and foreign. IMHO, nobody should ever be able to just start with the clans. work your way in as a bondsman, go through with the trial of position. Earn it. Not just start with the best equipment cuz it fun. My favorite mech is hands down a Masakari. I dont ever expect to pilot one in this game.
Agreed. But what does this mean in terms of game mechanics? I think the obvious place to start is how you build your inventory of chassis, parts, and tech. Options will clearly be limited by the era and in-universe tech available. After that I would think unlocks would necessarily depend on your faction. IS house pilots would have access to bigger and better tech based on rank (akin to fame as people mentioned), while mercenaries could buy whatever they could afford. Of course salvage is another factor for both sides, but how it works when everyone is constantly getting their 'mechs shot out from under them I won't go into.
Once we have the parts to work with, we can think about how the MechLab or customization mechanic should work in game. I think we can divide possible customization options into five types:
- 'Mech Chassis: Pretty obvious, but first step is to pick your 'mech.
- Variant: Since there are many variants of each chassis, it would make sense to both buy a particular one and to be able to retrofit your existing 'mech to a different variant. This should of course come at a steep price. I would say it should be dependent on facilities available as well and having time to make the changes, but how these restrictions would integrate into the larger MW:O experience would determine their viability.
- Custom Variant: Yes, in BT there are plenty of examples of famous warriors piloting custom variants. I want this as much as anyone else, but it should be severely restricted. The pricing and availability of facilities should be prohibitive for all but the elite warriors (read higher levels). I like the idea of higher maintenance costs as well.
- Omni Configuration: Once the clans eventually roll around, their omni technology will make it painless to swap preset configurations. As long as the proper pods are available what is to stop a player from switching configurations every battle? Although it was this way for all 'mechs in previous MW, only OmniMechs have this capability in BT canon. The new modules feature introduced in MW:O will likely follow this scheme as well.
- Complete Custom Design: Mauler's torso, with an Atlas' head, Jenner's legs, and a Firemoth's arms. I call it the Chicken. But I don't call it BattleTech. Funny as it is, nowhere in BT do I remember something like this happening. Also from a technical standpoint, I can't imagine this would be feasible.
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