

a different way to classify mechs: speed and role.
#1
Posted 05 November 2011 - 04:47 AM
an Ostscout, Jenner, Wolfhound, and Panther are all 35 tons, but very different roles.
Oscscout, at 8/12/8 with a single medium laser, is a pure recon/scout mech. Get in, see the baddies, get the hell out..
The Jenner, with high speed, light armor and a ton of weapons is a scout hunter mech, it can recon, but its designed to quickly kill light mechs.
The Wolfhound, with its 96 kph top speed and lack of jump jets, all energy weaponry, and heavy armor, is a Strke mech. Its too slow to scout, but can in a pinch, but has speed and firepower to tangle with larger mechs, and its all-energy armament makes ideal for breakthroughs and behind enemy lines fighting.
The Panther has very heavy armament (a PPC!), but it's SLOW: 4/6/4. It can never scout. a Panther is best standing just behind some heavy mech that looks like a more dangerous threat and sniping away with its PPC. Panther Packs (a lance or even company composed of nothing but Panthers) are very, VERY dangerous, concentrating fire can injure or cripple almost any mech.
all 35 tons, very different roles.
I divide into 3 basic roles based on speed:
7/11 or faster is Scout/Recon
5/8 to 6/9 is Striker
4/6 or slower is Heavy.
Scout is divided into 'pure recon' like a LCT-1V, Spider, Assassin, or Ostscout, and hunter-killers like the Jenner, LCT-1E, or Stealth. Some mechs., like the Mongoose, and Venom, can fulfill both roles well. 3050+ tech adds snipers like the Jackal
Strikers are close range (Phoenix Hawk, Javelin, Ostroc), or fire support (Griffiin, Valkyrie, Trebuchet), Able to fight against larger mechs with maneuverability and playing with range games, A few try to mix it up (Dervish, Scorpion), but usually end up not having enough firepower at either range.
the lightest models in the Striker class (Stinger, Wasp, Hornet), are really designed as rear area Security Mechs, and training mechs...generally they don't belong in a pitched battle, but can manage small skirmishes.
Heavies are divided into Close Assault (Hunchback, Victor, Axman), Direct Fire Support (Rifleman, Awesome, Warhammer-6D), Indirect Fire Support (Archer, Catapult), all-around (Atlas, Orion), and Specialty (Urbanmech, Cyclops)
lances are more effective when speeds and roles match and complement each other
#2
Posted 05 November 2011 - 04:54 AM
#3
Posted 05 November 2011 - 04:59 AM
Edited by Bianca Flowers, 05 November 2011 - 05:00 AM.
#4
Posted 05 November 2011 - 05:07 AM
#5
Posted 05 November 2011 - 05:19 AM
#6
Posted 05 November 2011 - 12:10 PM
#7
Posted 05 November 2011 - 12:19 PM
Still, all things considered, this is a good idea and a great way to organize mech assets on the battlefield.
#8
Posted 06 November 2011 - 04:48 AM
Edited by Bianca Flowers, 06 November 2011 - 04:49 AM.
#9
Posted 06 November 2011 - 05:58 AM
#10
Posted 06 November 2011 - 08:38 AM
SPG - lrm boats
HT - brawler assaults
MT - brawler heavies and slow mediums
LT - brawler lights ans fast mediums
AT - direct fire boats
Now we just need premium Mackie.
/troll
Mechs are ******* versatile, this is their main cherry.
Pilot defines the loadout and tactics. If he needs help on his own decision he is bad and should **** off back to world of ******* tanks, period.
Edited by Razor Kotovsky, 06 November 2011 - 08:42 AM.
#11
Posted 06 November 2011 - 08:47 AM
These 'mechs are what are called "Strikers". they're fast moving 'mechs that can deal significant damage, often at the cost of armor. They're not made to hunt lights so much as they're made to outmaneuver and harass slower units.
Like the Jenner, 10 heat sinks, but it can generate 15 heat from weapons fire, alone. It's made to run behind an opponent, alpha strike at it's vitals, and then jump or run behind cover to cool off and prep another volley. The same kind of idea can be found with the Commando, though the Commando tends to be a much slower mover. Both of these can also be used to breach the enemy's lines and wreak havoc on their support and infrastructure. Both they, and scout 'mechs, can be used to take out enemy repair facilities, ammo depots, and the ilk. However, as can be expected, Strikers do this better due to more firepower. They're more likely to be able to trash a target before anyone notices, whereas a Spider or Assassin would still be whittling away at it.
#12
Posted 16 February 2012 - 03:46 PM
Oh, Ghod, thread resurrection!
Actually, I just wondered how this speed/role idea looks next to the modules planning and role warfare.
#13
Posted 16 February 2012 - 04:00 PM
Cat
Dog
Fat Pig
Land Cow
I think thats a sums up the roles nicely.
Edited by ManDaisy, 16 February 2012 - 04:01 PM.
#14
Posted 16 February 2012 - 06:37 PM
#15
Posted 16 February 2012 - 09:11 PM
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