Shar, on 09 February 2012 - 09:36 AM, said:
This thread and some others have made it very clear that Lonewolves are not welcome except as filler cannon fodder(ie.. redshirts). In my opinionthe largest amount of griefing will come from faction teams as they will see the lonewolf with little value and thus expendable.
I'm curious as to what benefit someone would see in shooting their own teammate just because they aren't in the same clan/house/corp.
Did you ever drop in PUGs in any other games? Did you immediately start to shoot them because they didn't have group tags that matched yours?
No? Didn't think so.
Shar, on 09 February 2012 - 09:36 AM, said:
To solve this issue the developers should simply dissallow loneeolves entirely. If a team needs some extra wieght to even out a match then they should be computer controlled NPC's, kinda like pets in WOW and LOTRO. Thus everyone that wants to play has to be on a team no matter what. Problem solved.
Umm. . . . as far as I've heard (and read) there will be no AI opponents, which would indicate no AI lancemates.
Everyone will be on a team. Either Team A, or Team B (or Team C or Team D depending on how the matches are set up by PGI). There aren't going to be random people running around yelling "I'm on your team, don't shoot me!" they'll be green (or whatever colour PGI decides to make friendlies). Or maybe they won't be and PGI has elected that only scouts will have a 100% ability to tell friend from foe. Could be an interesting idea to encourage rank formations and discipline.
Shar, on 09 February 2012 - 09:36 AM, said:
Personally my interest in mechwarrior online has nothing to do with the various computer/online games put out, but rather an interest and love for the game universe itself. I been playing battletech since it came out as a boardgame. However, given the way MW online is going, team only. It would make little since to play. So I'm signing off.
No offense intended but, bye.
If the game doesn't interest you then by all means it's not worth you spending your time/money on, however stating 6 months before the free game is SCHEDULED to be relased that you won't be interested because you have a conception that unless you have 3 other friends minimum to play with at all times you won't be able to play/compete/have fun is asinine.
Like any other MW game, I strongly see MWO allowing single players to join matches, whether they're PUGs, random lobbies, or something we haven't seen before.
They're not stupid enough (I hope) to create a game that is only playable with a group. Because even though I may have 15 other guys I can play with, it doesn't mean that I shouldn't have the option to queue up the game at 4am when I can't sleep and make some pretty explosions.