Jump to content

Lonewolf's, Factions, and Forced teaming.


55 replies to this topic

#41 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 09 February 2012 - 12:04 PM

Quote

"This thread and some others have made it very clear that Lonewolves are not welcome except as filler cannon fodder(ie.. redshirts). In my opinion the largest amount of griefing will come from faction teams as they will see the lonewolf with little value and thus expendable."


snip

Solo play in a team oriented Multiplayer game? What am I missing...????

Edited by MaddMaxx, 09 February 2012 - 12:16 PM.


#42 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 09 February 2012 - 12:37 PM

The fact that it can be done.

#43 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 09 February 2012 - 12:49 PM

Perhaps the devs may even choose to go this route: Special room that are open to fighting a random opponent, matched by total weight formula or something. Situations may develop where a lone wolf in an assault is matches vs 4 pre determined team mates. Thus single mission in multiplayer environment. Hell random room and even match itself vs another random room. 2 vs 3 or less then other perfect matches (! BABIES ALL OF YOU R BABIES) may happen.

Edited by ManDaisy, 09 February 2012 - 12:50 PM.


#44 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 09 February 2012 - 01:27 PM

I have some very good bottom land I'd like to sell you.

#45 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 09 February 2012 - 01:34 PM

Don't look down on the mole people.

#46 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 10 February 2012 - 09:26 AM

View PostManDaisy, on 09 February 2012 - 12:37 PM, said:

The fact that it can be done.


That would be what the Quick Match server would be for then.

#47 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 10 February 2012 - 10:38 AM

I think I know a solution to griefing a match, have a built in team chats to the game.
Any non faction teammates in that chat are not allowed to see any server details. They can’t see planet data, server numbers, and any info whatsoever. You can restrict that information even further if they are not affiliated with any mercenary team. Therefore there is little to no chance for them to join the group they are with.

You could also not allow lone wolf mercenaries’ to join any in game chat at all. They are
Restricted to join the in match team chat once they enter it. OR they can’t join a game that is already in progress as reinforcements (if the developer chooses to implement that).

Edited by KuruptU4Fun, 10 February 2012 - 10:38 AM.


#48 Havoc2

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • 505 posts
  • LocationBarrie, ON

Posted 10 February 2012 - 12:49 PM

View PostShar, on 09 February 2012 - 09:36 AM, said:

This thread and some others have made it very clear that Lonewolves are not welcome except as filler cannon fodder(ie.. redshirts). In my opinionthe largest amount of griefing will come from faction teams as they will see the lonewolf with little value and thus expendable.

I'm curious as to what benefit someone would see in shooting their own teammate just because they aren't in the same clan/house/corp.
Did you ever drop in PUGs in any other games? Did you immediately start to shoot them because they didn't have group tags that matched yours?

No? Didn't think so.

View PostShar, on 09 February 2012 - 09:36 AM, said:

To solve this issue the developers should simply dissallow loneeolves entirely. If a team needs some extra wieght to even out a match then they should be computer controlled NPC's, kinda like pets in WOW and LOTRO. Thus everyone that wants to play has to be on a team no matter what. Problem solved.


Umm. . . . as far as I've heard (and read) there will be no AI opponents, which would indicate no AI lancemates.

Everyone will be on a team. Either Team A, or Team B (or Team C or Team D depending on how the matches are set up by PGI). There aren't going to be random people running around yelling "I'm on your team, don't shoot me!" they'll be green (or whatever colour PGI decides to make friendlies). Or maybe they won't be and PGI has elected that only scouts will have a 100% ability to tell friend from foe. Could be an interesting idea to encourage rank formations and discipline.

View PostShar, on 09 February 2012 - 09:36 AM, said:

Personally my interest in mechwarrior online has nothing to do with the various computer/online games put out, but rather an interest and love for the game universe itself. I been playing battletech since it came out as a boardgame. However, given the way MW online is going, team only. It would make little since to play. So I'm signing off.


No offense intended but, bye.

If the game doesn't interest you then by all means it's not worth you spending your time/money on, however stating 6 months before the free game is SCHEDULED to be relased that you won't be interested because you have a conception that unless you have 3 other friends minimum to play with at all times you won't be able to play/compete/have fun is asinine.

Like any other MW game, I strongly see MWO allowing single players to join matches, whether they're PUGs, random lobbies, or something we haven't seen before.

They're not stupid enough (I hope) to create a game that is only playable with a group. Because even though I may have 15 other guys I can play with, it doesn't mean that I shouldn't have the option to queue up the game at 4am when I can't sleep and make some pretty explosions.

#49 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 10 February 2012 - 01:11 PM

View PostManDaisy, on 09 February 2012 - 12:49 PM, said:

Perhaps the devs may even choose to go this route: Special room that are open to fighting a random opponent, matched by total weight formula or something. Situations may develop where a lone wolf in an assault is matches vs 4 pre determined team mates. Thus single mission in multiplayer environment. Hell random room and even match itself vs another random room. 2 vs 3 or less then other perfect matches (! BABIES ALL OF YOU R BABIES) may happen.

Well said.

#50 Razed

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 83 posts
  • LocationKansas City, MO

Posted 10 February 2012 - 02:37 PM

From a lore perspective there isn't really a place for the lone wolf, they do exist but they're few and far between and would usually be old retired mechwarriors with old 'Mechs who garrison backwater planets. I think from a game perspective it's fine to have a "faction" for those who don't want to be affiliated with a House or Merc company. I'm personally really looking forward to the factional battles and the RP elements therein but I understand that not everyone cares or wants to invest in that aspect of the game.

I think the best way to handle lone wolves is as fillers in PUGs, they fill a slot, fight for their team, and then get paid just like everyone else. I'm not terribly concerned about the canon as it relates to each and every match. For players who don't really give a damn about which house holds which planet because they just want to march around and blow up the enemy this works. It's also beneficial to faction players who might have a group of friends they want to play with that doesn't fill up the required lances they'll have a larger pool of players (their faction and lone wolves) to fill up the slots.

#51 Fiachdubh

    Member

  • PipPipPipPipPipPipPip
  • 971 posts
  • LocationSkulking out along the Periphery somewhere.

Posted 12 February 2012 - 12:01 PM

I would like to see the lone wolf be treated as a one man/woman merc unit since that is basically what they are. I do not want to be a lone wolf but I do not know if I will have the time to commit to a merc unit and I cannot stand any of the Great Houses. I would join the OA faction if it was available but no sign of the Periphery States being opened up.

Ideally I would like to start as a individual merc unit avoiding the time commitment issue of working with a specific group of people. It would also make sense for the BT universe, individual mercs would see the single (or multiple) drop contracts being offered by the various factions and choose one. If one faction is having trouble finding recruits just offer more pay to the individual mercs. If several individual mercs wanted to band together to form a regular merc unit it would involve changing player type just as it would several lone wolves making a merc unit or they could go the route where individual mercs are just treated like regular merc units.

#52 Syrkres

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 488 posts

Posted 15 February 2012 - 11:01 AM

Where I could see Lone wolf plane coming into effect:

1: Friendly Fire
2: Player Contracts

So during a match, enemy team recognizes a lone wolf player (how not sure), but does, they player offers a large sum of C-Bills to player via a player contract to turn on team. Lone wolf player accepts, and kills team players to help others.

Team Players now flag lone wolf as a traiter. Kill him back - he likely will lose mech - but he has a very large contract waiting for him.
Team Players now know to never invite Lone wolf player again. But Lone wolf player has very large contract waiting for him.
Opposing team won the battle - they happy!
Lone Wolf player now has to either play with opposing team or find another group to team with...
Sooner or later Lone wolf will likely run out of people to team with (if he continues this trend).

it is no different than a merc corp taking a contract while in another contract from opposing bid to turn away or turn on their current contractor.

#53 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 15 February 2012 - 11:16 AM

View PostSyrkres, on 15 February 2012 - 11:01 AM, said:

Where I could see Lone wolf plane coming into effect:

1: Friendly Fire
2: Player Contracts

So during a match, enemy team recognizes a lone wolf player (how not sure), but does, they player offers a large sum of C-Bills to player via a player contract to turn on team. Lone wolf player accepts, and kills team players to help others.

Team Players now flag lone wolf as a traiter. Kill him back - he likely will lose mech - but he has a very large contract waiting for him.
Team Players now know to never invite Lone wolf player again. But Lone wolf player has very large contract waiting for him.
Opposing team won the battle - they happy!
Lone Wolf player now has to either play with opposing team or find another group to team with...
Sooner or later Lone wolf will likely run out of people to team with (if he continues this trend).

it is no different than a merc corp taking a contract while in another contract from opposing bid to turn away or turn on their current contractor.

When one excepts a contract one should honor that contract.....if you don't you deserve what you get.....I for one will not drop with people of no honor......[back stabing @#$$#@@**] steps on their neck and shoots them in the face.

#54 Syrkres

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 488 posts

Posted 15 February 2012 - 11:50 AM

View Postwhiskey tango foxtrot, on 15 February 2012 - 11:16 AM, said:

When one excepts a contract one should honor that contract.....if you don't you deserve what you get.....I for one will not drop with people of no honor......[back stabing @#$$#@@**] steps on their neck and shoots them in the face.

Oh I agree 100%, but that is the the sort of place I see lone wolf coming into play.

you lie in the bed, you gotta make it.

But a honorable/devious lone wolf may actually take a contract with a group - though he already has a contract with another faction (with plans on sabatoging(sp) the drop). If you don't check references you get what you deserve...

Not sure if anyone here played Shadowbane, but politics was one of the best things I loved about that game, making alliances, pacts and things. There were guilds that went into a bane, that before the bane had made an agreement to turn on their current alliances during the bane (if they got the tree when it was done). They then formed a new alliance with the attackers.

Merc guilds do this a lot. I could this even more so for a WHOLE planet.

Edited by Syrkres, 15 February 2012 - 11:53 AM.


#55 Razed

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 83 posts
  • LocationKansas City, MO

Posted 16 February 2012 - 08:22 PM

I think that would be terribly complicated and not particularly fun, especially when word gets around that Lone Wolf X can't be trusted and then no one will drop with him at all. So he's traded one big contract for never having a team mate again.

#56 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 17 February 2012 - 05:29 AM

The whole game has been designed for "teams". Mercs are premade teams. All others are PUG's which may or may not include groups of friends playing together. If people don't learn to play together then they are going to be at a disadvantage. There have been a number of threads on this subject with a wide variety of views. All we can hope for is that the dev's plans for how the game will be played work out. Hopefully we will find out how matchmaking etc will work out soon.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users