Contracts - VS games are started default with the Contracts option on. During these games 2 teams duke out with one another like normal however, lone wolfs/merc corps may take contracts while OUTSIDE the game. These contracts will be randomly available and place a lone wolf/merc corps in a game dependent upon the people in the game and the contract takers. EX. a lone wolf take a contract and is place in a 4v4-8v8 mission, a lance (4) take a contract and is sent into a 12v12+. Contracts will NOT say which game it is or who you'll be fighting, but may possibly display a threat indication (low, med, high, or something).
This system would allow the 'unaffiliated' into the match with specific objectives to complete in order to be paid/rewarded. Attacking players from the fighting teams does NOT give you bonuses to your mission or salvage (since the battle is still going on) however both sides see you as a hostile unit. This will prevent people from 'setting up' lone wolfs/merc lances that can purposely grief one side, it will also be more dangerous because the normal teams will be able to gain reward/salvage from killing the enemy mech (well, the winner of the battle may get salvage at least...if they implement this).
So yes, the lone wolf/lance COULD attack either side, but they would be randomly sent to a game, not get bonuses for it, and potentially be destroyed by EITHER side due to being seen as hostile and providing them with the normal bonus for killing you that they would from killing a regular enemy.
Just a rough idea, but I think that sounds like the best way (at least to me) to implement a merc-like contract system into the game that makes sense while at the same time reducing the ease of purposely setting it up to grief.
Edited by Mautty the Bobcat, 09 February 2012 - 02:27 PM.